Benefits of enhancing Computational Thinking with Technology across the Curriculum
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Connecting to Australia's first digital technology curriculum

Connecting to Australia's first digital technology curriculum | Benefits of enhancing Computational Thinking  with Technology across the Curriculum | Scoop.it
Australia finally has its first digital technology curriculum which is mandatory for all Australian children from Foundation, the name replacing kindergarten, to Year 8. The Technologies area now has two…
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This article takes a closer look at the role of the  Digital Technologies curriculum and the role it plays within the Australian Curriculum . It also highlights the connections and disconnections that the digital Technologies curriculum may have on student learning. 

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LEGO Robotics in STEM Education

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Dr Green highlights in his article the reasons WHY LEGO Robotics can play a vital role in STEM Education:  “Synthesizing the academically diverse subjects of mechanics, electronics, sensors, microprocessor control and programming, LEGO Robotics can play an obvious and powerful role in technology and engineering education.”

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Changing the Classrooms with Robotics

Changing the Classrooms with Robotics | Benefits of enhancing Computational Thinking  with Technology across the Curriculum | Scoop.it
http://www.education.rec.ri.cmu.edu
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An informative video on the way Robotics are changing the way students learn through Science, Technology, Engineering and Mathematics (STEM).
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robotiky - play & learn

robotiky - play & learn | Benefits of enhancing Computational Thinking  with Technology across the Curriculum | Scoop.it
“ Robotiky is a small robot toy with tutorials and games that teaches someone with zero programming knowledge how to program.”
Via TeCoEd
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Robotiky: a robot designed to be programmed by kids using a simplified drag-and-drop software interface on their computer.
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Two Cambridge graduates teach kids to code with robots - ComputerWeekly.com

Two Cambridge graduates teach kids to code with robots - ComputerWeekly.com | Benefits of enhancing Computational Thinking  with Technology across the Curriculum | Scoop.it
“Two Cambridge graduates teach kids to code with robots ComputerWeekly.com According to Ginger the software mirrors education-coding tool Scratch and enables children to move on to full text-based code.”
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Cambridge graduates John Ginger and Matt Screeton, founders of Robotiky, are raising funds for their project using Kickstarter, which funs projects using a crowdsourcing model. According to Ginger and Screeton, Robotiky is a small programmable robot that helps kids learn coding via online tutorials and games. For example, children can program the robot to follow lines drawn on pieces of paper. To operate the robot, children start with drag and drop exercises before moving to text-based programming languages within the same environment. Progressing through a series of levels, children can eventually download each program on to their robot.Ginger said, “Robotiky is not just a tool, it enables children to learn how to code and to see the results of what they coded. Children engage better when they are having fun and interacting with something.”
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Computational Thinking by Jeannette M. Wing

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Jeannette M.Wing is the President's Professor of Computer Science and head of the Computer Science Department at Carnegie Mellon University in Pittsburg, PA. She is a strong advocate and promoter of 'Computational Thinking' as a way of expressing algorithmic problem and abstraction techniques that are used by computer scientist and believes that these ideas can be applied in many other disciplines as well including Education. 

 

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Computational Thinking Across the Curriculum

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A model that identifies core Computational Thinking concepts and capabilities with examples of how they can be integrated into various Key Learning Areas (KLAs). 

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Tynker

Tynker | Benefits of enhancing Computational Thinking  with Technology across the Curriculum | Scoop.it
Tynker makes it fun and easy to learn computer programming. Get started today with Tynker's easy-to-learn, visual programming course designed for young learners in 4th through 8th grades.
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Tynker is a new computing platform designed specifically to teach children computational learning and programming skills in a fun and imaginative way. Tynker's language is inspired by Scratch from MIT. 

 

This coding software program does not just teach kids about computer programming but it teaches them how to build their own games and apps to play. Tynker also allows kids to build games, tell their stories, and assist them to create projects from what they learnt at school. This software encourages many of the elements of Computational Thinking where students are able to use logical sequence of events to tell a story and model real-life scenarios. It also allows them to develop algorithmic and design thinking abilities. These are the kind of skills that the Australian Technology Curriculum is promoting in the Digital Technologies sub-strand across the curriculum. 

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A little bit about me

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I am a fourth year full time student studying  for a Bachelor's Degree in Education (BEdu), majoring in Primary School. This will actually be my fifth year of study in what will be a five and a half year degree. 

 

I am also a PROUD mum to two amazing boys and a wife to a wonderfully supportive husband. I am a stay-home mum who splits her time between study commitments and mummy duties (a juggling act at times). Not an easy feat when you have a husband who works away from home. But all in all, I love my role as a mum and I also love that I get to learn about something I am very passionate about and that is EDUCATION. 

 

As part of my journey through this degree, my role as a pre-service teacher has been to study the impact 'Technology' has had on student learning. This curation project is a part of my EDP 4130 course that delves a little deeper into what 'Technology is?' and how we can be able to integrate that with teaching strategies like 'Computational Thinking', and the role it plays in how students learn.  This Scoop.It! curation page will contain information and resources on how Computational Thinking can be enhanced with the aid of Technology and how it will benefit students. 

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LEGO MINDSTORMS Education EV3- What's New - YouTube

LEGO MINDSTORMS Education EV3 was developed with input from over 800 educators worldwide. Watch this video to learn about the best new features of the platform.
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One of many Robotic Technology softwares being introduced into some Australian schools as part of their Digital Technology curriculum. A great resource that incorporates many of the aspects of computational thinking. 

 

"This core set is optimized for classroom use and contains all you need to teach using the exciting LEGO® MINDSTORMS® set. It enables students to build, program and test their solutions based on real life robotics technology.This is also an excellent way of getting students to talk to each other and cooperate as well as giving them hands on experience with an array of sensors, motors and intelligent units. Instructions for additional models are included in the software. (LEGO Education, 2014).

 

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Welcome to LEGO Engineering

Welcome to LEGO Engineering | Benefits of enhancing Computational Thinking  with Technology across the Curriculum | Scoop.it

LEGLEGOEngineering.com is a site for teachers, informal educators, parents, and anyone else who is using LEGO materials in their classroom or program.

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Bringing LEGO robotics into the classroom. A great educational website that "provides suggestions for activities that motivate and inspire students" to think outside the box. 

 

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Kiddie coders: How Kodable, Play-i, and Hello Ruby are grooming elementary programmers

Kiddie coders: How Kodable, Play-i, and Hello Ruby are grooming elementary programmers | Benefits of enhancing Computational Thinking  with Technology across the Curriculum | Scoop.it
Description
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Startups shine light on importance of teaching children programming fundamentals through storytelling and games.
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Playing video games won't turn your kids into zombies – it's good for their brains - Telegraph.co.uk

Playing video games won't turn your kids into zombies – it's good for their brains - Telegraph.co.uk | Benefits of enhancing Computational Thinking  with Technology across the Curriculum | Scoop.it
“Telegraph.co.uk Playing video games won't turn your kids into zombies – it's good for their brains Telegraph.co.uk When you watch children playing games, do you think that apart from being entertained they are also learning creatively through a...”
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This article looks at reasons WHY video games are a great tool for kids to acquire many problem solving solving skills. The article further illustrates that "Playing games is fun and entertaining, but the gameplay experience also combines a broad mix of problem-solving, decision-making, intuitive learning, trial and error, logistics, analysis, management, communication, risk-taking, planning, resource management and computational thinking. Games stimulate the imagination and encourage creativity, curiosity, social skills, concentration, teamwork, community, multi-tasking and hand-eye co-ordination. Who wouldn’t want their children to learn and practice these skills whilst being entertained at the same time?"
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Computational Thinking Illustrated

Computational Thinking Illustrated | Benefits of enhancing Computational Thinking  with Technology across the Curriculum | Scoop.it
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This cartoon guide illustrates several processes of Computational Thinking specifically looking at problem solving, designing, and understanding human behaviour. A visual way of looking at how each of the processes actually work accompanied by an explanation of each of the processes.
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Vivien Clark's comment, May 25, 2014 12:08 AM
I really like this idea, thanks for sharing. This resource would be great for students that are visual learners. This is a skill that is addressed almost right across the curriculum.
Vivien Clark's curator insight, May 25, 2014 8:17 PM

A great resource to bypass the useless reading the theory phase of computational thinking and get right to the ....thinking phase. 

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Computational Thinking and Scratch

Computational Thinking and Scratch.
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This video illustrates how Computational Thinking is used with the aid of scratch to assist students  in problem solving. 

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Connecting to Australia's first digital technology curriculum - PC Authority

Connecting to Australia's first digital technology curriculum PC Authority An introduction to digital technologies could be a part of the Design and Technologies mandatory program while those students who wish to study computational thinking,...
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This article looks at the new Australian Technology Curriculum and its role in the Australian Curriculum. It highlights the role of the technology sub-strands of Design and Technologies, and Digital Technologies with more emphasis on Computational Thinking as an important  method for problem solving. The article highlights the connections to the Australian Technology Curriculum and why it is important for students to be equipped with the tools necessary to participate in a digitised and ever changing world. The article further elaborates  why there is a disconnection with the Australian Technology curriculum and questions WHY  "if ICT is integrated into every subject and problem solving is the main focus of Design and Technology, then why do we require a mandatory digital technologies syllabus?" I find this article quite informative because it highlights the benefits the Australian Technology Curriculum will have on the way students learn but also  questions and highlights important areas of concern in how they learn. I'd never looked at it from that perspective  until now. Well worth the read! 

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Computational Thinking: A Digital Age Skill for Everyone - YouTube

Preparing students for their future in a rapidly changing world. A video from ISTE, CSTA, and NSF.
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This YouTube video is a great way to illustrate how much 'Technology' has evolved and is still evolving and how our role as future 21 century teachers can impact the way in which we teach our students. By integrating the use of 'Technology' with the   'Computational Thinking' framework, we are allowing students to learn and carry out new concepts and skills that will assist them in how they "organise data logically, break down problems into components, and design and use algorithms, patterns and models" (ACARA, 2014).

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