EDX-courses-so
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# EDX-courses-so

edx courses
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## Game Theory for Managers, Spring 2004

Course Description

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This half-term course examines the choices that we make which affect others and the choices others make that affect us. Such situations are known as "games" and game-playing, while sounding whimsical, is serious business. Managers frequently play "games" both within the firm and outside it – with competitors, customers, regulators, and even capital markets! The goal of this course is to enhance a student's ability to think strategically in complex, interactive environments. Knowledge of game theory will give students an advantage in such strategic settings. The course is structured around three "themes for acquiring advantage in games": commitment / strategic moves, exploiting hidden information, and limited rationality.

Course Features

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## Mathematics for Computer Science, Spring 2010

Course Description

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This subject offers an introduction to Discrete Mathematics oriented toward Computer Science and Engineering. The subject coverage divides roughly into thirds:

Fundamental concepts of mathematics: definitions, proofs, sets, functions, relations.
Discrete structures: graphs, state machines, modular arithmetic, counting.
Discrete probability theory.
On completion of 6.042, students will be able to explain and apply the basic methods of discrete (noncontinuous) mathematics in Computer Science. They will be able to use these methods in subsequent courses in the design and analysis of algorithms, computability theory, software engineering, and computer systems

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## Introduction to Topology, Fall 2004

Course Description

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This course introduces topology, covering topics fundamental to modern analysis and geometry. It also deals with subjects like topological spaces and continuous functions, connectedness, compactness, separation axioms, and selected further topics such as function spaces, metrization theorems, embedding theorems and the fundamental group.

Course Features

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## Topics in Statistics: Statistical Learning Theory, Spring 2007

Course Description

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The main goal of this course is to study the generalization ability of a number of popular machine learning algorithms such as boosting, support vector machines and neural networks. Topics include Vapnik-Chervonenkis theory, concentration inequalities in product spaces, and other elements of empirical process theory.

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## Introduction to Probability and Statistics, Spring 2005

Course Description

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This course provides an elementary introduction to probability and statistics with applications. Topics include: basic probability models; combinatorics; random variables; discrete and continuous probability distributions; statistical estimation and testing; confidence intervals; and an introduction to linear regression.

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## The Mathematics in Toys and Games, Spring 2010

Course Description

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We will explore the mathematical strategies behind popular games, toys, and puzzles. Topics covered will combine basic fundamentals of game theory, probability, group theory, and elementary programming concepts. Each week will consist of a lecture and discussion followed by game play to implement the concepts learned in class.

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## User Interface Design and Implementation, Fall 2004

Course Description

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6.831 introduces the principles of user interface development, focusing on three key areas:

Design: How to design good user interfaces, starting with human capabilities (including the human information processor model, perception, motor skills, color, attention, and errors) and using those capabilities to drive design techniques: task analysis, user-centered design, iterative design, usability guidelines, interaction styles, and graphic design principles.

Implementation: Techniques for building user interfaces, including low-fidelity prototypes, Wizard of Oz, and other prototyping tools; input models, output models, model-view-controller, layout, constraints, and toolkits.

Evaluation: Techniques for evaluating and measuring interface usability, including heuristic evaluation, predictive evaluation, and user testing.
The semester starts with various assignments, and ends with a substantial programming project. This course is worth 6 Engineering Design Points.

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## Videogame Theory and Analysis, Fall 2006

Course Description
This course is an introduction to the interdisciplinary study of commercial videogames as texts, examining their cultural, educational, and social functions in contemporary settings. Students play and analyze videogames while examining debates surrounding how games function within socially situated contexts. Readings include contemporary game theory (Gee, Squire, Steinkuehler, Jenkins, Klopfer, Zimmerman and Salen, Juul, Bartle, Taylor, Aarseth) and the completion of a contemporary commercial videogame chosen in consultation with the instructor

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## Game Design, Fall 2010

Course Description
This course provides practical instruction in the design and analysis of non-digital games. Students cover the texts, tools, references and historical context to analyze and compare game designs across a variety of genres, including sports, game shows, games of chance, card games, schoolyard games, board games, and role–playing games. In teams, students design, develop, and thoroughly test their original games to understand the interaction and evolution of game rules. Students taking the graduate version complete additional assignments.

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## Computer Games and Simulations for Investigation and Education, Spring 2009

Course Description
In this project-based course, students from all disciplines are encouraged to understand how we learn from interactive computer environments, and delve into the process of designing and understanding simulations and games for learning.

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## Computational Cognitive Science, Fall 2004

Course Description
This course is an introduction to computational theories of human cognition. Drawing on formal models from classic and contemporary artificial intelligence, students will explore fundamental issues in human knowledge representation, inductive learning and reasoning. What are the forms that our knowledge of the world takes? What are the inductive principles that allow us to acquire new knowledge from the interaction of prior knowledge with observed data? What kinds of data must be available to human learners, and what kinds of innate knowledge (if any) must they have?
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## Lego Robotics, Spring 2007

LEGO® robotics uses LEGO®s as a fun tool to explore robotics, mechanical systems, electronics, and programming.
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## Problem Solving Seminar, Fall 2007

Course Description

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This course, which is geared toward Freshmen, is an undergraduate seminar on mathematical problem solving. It is intended for students who enjoy solving challenging mathematical problems and who are interested in learning various techniques and background information useful for problem solving. Students in this course are expected to compete in a nationwide mathematics contest for undergraduates.

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## Theory of Numbers, Spring 2003

Course Description
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This course provides an elementary introduction to number theory with no algebraic prerequisites. Topics include primes, congruences, quadratic reciprocity, diophantine equations, irrational numbers, continued fractions and elliptic curves

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## Introduction to Partial Differential Equations, Fall 2011

Course Description

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This course introduces three main types of partial differential equations: diffusion, elliptic, and hyperbolic. It includes mathematical tools, real-world examples and applications.

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## Differential Equations, Fall 2011

Course Description

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The laws of nature are expressed as differential equations. Scientists and engineers must know how to model the world in terms of differential equations, and how to solve those equations and interpret the solutions. This course focuses on the equations and techniques most useful in science and engineering.

Course Format

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Lecture Videos by Professor Arthur Mattuck.

Course Notes on every topic.
Practice Problems with Solutions.
Problem Solving Videos taught by experienced MIT Recitation Instructors.
Problem Sets to do on your own with Solutions to check your answers against when you're done.
A selection of Interactive Java® Demonstrations called Mathlets to illustrate key concepts.
A full set of Exams with Solutions, including practice exams to help you prepa
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## Underactuated Robotics, Spring 2009

Course Description

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Robots today move far too conservatively, using control systems that attempt to maintain full control authority at all times. Humans and animals move much more aggressively by routinely executing motions which involve a loss of instantaneous control authority. Controlling nonlinear systems without complete control authority requires methods that can reason about and exploit the natural dynamics of our machines.

This course discusses nonlinear dynamics and control of underactuated mechanical systems, with an emphasis on machine learning methods. Topics include nonlinear dynamics of passive robots (walkers, swimmers, flyers), motion planning, partial feedback linearization, energy-shaping control, analytical optimal control, reinforcement learning/approximate optimal control, and the influence of mechanical design on control. Discussions include examples from biology and applications to legged locomotion, compliant manipulation, underwater robots, and flying machines.

Course Features

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Video lectures

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## User Interface Design and Implementation, Spring 2011

Course Description

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6.831/6.813 examines human-computer interaction in the context of graphical user interfaces. The course covers human capabilities, design principles, prototyping techniques, evaluation techniques, and the implementation of graphical user interfaces. Deliverables include short programming assignments and a semester-long group project. Students taking the graduate version also have readings from current literature and additional assignments.

Course Features

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## Videogame Theory and Analysis, Fall 2007

Course Description
This course will serve as an introduction to the interdisciplinary academic study of videogames, examining their cultural, educational, and social functions in contemporary settings. By playing, analyzing, and reading and writing about videogames, we will examine debates surrounding how they function within socially situated contexts in order to better understand games' influence on and reflections of society. Readings will include contemporary videogame theory and the completion of a contemporary commercial videogame chosen in consultation with the instructor.

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## Game Design, Spring 2008

Course Description
An historical examination and analysis of the evolution and development of games and game mechanics. Topics include a large breadth of genres and types of games, including sports, game shows, games of chance, schoolyard games, board games, roleplaying games, and digital games. Students submit essays documenting research and analysis of a variety of traditional and eclectic games. Project teams required to design, develop, and thoroughly test their original games.

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## Introduction to Psychology, Fall 2011

Course Description:

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This course is a survey of the scientific study of human nature, including how the mind works, and how the brain supports the mind. Topics include the mental and neural bases of perception, emotion, learning, memory, cognition, child development, personality, psychopathology, and social interaction. Students will consider how such knowledge relates to debates about nature and nurture, free will, consciousness, human differences, self, and society.

Course Format:

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This course has been designed for independent study. It includes all of the materials you will need to understand the concepts covered in this subject. The materials in this course include:

A full set of Lecture Videos by Prof. John Gabrieli.
Reading Assignments in several books, including one free online textbook and detailed notes on another book.
Assorted multiple choice and short answer questions to Check Yourself on the material in each session.
Supporting Discussion content that elaborates on the lectures and reading.
A rich collection of online resources for Further Study on each session's topics.
A full set of Exams with solution keys, and extra practice questions for review.
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