Entornos virtuales, creación de contenidos de autor y su evaluación
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Entornos virtuales, creación de contenidos de autor y su evaluación
Un lugar para dar información referente a los entornos virtuales y sus herramientas
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Can I Leave This One Out? The Effect of Dropping an Item From the SUSJUS

Can I Leave This One Out? The Effect of Dropping an Item From the SUSJUS | Entornos virtuales, creación de contenidos de autor y su evaluación | Scoop.it
JUS - The Journal of Usability Studies
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Metafocus: Personalized Lifelong Learning

Metafocus: Personalized Lifelong Learning | Entornos virtuales, creación de contenidos de autor y su evaluación | Scoop.it
Personalized lifelong learning has been a goal for many years. We are now on the threshold of being able to realize it.
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Each Phase of ADDIE Encompasses Core Tasks for IDs

Each Phase of ADDIE Encompasses Core Tasks for IDs | Entornos virtuales, creación de contenidos de autor y su evaluación | Scoop.it
The ADDIE instructional design model encompasses specific tasks that aid instructional designers in creating successful eLearning.
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MeasuringU: 9 Recommendations for Better Online Research

MeasuringU: 9 Recommendations for Better Online Research | Entornos virtuales, creación de contenidos de autor y su evaluación | Scoop.it
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eLearning Course Design: 7 Instructional Design Theories & Models To Consider

eLearning Course Design: 7 Instructional Design Theories & Models To Consider | Entornos virtuales, creación de contenidos de autor y su evaluación | Scoop.it
Knowing the foundational principles behind Instructional Design can help you create more effective eLearning experiences. Here are the top 7 Instructional Design theories & models that you should…
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The Effect of Universal Design for Learning (UDL) Application on E-learning Acceptance: A Structural Equation Model | Al-Azawei | The International Review of Research in Open and Distributed Learning

The Effect of Universal Design for Learning (UDL) Application on E-learning Acceptance: A Structural Equation Model | Al-Azawei | The International Review of Research in Open and Distributed Learning | Entornos virtuales, creación de contenidos de autor y su evaluación | Scoop.it
The Effect of Universal Design for Learning (UDL) Application on E-learning Acceptance: A Structural Equation Model
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Order Effects in Usability QuestionnairesJUS

Order Effects in Usability QuestionnairesJUS | Entornos virtuales, creación de contenidos de autor y su evaluación | Scoop.it
JUS - The Journal of Usability Studies
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The ZONE learning community: Gaining knowledge through mentoring | Moore | First Monday

The ZONE learning community: Gaining knowledge through mentoring | Moore | First Monday | Entornos virtuales, creación de contenidos de autor y su evaluación | Scoop.it
The ZONE learning community: Gaining knowledge through mentoring
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Is Usability a Science?

Recently, Todd Zazelenchuk, David Travis and I met up at our favourite watering hole in Staffordshire. As is often the case we stumbled into a discussion about usability, this time mulling over the question of whether usability is or is not a science. It turned out to be a slightly more challenging question than we had expected. Cut to the pub…
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The case for the new role of a Modern Learning Advisor

The case for the new role of a Modern Learning Advisor | Entornos virtuales, creación de contenidos de autor y su evaluación | Scoop.it
Industry insights your peers are reading. The very best industry content from the eLearning Learning community.
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A silver lining for online higher education?

A silver lining for online higher education? | Entornos virtuales, creación de contenidos de autor y su evaluación | Scoop.it
The recent explosion of computing capacity and speed, coupled with the rapidly-rising cost of higher education, have created a “perfect storm” in which traditional institutions are more keen to off…
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Net Promoter Score Considered Harmful (and What UX Professionals Can Do About It)

In 2003, a marketing consultant named Fred Reichheld lit the business world on fire with the Harvard Business Review article The One Number You Need To Grow. He asserted that by asking a single…
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University students’ self-regulated learning using digital technologies

University students’ self-regulated learning using digital technologies | Entornos virtuales, creación de contenidos de autor y su evaluación | Scoop.it
Analysing the process by which students—whether at university or not—manage and facilitate their own learning has been a recurrent educational research problem. Recently, the question arises about how the development of strategies taking place during the aforementioned process could be made easier by using technologies. In an effort to know whether university students really use digital technologies to plan, organize and facilitate their own learning, we have proposed three research questions. Which technologies do university students use to self-regulate their learning? What self-regulated learning strategies do they develop using technologies? What profiles could be identified among students based on their use of self-regulation strategies with technology? To answer these questions, the “Survey of Self-regulated Learning with Technology at the University” was designed. Information from a sample group with 711 students from various universities located in the region of Andalusia (Spain) was collected with this survey. The results indicate that university students, even when they are frequent users of digital technology, they tend not to use these technologies to regulate their own learning process. Of all technologies analysed, Internet information search and instant communication tools are used continually. In turn, the most generalised self-regulation learning strategies are those relative to social support. Nevertheless, students differ from each other regarding their use and frequency. There are groups of students who make use of self-regulation strategies when learning with technologies. In this regard, two distinctive groups of students have been identified, who show differentiated self-regulated levels.
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Buzzword Decoder: Kirkpatrick Levels of Evaluation

Buzzword Decoder: Kirkpatrick Levels of Evaluation | Entornos virtuales, creación de contenidos de autor y su evaluación | Scoop.it
The Kirkpatrick levels of evaluation offer L&D teams and managers a way to determine whether eLearning is effective. Add Kirkpatrick level 5 to measure ROI.
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Learner Behaviour in a MOOC Practice-oriented Course: In Empirical Study Integrating TAM and TPB | Yang | The International Review of Research in Open and Distributed Learning

Learner Behaviour in a MOOC Practice-oriented Course: In Empirical Study Integrating TAM and TPB | Yang | The International Review of Research in Open and Distributed Learning | Entornos virtuales, creación de contenidos de autor y su evaluación | Scoop.it
Learner Behaviour in a MOOC Practice-oriented Course: In Empirical Study Integrating TAM and TPB
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Order Effects in Usability QuestionnairesJUS

Order Effects in Usability QuestionnairesJUS | Entornos virtuales, creación de contenidos de autor y su evaluación | Scoop.it
JUS - The Journal of Usability Studies
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An Evaluation Framework and Instrument for Evaluating e-Assessment Tools | Singh | The International Review of Research in Open and Distributed Learning

An Evaluation Framework and Instrument for Evaluating e-Assessment Tools | Singh | The International Review of Research in Open and Distributed Learning | Entornos virtuales, creación de contenidos de autor y su evaluación | Scoop.it
An Evaluation Framework and Instrument for Evaluating e-Assessment Tools
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7 Learning Management System Pitfalls To Avoid - eLearning Industry

7 Learning Management System Pitfalls To Avoid - eLearning Industry | Entornos virtuales, creación de contenidos de autor y su evaluación | Scoop.it
Wondering what are some major Learning Management System Pitfalls to avoid? Check 7 Learning Management System Pitfalls to avoid.
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Finding Balance in Blended learning

Finding Balance in Blended learning | Entornos virtuales, creación de contenidos de autor y su evaluación | Scoop.it
In order to find and establish that harmonic balance in blended learning, we need to start with our learning objectives.
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When Learning Games Go Small: The Four Principles of Design

When Learning Games Go Small: The Four Principles of Design | Entornos virtuales, creación de contenidos de autor y su evaluación | Scoop.it
Industry insights your peers are reading. The very best industry content from the eLearning Learning community.
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Why do searches on e-Learning terms drop dramatically?

Why do searches on e-Learning terms drop dramatically? | Entornos virtuales, creación de contenidos de autor y su evaluación | Scoop.it
Searches on Google on some e-Learning related terms are dropping year by year: searches on Instructional design for example dropped by 80% since 2005. On SCORM the drop is 83%. Is this a decline in interest for e-Learning or is a signal for something else?
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