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elearning design concepts
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Rescooped by Ezrina Fewings from Rubrics, Assessment and eProctoring in Higher Education
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A framework for designing, implementing, communicating and researching peer assessment

A framework for designing, implementing, communicating and researching peer assessment | elearning design concepts | Scoop.it
(2017). A framework for designing, implementing, communicating and researching peer assessment. Higher Education Research & Development. Ahead of Print.

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Incredible: Teachers are forming job-specific collaboration networks. Here’s why and how

Incredible: Teachers are forming job-specific collaboration networks. Here’s why and how | elearning design concepts | Scoop.it
With the support of a USDOE grant, educators in will collaborate for meaningful, job-specific collaboration.

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Nevermore Sithole's curator insight, December 6, 2017 6:54 AM
Incredible: Teachers are forming job-specific collaboration networks. Here’s why and how
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12 Tips for Success in Online Classes

12 Tips for Success in Online Classes | elearning design concepts | Scoop.it

These 12 tips are designed to help you get the most out of your online classes and achieve success, regardless of your level or your technical understanding.

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The Buffer Guide to Video Metrics: Everything You Need to Know About Social Video Metrics

The Buffer Guide to Video Metrics: Everything You Need to Know About Social Video Metrics | elearning design concepts | Scoop.it

So it’s clear video is incredibly important to the future of social media marketing. However, when it comes to video, what does “success” really mean? And how do you know if your videos are performing well on social media?

 

Measuring the success of your video content can be a difficult task. Especially as almost every platform has a range of features and metrics. For example, some platforms count a video view as three seconds, others count a view as soon as you open a video. Some platforms auto-play videos, others don’t. Some channels have limits of 60 seconds for video and on others it’s unlimited.

 

How are we supposed to keep up?In this post, we’d love to help you navigate the world of social video metrics. We’ll break down video metrics across Facebook, Twitter, Instagram and Snapchat to give you a definitive guide to what you can measure on each platform, how you can measure it and importantly what each metric means....


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Jeff Domansky's curator insight, February 9, 2017 6:52 AM

Every social network considers a video view differently. Here's a guide to social video views and all other important metrics, and where to find them.

merlynwhispering's comment, February 9, 2017 11:21 AM
Thats interesting
Imeo's curator insight, February 11, 2017 3:29 PM
Chaque réseau social considère les vidéos de manière différente. Voici un guide bien fait sur ces métriques et comment les trouver.
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Web design trends for 2017

Web design trends for 2017 | elearning design concepts | Scoop.it

As 2016 comes to a near close, our creative team here at Dock9 reflected on what we consider the rising web design trends of 2017. Like any trend, these go in and out of fashion and may not necessarily suit all our users. However, we like to think of each trend as an “additional tool” to our designer tool box, where we pick the right ones for the job at hand.


This week we’ve compiled a list of 9 key trends we believe have been prominent in Web design this year, and we predict, likely to continue into 2017.


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Jeff Domansky's curator insight, December 12, 2016 7:47 AM

Nine web design trends worth noting.

El Monóculo's curator insight, December 12, 2016 3:40 PM
Aquí las tendencias que dominaron el 2016: https://www.40defiebre.com/tendencias-diseno-web-2016/
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Rubric for Deeper Thinking About Learning

Rubric for Deeper Thinking About Learning | elearning design concepts | Scoop.it
We were exploring how to make metacognitive thinking more visible for our students, keeping it aligned with our mandate to keep thinking and learning visible, transparent, tangible, critiqueable and accountable within learning spaces.

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Ginger Jewell's curator insight, October 11, 2016 3:35 PM
Always a fan of a rubric, I think they help students immensely if consructed correctly.
Robyn Lockwood's curator insight, October 11, 2016 7:42 PM
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Dr. Helen Teague's curator insight, October 11, 2016 7:49 PM
Don't often see a rubric specifically for metacognition: Rubric for Deeper Thinking About Learning
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Resources for Filmmaking in the Classroom

Resources for Filmmaking in the Classroom | elearning design concepts | Scoop.it

Not only is the idea of telling stories with video really engaging for many kids, filmmaking is ripe with opportunities to connect to almost every academic subject area. As the technology to shoot and edit films becomes more ubiquitous, where is a teacher with no experience in video production to begin?



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Gust MEES's curator insight, August 5, 2016 4:51 PM

Not only is the idea of telling stories with video really engaging for many kids, filmmaking is ripe with opportunities to connect to almost every academic subject area. As the technology to shoot and edit films becomes more ubiquitous, where is a teacher with no experience in video production to begin?

 

The process of planning and making videos can offer tremendous learning opportunities for students of almost any age. Not only is the idea of telling stories with video really engaging for many kids, filmmaking is ripe with opportunities to connect to almost every academic subject area. As the technology to shoot and edit films becomes more ubiquitous, where is a teacher with no experience in video production to begin? I've shared some resources below to help you and your students get started on making blockbusters of your own.

 

 

António Leça Domingues's curator insight, August 12, 2016 9:19 AM
Recursos para produção cinematográfica em sala de aula.
Rosemary Tyrrell, Ed.D.'s curator insight, September 22, 2016 7:03 PM
Excellent resources. 
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Introducing Facebook Surround 360: An open, high-quality 3D-360 video capture system

Introducing Facebook Surround 360: An open, high-quality 3D-360 video capture system | elearning design concepts | Scoop.it
Introducing Facebook Surround 360: An open, high-quality 3D-360 video capture systemFacebook has designed and built a durable, high-quality 3D-360 video capture system.The system includes a design for camera hardware and the accompanying stitching code, and we will make both available on GitHub this summer. We're open-sourcing the camera and the software to accelerate the growth of the 3D-360 ecosystem — developers can leverage the designs and code, and content creators can use the camera in their productions.Building on top of an optical flow algorithm is a mathematically rigorous approach that produces superior results. Our code uses optical flow to compute left-right eye stereo disparity. We leverage this ability to generate seamless stereoscopic 360 panoramas, with little to no hand intervention. The stitching code drastically reduces post-production time. What is usually done by hand can now be done by algorithm, taking the stitching time from weeks to overnight. The system exports 4K, 6K, and 8K video for each eye. The 8K videos double industry standard output and can be played on Gear VR with Facebook's custom Dynamic Streaming technology.

Today we announced Facebook Surround 360 — a high-quality, production-ready 3D-360 hardware and software video capture system.

 

In designing this camera, we wanted to create a professional-grade end-to-end system that would capture, edit, and render high-quality 3D-360 video. In doing so, we hoped to meaningfully contribute to the 3D-360 camera landscape by creating a system that would enable more VR content producers and artists to start producing 3D-360 video. 

Defining the challenges of VR capture

When we started this project, all the existing 3D-360 video cameras we saw were either proprietary (so the community could not access those designs), available only by special request, or fundamentally unreliable as an end-to-end system in a production environment. In most cases, the cameras in these systems would overheat, the rigs weren't sturdy enough to mount to production gear, and the stitching would take a prohibitively long time because it had to be done by hand. So we set out to design and build a 3D-360 video camera that did what you'd expect an everyday camera to do — capture, edit, and render reliably every time. That sounds obvious and almost silly, but it turned out to be a technically daunting challenge for 3D-360 video.

Many of the technical challenges for 3D video stem from shooting the footage in stereoscopic 360. Monoscopic 360, using two or more cameras to capture the whole 360 scene, is pretty mainstream. The resultant images allow you to look around the whole scene but are rather flat, much like a still photo. 

However, things get much more complicated when you want to capture 3D-360 video. Unlike monoscopic video, 3D video requires depth. We get depth by capturing each location in a scene with two cameras — the camera equivalent of your left eye and right eye. That means you have to shoot in stereoscopic 360, with 10 to 20 cameras collectively pointing in every direction. Furthermore, all the cameras must capture 30 or 60 frames per second, exactly and simultaneously. In other words, they must be globally synchronized. Finally, you need to fuse or stitch all the images from each camera into one seamless video, and you have to do it twice: once from the virtual position for the left eye, and once for the right eye.

This last step is perhaps the hardest to achieve, and it requires fairly sophisticated computational photography and computer vision techniques. The good news is that both of these have been active areas of research for more than 20 years. The combination of past algorithm research, the rapid improvement and availability of image sensors, and the decreasing cost of memory components like SSDs makes this project possible today. It would have been nearly impossible as recently as five years ago.

The VR capture system

With these challenges in mind, we began experimenting with various prototypes and settled on the three major components we felt were needed to make a reliable, high-quality, end-to-end capture system:

The hardware (the camera and control computer)The camera control software (for synchronized capture)The stitching and rendering software 

All three are interconnected and require careful design and control to achieve our goals of reliability and quality. Weakness in one area would compromise quality or reliability in another area.

Additionally, we wanted the hardware to be off-the-shelf. We wanted others to be able to replicate or modify our design based on our design specs and software without having to rely on us to build it for them. We wanted to empower technical and creative teams outside of Facebook by allowing them full access to develop on top of this technology.

The camera hardware

As with any system, we started by laying out the basic hardware requirements. Relaxing any one of these would compromise quality or reliability, and sometimes both.

Camera requirements: 

The cameras must be globally synchronized. All the frames must capture the scene at the same time within less than 1 ms of one another. If the frames are not synchronized, it can become quite hard to stitch them together into a single coherent image.Each camera must have a global shutter. All the pixels must see the scene at the same time. That's something, for example, cell phone cameras don't do; they have a rolling shutter. Without a global shutter, fast-moving objects will diagonally smear across the camera, from top to bottom.The cameras themselves can’t overheat, and they need to be able to run reliably over many hours of on-and-off shooting.The rig and cameras must be rigid and rugged. Processing later becomes much easier and higher quality if the cameras stay in one position.The rig should be relatively simple to construct from off-the-shelf parts so that others can replicate, repair, and replace parts.

We addressed each of these requirements in our design. Industrial-strength cameras by Point Grey have global shutters and do not overheat when they run for a long time. The cameras are bolted onto an aluminum chassis, which ensures that the rig and cameras won't bounce around. The outer shell is made with powder-coated steel to protect the internal components from damage. (Lest anyone think an aluminum chassis or steel frame is hard to come by, any machining shop will do the honors once handed the specs.)


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Philippe J DEWOST's curator insight, April 13, 2016 8:32 AM

Amazing design and open source market approach by facebook reminding us that, even in (360 VR) imaging, if software is "eating the world", hardware is yet still shaping it. #HardwareIsNotDead

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6 Things I Learned About Shooting 360 Videos

6 Things I Learned About Shooting 360 Videos | elearning design concepts | Scoop.it
Virtual reality and 360-degree mobile videos are the new frontier in journalism. Big media organizations like New York Times, Wall Street Journal or Associated Press have been experimenting with this new technology for a while, and more newsrooms are on the way. This is why I decided to purchase a 360-degree camera and see what I could do as a journalist myself.

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Beyond the Single Video Screen: Mirada's Immersive Storytelling for IBM

Beyond the Single Video Screen: Mirada's Immersive Storytelling for IBM | elearning design concepts | Scoop.it

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The Digital Rocking Chair's curator insight, December 19, 2015 6:25 PM


Conor Risch:  "How the L.A.-based production studio tackled the creative and technical challenges of complex, multi-screen installations."

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5 Creative Ways For An Effective eLearning Experience

5 Creative Ways For An Effective eLearning Experience | elearning design concepts | Scoop.it
Want to know how to create an Effective eLearning Experience? Check 5 easy and super creative ways to create an Effective eLearning Experience.

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Editable Sample Rubric

Editable Sample Rubric | elearning design concepts | Scoop.it

This easy-to-use Microsoft Word rubric template -- created by Cait Camarata, Edutopia's visual designer -- can be modified to suit your own needs. It is also available in Google Docs format. Read about some of the elements of well-designed rubrics in the associated post: "4 Easy Tips and Tricks for Creating Visually Engaging Rubrics."

 

Learn more:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=rubric

 


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Ellen Dougherty's curator insight, August 9, 2015 1:46 AM

This easy-to-use Microsoft Word rubric template -- created by Cait Camarata, Edutopia's visual designer -- can be modified to suit your own needs. It is also available in Google Docs format. Read about some of the elements of well-designed rubrics in the associated post: "4 Easy Tips and Tricks for Creating Visually Engaging Rubrics."

 

Learn more:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=rubric

 

Konstantinos Kalemis's curator insight, August 10, 2015 9:51 AM

This easy-to-use Microsoft Word rubric template -- created by Cait Camarata, Edutopia's visual designer -- can be modified to suit your own needs. It is also available in Google Docs format. Read about some of the elements of well-designed rubrics in the associated post: "4 Easy Tips and Tricks for Creating Visually Engaging Rubrics."

 

Learn more:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=rubric

 

Dennis Swender's curator insight, August 10, 2015 4:54 PM

This easy-to-use Microsoft Word rubric template -- created by Cait Camarata, Edutopia's visual designer -- can be modified to suit your own needs. It is also available in Google Docs format. Read about some of the elements of well-designed rubrics in the associated post: "4 Easy Tips and Tricks for Creating Visually Engaging Rubrics."

 

Learn more:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=rubric

 

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Models For Designing Your Personal Learning Environment | LEARNingPath

Models For Designing Your Personal Learning Environment | LEARNingPath | elearning design concepts | Scoop.it

A personal learning environment (PLE) is a solution for keeping up with the rapid pace of knowledge change. Some say it is a concept, while others say it is a technology.

I think a good definition is this: a self-directed and evolving environment of tools, services and resources organized by a person seeking a way to accomplish lifetime learning, to create, and to connect with others of similar interests.

Because it is personalized, everyone’s PLE will be unique. Because it is collaborative, information may be continually created and shared. In the workplace, designing a personal learning environment has the potential to partially replace conventional courses.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=PLE

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=design

 

https://gustmees.wordpress.com/2015/07/19/learning-path-for-professional-21st-century-learning-by-ict-practice/

 

https://gustmees.wordpress.com/2014/10/03/design-the-learning-of-your-learners-students-ideas/

 


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Andres Garcia Alvarez's curator insight, August 10, 2015 11:30 PM

A personal learning environment (PLE) is a solution for keeping up with the rapid pace of knowledge change. Some say it is a concept, while others say it is a technology.

I think a good definition is this: a self-directed and evolving environment of tools, services and resources organized by a person seeking a way to accomplish lifetime learning, to create, and to connect with others of similar interests.

Because it is personalized, everyone’s PLE will be unique. Because it is collaborative, information may be continually created and shared. In the workplace, designing a personal learning environment has the potential to partially replace conventional courses.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=PLE

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=design

 

https://gustmees.wordpress.com/2015/07/19/learning-path-for-professional-21st-century-learning-by-ict-practice/

 

https://gustmees.wordpress.com/2014/10/03/design-the-learning-of-your-learners-students-ideas/

 

Giselle Pempedjian's curator insight, August 11, 2015 7:59 AM

A personal learning environment (PLE) is a solution for keeping up with the rapid pace of knowledge change. Some say it is a concept, while others say it is a technology.

I think a good definition is this: a self-directed and evolving environment of tools, services and resources organized by a person seeking a way to accomplish lifetime learning, to create, and to connect with others of similar interests.

Because it is personalized, everyone’s PLE will be unique. Because it is collaborative, information may be continually created and shared. In the workplace, designing a personal learning environment has the potential to partially replace conventional courses.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=PLE

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=design

 

https://gustmees.wordpress.com/2015/07/19/learning-path-for-professional-21st-century-learning-by-ict-practice/

 

https://gustmees.wordpress.com/2014/10/03/design-the-learning-of-your-learners-students-ideas/

 

Cercle d'autodidactes 's curator insight, August 14, 2015 2:19 PM

L'autodidaxie comme discipline d'apprentissage retrouvera-t-elle la cote auprès des employeurs? Pourquoi pas offrir le diplôme à la carte ? 

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What technology trends you can expect in education in 2018

What technology trends you can expect in education in 2018 | elearning design concepts | Scoop.it
The increasing influence of technology in education is offering us a glimpse into a gradually evolving realm of unconstrained learning.

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The Rise of Digital Poster Sessions: creating new learning interactions in the library - The Ubiquitous Librarian - The Chronicle of Higher Education

The Rise of Digital Poster Sessions: creating new learning interactions in the library - The Ubiquitous Librarian - The Chronicle of Higher Education | elearning design concepts | Scoop.it
We’ve also seen the rise of digital poster sessions. The room has eight large monitors on the walls and two additional mobile monitors that can be utilized. We can clear out tables and chairs to create an open room where students move around the screens and talk about projects. Think of a poster session but with 70-inch monitors instead of tack boards. While most of these sessions have been static (jpg or ppt) some have included video or interactive web content.

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School Librarians: [Un]Quiet Leaders of Digital Change

School Librarians: [Un]Quiet Leaders of Digital Change | elearning design concepts | Scoop.it
Last spring at the #GoOpen Exchange, I had the opportunity to facilitate a discussion with district leaders on approaches to curating openly licensed educational resources. Leaders from #GoOpen…

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5 Education Technologies to Watch | Atomic Learning's Higher Education Blog

5 Education Technologies to Watch | Atomic Learning's Higher Education Blog | elearning design concepts | Scoop.it

"It’s no secret that technologies come and go. In fact, the ever-changing technological landscape makes it incredibly difficult to keep up with the latest and greatest tech trends, let alone plan how new tools can be used to enhance course instruction and student engagement."


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Why the university of the future will have no classrooms, no lectures, and lots of tech - TechRepublic

Why the university of the future will have no classrooms, no lectures, and lots of tech - TechRepublic | elearning design concepts | Scoop.it
Former MIT dean Christine Ortiz is building a radical nonprofit research institution focused on the intersection of technology and humanity, to increase college access for underprivileged students.

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Bobbi Dunham's curator insight, October 9, 2016 4:03 PM
Share your insight
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The Future of Collaboration Spaces Encompasses Video, Interactive, Mobile -- Campus Technology

The Future of Collaboration Spaces Encompasses Video, Interactive, Mobile -- Campus Technology | elearning design concepts | Scoop.it
A recent learning space renovation at Indiana University focused on informal learning, collaborative technology and sharing ideas and content across multiple devices and users.

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Twitter joins the 360-degree video party

Twitter joins the 360-degree video party | elearning design concepts | Scoop.it
First YouTube, then Facebook, and now one more: Twitter has just added support for 360-degree video. As with other implementations, you can just click and

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Facebook Built a 360-Degree Video Camera. Oh, and the Design Is Yours for Free

Facebook Built a 360-Degree Video Camera. Oh, and the Design Is Yours for Free | elearning design concepts | Scoop.it
Facebook has built its own 360-degree video camera, and this summer, it will give away both the hardware designs and software for free.
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indiaShopps's curator insight, April 14, 2016 9:29 AM
Facebook is leading in Innovation !!!
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Facebook's first live-action VR film shows the power of 360 video

Facebook's first live-action VR film shows the power of 360 video | elearning design concepts | Scoop.it

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The Digital Rocking Chair's curator insight, May 18, 2016 7:34 AM

 

Samantha Murphy Kelly:  "Facebook's first original VR film reveals true potential for the future of filmmaking."

AUMENTARV's curator insight, May 19, 2016 8:46 AM
Primer video de Realidad Virtual en directo. Facebook muestra la capacidad de los videos en 360. 
Rescooped by Ezrina Fewings from Learning in Virtual Worlds
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Finally, a camera that can live stream virtual reality

Finally, a camera that can live stream virtual reality | elearning design concepts | Scoop.it
The medium of virtual reality is just beginning to blossom and developers are experimenting with how to take advantage of the technology. There have been first-person video games, immersive films and interactive dioramas, but the worlds of live streaming video and VR have yet to really meet.

That's about to change. The team behind VideoStitch, a program that stitches together multi-directional camera footage to create 360-degree video, announced the Orah 4i, a camera that streams 360-degree VR video at 4K resolution to the Internet. You can watch the stream on any connected VR headset.

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Why is Good Instructional Design More Important than Ever in the Modern World? | Infographic

Why is Good Instructional Design More Important than Ever in the Modern World? | Infographic | elearning design concepts | Scoop.it
Why is Well-Thought Through Instructional Design More Important than Ever in the Modern World?
http://t.co/9MJrFtCXaU

 

Learn more:

 

https://gustmees.wordpress.com/2014/10/03/design-the-learning-of-your-learners-students-ideas/

 

https://gustmees.wordpress.com/2015/07/19/learning-path-for-professional-21st-century-learning-by-ict-practice/

 

https://gustmees.wordpress.com/2015/08/01/21st-century-education-is-learning-to-learn-for-life-long-learning-and-nothing-else-matters/

 


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Ellen Dougherty's curator insight, August 9, 2015 1:48 AM
Why is Well-Thought Through Instructional Design More Important than Ever in the Modern World? 
http://t.co/9MJrFtCXaU

 

Learn more:

 

https://gustmees.wordpress.com/2014/10/03/design-the-learning-of-your-learners-students-ideas/

 

https://gustmees.wordpress.com/2015/07/19/learning-path-for-professional-21st-century-learning-by-ict-practice/

 

https://gustmees.wordpress.com/2015/08/01/21st-century-education-is-learning-to-learn-for-life-long-learning-and-nothing-else-matters/

 

Tom Whitford's curator insight, August 10, 2015 1:26 AM
Why is Well-Thought Through Instructional Design More Important than Ever in the Modern World? 
http://t.co/9MJrFtCXaU

 

Learn more:

 

https://gustmees.wordpress.com/2014/10/03/design-the-learning-of-your-learners-students-ideas/

 

https://gustmees.wordpress.com/2015/07/19/learning-path-for-professional-21st-century-learning-by-ict-practice/

 

https://gustmees.wordpress.com/2015/08/01/21st-century-education-is-learning-to-learn-for-life-long-learning-and-nothing-else-matters/

 

Dennis Swender's curator insight, August 10, 2015 4:55 PM
Why is Well-Thought Through Instructional Design More Important than Ever in the Modern World? 
http://t.co/9MJrFtCXaU

 

Learn more:

 

https://gustmees.wordpress.com/2014/10/03/design-the-learning-of-your-learners-students-ideas/

 

https://gustmees.wordpress.com/2015/07/19/learning-path-for-professional-21st-century-learning-by-ict-practice/

 

https://gustmees.wordpress.com/2015/08/01/21st-century-education-is-learning-to-learn-for-life-long-learning-and-nothing-else-matters/

 

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Today's Education Should Be About Giving Learners Voice and Choice | Learning To Learn | Mature Learner

Today's Education Should Be About Giving Learners Voice and Choice | Learning To Learn | Mature Learner | elearning design concepts | Scoop.it
Some of the recurring themes of my conference presentations and blog posts include: Schools are doing Education 1.0; talking about doing Education 2.0; when they should be planning Education 3.0 We...

 

Learn more:

 

https://gustmees.wordpress.com/2015/07/19/learning-path-for-professional-21st-century-learning-by-ict-practice/

 


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Tony Guzman's curator insight, August 12, 2015 3:56 PM

This article shares regards to learner choice and voice and their importance in effective student learning today.

Michael Karam's curator insight, August 12, 2015 4:00 PM

Reading this article about giving learners voice and choice, and especially the quote from John Dewey, reminded me of former Georgetown School of Foreign Service Dean and legendary philosophy Professor Jesse Mann! And then I smiled! 

Monica S Mcfeeters's curator insight, December 16, 2015 8:17 AM

I fully support the idea that giving the learner voice and choice over what is learned is the strongest way to promote knowledge and understanding. This type of learning/educational interaction places the student in the driver’s seat of responsibility and places the instructor as just one more critical resource whom analyzes needs along with the student, designs an education plan that aligns and addresses individual strengths and weakness in the educational design, then facilitates that plan and assesses success.