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Review: Minecraft and the Secret to a Video-Game Phenomenon | MIT Technology Review

Review: Minecraft and the Secret to a Video-Game Phenomenon | MIT Technology Review | EduTech | Scoop.it
By eschewing grit and realism for creativity and simplicity, Minecraft shows how bedroom programmers can bypass publishers to create global hits.
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Academic Partnerships - Gameful Learning - Learn with Michelle

In this Hangout on Air, Michelle Pacansky-Brock speaks with Jason Rosenblum and Bob Strong from St. Edward's University as they share their innovative approa...
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Udacity Blog: Sebastian Thrun: Announcing Online Masters Degree in Computer Science in Collaboration with Georgia Tech and AT&T

Udacity Blog: Sebastian Thrun: Announcing Online Masters Degree in Computer Science in Collaboration with Georgia Tech and AT&T | EduTech | Scoop.it
Sebastian Thun announces online masters degree in computer science in collaboration with Georgia Tech and AT&T.
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Rescooped by Wilma Hodges from Gamification in Education
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6 Ways Gamification Is Being Used Right Now - Edudemic

6 Ways Gamification Is Being Used Right Now - Edudemic | EduTech | Scoop.it
We've already looked at MOOCs and tablet computing. Educational Games and gamification were identified as part of the 'second horizon', (or entering mainstream use in a two to three years).

Via Kevin Corbett
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Ten Surprising Truths about Video Games and Learning | MindShift

Ten Surprising Truths about Video Games and Learning | MindShift | EduTech | Scoop.it
“Your brain’s important, but not all that important,” said Dr. James Paul Gee, a professor at Arizona State University and a leading authority on lite

Via Kevin Corbett
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Atheer Mobile 3-D Interface Combines Google Glass Wearable Computing with Kinect-Like Gesture Control - HotHardware

Atheer Mobile 3-D Interface Combines Google Glass Wearable Computing with Kinect-Like Gesture Control - HotHardware | EduTech | Scoop.it
3D? Virtual reality? It's all commonplace these days, and a new company is hoping to take advantage of those shifting consumer expectations. Atheer, a company bent on
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James Paul Gee on Learning with Video Games

The gaming expert shares insights into why video games are such effective learning tools.


Via JackieGerstein Ed.D.
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Ryan's curator insight, November 30, 2016 11:22 PM

James Paul Gee is a visionary for learning with video games. I strongly suggest educators to watch. 

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MOOCs Viable for Community Colleges, Officials Say

MOOCs Viable for Community Colleges, Officials Say | EduTech | Scoop.it

For all the efforts underway to make Massive Open Online Courses a major part of American higher education, only a few initiatives have targeted community colleges as a venue for them to reach and educate students.

 

In a webinar titled “MOOCs and the Completion Agenda: Lessons in Learning, Assessment and Application,” two California-based community college leaders offered unique visions on how MOOCs could help two-year institutions improve student learning experiences. The American Council on Education organized the webinar on Wednesday, which included Dr. Daphne Koller, the co-founder of the MOOC-platform giant Coursera.

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MOOCs as a Lightning Rod

Blog: Law, Policy -- and IT?MOOCs in their strict, literal sense have relatively limited potential primarily as branding for institutions and individual professors.
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Once Again, Games Can and Do Teach! by Karl Kapp : Learning Solutions Magazine

Once Again, Games Can and Do Teach! by Karl Kapp : Learning Solutions Magazine | EduTech | Scoop.it

Via Kevin Corbett
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Kevin Corbett's curator insight, March 6, 2013 9:41 PM

“The evidence is clear that games can and do teach. We also know that online learning and lectures often do not teach. In the end, it is not the vehicle delivering the instruction that makes the difference, it’s the design.”