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A paradigm shift for student engagement

A paradigm shift for student engagement | |

This teacher's experiment demonstrated what happens when students approach classroom activities the way they do a video game.

Sentiments like these echo in the hallways and classrooms, offices, and teachers’ lounges across the nation. Technology can be an important tool that helps teachers teach and students learn. But are we utilizing it to its fullest potential? Why, with all the devices and technology available in classrooms, are we still struggling to reach our collective goal of surpassing standards and creating independent, critical thinkers? Perhaps we are looking for the answers in the wrong places. In examining student use of technology outside the classroom, a strong possibility emerges: Gaming. - See more at:

Via Alfredo Calderón
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Learning Ecologies, Instructional Design, Educational Tech, Learning is Work, Web Tools & APPs
Curated by Edumorfosis
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Klaus Schwab: The Fourth Industrial Revolution

Klaus Schwab: The Fourth Industrial Revolution | |
Previous industrial revolutions liberated humankind from animal power, made mass production possible and brought digital capabilities to billions of people. This Fourth Industrial Revolution is, however, fundamentally different. It is characterized by a range of new technologies that are fusing the physical, digital and biological worlds, impacting all disciplines, economies and industries, and even challenging ideas about what it means to be human.

The resulting shifts and disruptions mean that we live in a time of great promise and great peril. The world has the potential to connect billions more people to digital networks, dramatically improve the efficiency of organizations and even manage assets in ways that can help regenerate the natural environment, potentially undoing the damage of previous industrial revolutions.
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What are 21st century skills?

What are 21st century skills? | |
These skills have always been important for students, though they are particularly important in our information-based economy. When most workers held jobs in industry, the key skills were knowing a trade, following directions, getting along with others, working hard, and being professional—efficient, prompt, honest, and fair. Schools have done an excellent job of teaching these skills, and students still need them.

To hold information-age jobs, though, students also need to think deeply about issues, solve problems creatively, work in teams, communicate clearly in many media, learn ever-changing technologies, and deal with a flood of information. The rapid changes in our world require students to be flexible, to take the initiative and lead when necessary, and to produce something new and useful.
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Change and inertia

Change and inertia | |

Recently, I was discussing change with teams of academic staff at a large university in the Southern Hemisphere, and as a result of the conversations I developed the model of change which is illustrated here. It synthesises the work of Clayton Christensen and others, and is a simple linear stage model that attempts to identify sequences of events that can lead to transformation of organisations. I propose that this model applies as equally to schools, colleges and universities as it does to large businesses - which I will refer to collectively as organisations.

Via Alfredo Calderón
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Why Experiential Learning is the future of learning?

Why Experiential Learning is the future of learning? | |

It is a form of learning whereby students are “educated through first-hand experience. They acquire skills, knowledge and experience outside of traditional academic classroom settings. It includes more of internships, studies abroad, field trips, field research and service learning projects.” And with the advent of technological innovation, making use of various educational technologies and Virtual Reality further supports the goals of experiential learning.

To get a glimpse of the experiential/collaborative learning environment in true sense, let’s check out the video below as it provides a glimpse of experiential classroom activity conducted by Disney College Program.

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3 trends influencing eLearning in 2017

3 trends influencing eLearning in 2017 | |

eLearning has depended heavily on online courses, and the traditional approaches to these courses works for some students. However, others have a hard time fitting life into their school schedule, and simply can’t keep up with the pace of working with a professor. That’s where self-paced online courses come in.

Via Stephania Savva, Ph.D, juandoming
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Digital Transformation trends in schools

Digital Transformation trends in schools | |
The wave of digitization has taken education by storm and the results are pleasing.

With new technology coming in everyday there are few to be named that are making the impact and transforming the way we perceive education. Educators from all grades have started appreciating the use of technology and have already started making drastic changes to their instruction, assessments, even the physical make-up of their classrooms, and at a much faster rate than expected.

The trends mentioned below are making headlines in education because of the ways in which they are impacting student learning.

Read below to understand what value they are adding to education:
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Only tech skills aren’t enough: Students must possess these core skills for the future of work

Only tech skills aren’t enough: Students must possess these core skills for the future of work | |

And so we see educators and parents doing all in their power to make sure that kids today are prepared for tomorrow’s challenges. However, how exactly do we define these set of skills is one thing that leaves us in a state of conundrum. Students today are already exposed to the latest technology and on top of that a lot of parents are making sure that their kids are familiar with multiple languages not just to speak with humans but with the machines as well, so we see students learning code.

But sadly, it seems nothing is enough! After a short period, we are introduced to something even better and so again the (vicious) circle starts! A few days before, I came across this amazing piece of information that speaks of the must have skills to prepare students for the future. But, what is different is that it talks of skills that will be required in every profession and is not just limited to technology. The skills mentioned are essential for one and all to survive in the coming times.

Dr. Tony Wanger brings forward they key skills children must learn at school in order to face the work challenges of tomorrow. The following points talks of the skills and bring forward the opinion of the experts from the industry on the importance of the respective skill.

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El futuro de la Educación: Aprender lo que no pueden hacer las máquinas

El futuro de la Educación: Aprender lo que no pueden hacer las máquinas | |

De la mano de la tecnología, diferentes sectores, desde la cultura o los medios de comunicación a la política o el transporte público, se han ido desbaratando en las dos últimas décadas. La educación ha salido aparentemente indemne, aunque ya empieza a mostrar sus primeras grietas. Posiblemente su resistencia se deba a las barreras de entrada que oponen superestructuras muy tradicionales y fuertemente atrincheradas en su estatus social y político. Los aparentes intentos de disrupción en educación han venido de la mano de la tecnología y de los nuevos métodos, pero han sido más burbuja que verdadero cambio dado que se han orientado principalmente a dar servicio a las instituciones educativas y sus prácticas “formativas”, ancladas en el pasado o sujetas a una innovación tímida y lenta.

El software educativo más habitual aumenta el entorno educativo del aula manteniendo su estructura y reglas de juego o propone digitalizar ese formato. En el mundo del hardware y contenidos, tablets, pizarras digitales, apps, libros digitales, plataformas de contenidos … todos pretenden algo similar: mejorar el sistema conservando el sistema. Por otra parte los nuevos métodos, que se declaran alternativos a los “bancarios”, como el método del caso, el aprendizaje basado en proyectos, el aprendizaje cooperativo, o design thinking implican una transición a un aprendizaje más activo. Pero en la mayor parte de casos a costa de una trivialización de los problemas y retos que motivan el aprendizaje. Por ejemplo aprendizaje basado en proyectos en que el resultado está ya predefinido y se convierte en una tarea rutinaria equivalente a lo que sucede con la educación convencional. Por otra parte, se cambia el método sin cuestionar el contexto. Aprender de forma activa es una experiencia que requiere de un nuevo contexto, abierto y diverso, y por tanto de una nueva cultura de aprendizaje.

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126 Bloom's Taxonomy Verbs for Digital Learning

126 Bloom's Taxonomy Verbs for Digital Learning | |

At TeachThought, we’re enthusiastic supporters of any learning taxonomy. (We even created our own, the TeachThought Learning Taxonomy.)

Put simply, learning taxonomies help us think about how learning happens. Even if they’re ‘not good’ as we’ve often seen the DOK framework described, they still highlight that there are many ways to frame thinking and give us practice in realizing that potential.

This means that we can have taxonomies for differentiation and taxonomies for thinking and taxonomies for tasks and assessment–so many possibilities for examining the actual process of thinking, learning, and the application of each.

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Competency-Based Micro-Credentials are transforming professional learning

Competency-Based Micro-Credentials are transforming professional learning | |
The world is changing, and — as Sir Ken Robinson professes — we will need every ounce of capacity we can find and create.

One of the keys to unlocking creativity, ingenuity and much more is taking new approach to professional learning. In a world where new forms of contribution are valued, learning opportunities ought to also shift be more personalized, practical, applied and nimble.

What if we had a system where professionals were able to learn what they need to learn, were able to learn what they wanted to learn and could show what they know? I imagine we would progress further and faster.
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[Infographic] The giants of Online Education

[Infographic] The giants of Online Education | |

The Giants of Online Education Infographic presents an overview of the three major players in online education today and how they stack up against each other with regards to website visitors, amount of funding, and estimated valuation. The data aggregated is sourced from Funderbeam, Similarweb, and Crunchbase. Folks at Courseroot decided to put this data together because thus far this information has been rather scattered. They decided to exclude edX and Lynda because their data was less accessible which meant the number of platforms would not be consistent throughout the platform. Also, even though they are big players, they deemed the three discussed here – Udemy, Udacity, and Coursera – to outweigh. This infographic not only clearly presents the difference between the three platforms but also shows the immense growth the market itself has been going through the last few years.

Edumorfosis's insight:

The giants of eLearning are not the traditional universities, but the big tech companies, private businesses, and independent organizations that believe in new education modalities. The education of the 21st century is uberized by moving it to the new scenario of retail that promotes the intellectual capitalism.

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[Infographic] The case for modern learning in retail

[Infographic] The case for modern learning in retail | |

The Case for Modern Learning in Retail Infographic presents why retail organizations need to make the move to modern learning now to compete in a word of digital disruption.

The future of work is here. Technology is radically changing the way and speed at which we work, and entire markets are experiencing unprecedented upheaval. To adapt and compete in a world of digital disruption, today’s retail organizations must move with agility. Improving employee engagement and responding more nimbly to quickly changing customer needs are critical to their survival. That means a new, more modern approach to learning and development is required.

By shifting to a more modern workplace learning experience, retailers can improve employee engagement by fostering a culture of continuous learning, help employees develop the skills they need to adapt to a quickly-changing retail environment and improve the customer service experience by empowering employees to meet changing customer expectations.

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Escuelas Creativas un viaje hacia el cambio educativo

Escuelas Creativas un viaje hacia el cambio educativo | |

Acaban de ser publicados los resultados del proyecto Escuelas Creativas desarrollado por Fundación Telefónica, proyecto que ha trasladado al mundo de la educación el método de creatividad e innovación que el cocinero Ferrán Adrià empleaba en su labor gastronómica. Se trata de un conjunto de siete volúmenes: en el primero se plantea la experiencia y la metodología llevada a cabo, cinco guías (dos orientadas a los centros educativos y tres para docentes) y finalmente un séptimo volumen en el que se recogen los resultados obtenidos a través de la experiencia de los 17 centros que durante el año 2017 han participado en este proyecto. en general, son textos que vana proporcionar al lector un gran número de ideas para desarrollar la creatividad en el aula, para no tener miedo de salir de la zona de confort y avanzar por el mundo de la innovación educativa, dinamizar las clases, desarrollar el pensamiento divergente y en general, desarrollar  nuevos paisajes de aprendizaje.  En el último volumen podemos la plasmación práctica de esta metodología. Los textos ofrecen hipervínculos a vídeos, documentación etc, que permiten ampliar conocimiento en un planteamiento transmedia muy actual e interesante.  Su base metodológica hay que situarlo en un conglomerado de ideas, técnicas y métodos como la asociación, la adaptación, la comprensión, la metacognición, la taxonomía de Bloom, las aportaciones de la neurociencia a la educación, la teoría de las inteligencias múltiples, el trabajo por proyectos, etc.  Muy recomendable la lectura de la obra en conjunto.

Via Ramon Aragon
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The most important skill for students is to say "no" more

The most important skill for students is to say "no" more | |
Can you code? Speak a second language? How high is your IQ?

There’s much debate on what students need most to succeed in an increasingly competitive world. The challenges of automation, globalization, and political upheaval leave out the fact that we’re living an age of information overload.

According to CNN’s Fareed Zakaria, the one thing that children will need to learn is “intellectual discipline.” The ability to recall facts (we have Google) and parrot popular arguments (the canon is dead) has become obsolete. Students need to wade through the noise, discern the facts, analyze perspectives, and develop their own expertise.
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Students guide to building a Digital Portfolio

Students guide to building a Digital Portfolio | |

Here is a handy infographic by Kudoswall to use with your students in class. The visual features a number of interesting tips to help students build and manage their digital portfolios. You can also check this ‘beginner’s guide to student portfolios’ to learn more about the educational importance of portfolios in learning. And if you are looking for web tools for creating portfolios, this collection embeds some good options to start with.

Via Alfredo Calderón
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The role of Higher Education in the changing World of Work

The role of Higher Education in the changing World of Work | |

The changing world is a universal topic of interest, with particular resonance to higher education. Colleges and universities research change, teach about change, and often impact current and future change. To support students to live in this ever-changing world, those of us who work in higher education strive to provide solid, relevant preparation at the baccalaureate and graduate levels. We proactively and thoughtfully integrate and rely on educational technologies — in curriculum and instruction, labs, assignment design, libraries, support services, and more. But increasingly, employers tell us that our graduates are not adequately prepared for the changing world. Why? Because the "world of work" has also changed, and these changes are not always configured as one would expect.

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Learning Uncertainty

Learning Uncertainty | |

Uncertainty is the defining characteristic of our age. Can we learn to live with it? Can we accept it, manage it and even thrive on it? We live in an age of acceleration. We are in the midst of a sea-change - a profound, transformative shift in knowledge, experience and perception. It is a new era defined by technology, globalisation, information and, above all, uncertainty.

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Social Media as an “other” in Social Learning

Social Media as an “other” in Social Learning | |
Encouraging the use of social media as a credible “other” encourages employees to see what they learn on social media as an acceptable part of their development journey. Things as simple as watching a YouTube video becomes an authenticated learning experience that will positively impact on the organisation’s learning culture.

Social media as an “other” way the organisation does learning can also ensure that the knowledge economy is set within a global context and validated as the wider context in which the organisation works and learns.
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Creativity Resources

Creativity Resources | |
Creativity - Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students will: Apply existing knowledge to generate new ideas, products, or processes. Create original works as a means of personal or group expression. Us
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Revolutionizing school design with Virtual Reality

Revolutionizing school design with Virtual Reality | |

Being fully immersed into a space allows both architects and non-architects to understand and experience a project’s size, scale, scope, and learning environment.


As schools are working to develop new curricula to prepare students for a future dominated by technology, architects must also prepare education clients for a new future—one where they can explore their building designs in a fully immersive way.

Using a variety of software and hardware, from off-the-shelf to fully-developed custom applications, we––as architecture firms––have the ability to import renderings and models into a virtual reality (VR) environment very quickly. And when we are committed to visualization and design exploration, this bodes well for clients and positions them at the forefront of the VR revolution.

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Why students aren't learning: 10 silent disruptors of academic performance

Why students aren't learning: 10 silent disruptors of academic performance | |

The reality of learning in 2017 is a matter of perspective, but it’s clear that most K-20 learning environments are teacher-led and academic (as opposed to self-directed and authentic).

While we often write about new ways to learn using new thinking, new models, and new technology, there is absolutely a role for teacher-led, academic learning in the 21st century; being ‘led by the teacher’ isn’t always a bad thing.

In fact, the role of the human being is likely to becoming increasingly important in education no matter how deeply technology is infused in the learning process. While content-area expertise may seem to be less important with modern access to information, no matter how intelligent adaptive learning models become in the next ten years, nothing will surpass the intimacy of a human being—a person that can view and adjust the persistent interaction between a student and content.

Andres Gomez's curator insight, November 16, 1:35 PM
The process of teaching is very important nowadays take into a count there are many useful tools and techniques which allow teachers guide good lessons to their pupils, but there are several things to improve and change in terms of education where not only teachers have to change also the programs and way to students get the assessment about their job. teachers have to make organization in the different factor os the porcess of teaching-learning!

[eBook] Mobile Learning: The LMS perspective

[eBook] Mobile Learning: The LMS perspective | |

Mobile Learning, today, is no longer just a 'good-to-have'. It is, rather, an essential part of the workplace what with the technological innovations, new learning models, lower adoption cost of mobile devices, and the multi-device boom, which have succeeded in bringing the mobile-first approach to the fore. And it's not just the content that's mobile, it's the whole 9 yards of Mobile Learning - including the delivery too! It is this latter bit, however, that remains to be uncovered and understood by all.

For organisations looking to provide learning on-the-go, a Mobile LMS is actually a godsend. It can help a company save valuable time while providing anytime, anywhere learning solutions to meet its L&D goals and enhance knowledge of its employees. Without burning a hole in the pocket! This app-based ecosystem with 'offline mode' capability can make learning truly 'mobile'.

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10 of the best tools for creating Digital Quizzes

10 of the best tools for creating Digital Quizzes | |

For those of you who haven't seen it yet, here is a collection of some good web tools to help you create digital quizzes. You can use them to design interactive quizzes, questionnaire, forms, polls and many more. The tools are easy and simple to use and no software installation is required. Check them out and share with us your feedback. Links of the tools are under the visual.

Via Educatorstechnology, Ines Bieler
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Michio Kaku: This is what higher ed should be teaching students right now  

Michio Kaku: This is what higher ed should be teaching students right now   | |

Soft skills, ease with technologies are some of the most important skills undergrad students should be learning today for the future of tomorrow.


Which brought Kaku to two critical thoughts about education today:


  1. In the internet and digital age, where information is at the population’s fingertips anytime, anywhere, learning based on memorization and not concepts is incredibly outdated; and
  2. Junior high school is the biggest enemy of science today.”


Every one of us is born a scientist,” he said. “We ask questions all the time about where we come from and why we’re here. And it’s in junior high, where students are still asked to memorize the Periodic Table, that science dies in the heart.”

Via EDTECH@UTRGV, Mark E. Deschaine, PhD, Stephania Savva, Ph.D, Ivon Prefontaine, PhD, juandoming
EDTECH@UTRGV's curator insight, November 8, 6:30 PM

Are you FutureReady?

Ivon Prefontaine, PhD's curator insight, November 10, 3:12 PM
Therfe is an echo of Albert Einstein's quote "we cannot solve our problems with thinking that created them" in this article. Michio Kaku arges junior high school is the enemy of creativity. Humans are by their nature explorers and researchers.!

¿Un buen docente debe ser una persona emprendedora, innovadora e investigadora?

¿Un buen docente debe ser una persona emprendedora, innovadora e investigadora? | |

Como diría un famoso político de mi país: “Sí, pero no” o “No, pero sí”


Lo cierto es que al menos “en espíritu” debe ser una persona emprendedora, innovadora e investigadora, o si lo prefiere, inconformista con la situación actual en la educación, abierta al cambio y observadora para comprar el impacto de la innovación. Pero lo que no es necesario es ser “profesional” en cada uno de los campos.


Sin embargo, los mensajes continuos que recibe el profesorado es que debe ser una persona:

Via Marta Torán
Marta Torán's curator insight, November 13, 2:27 PM

Emprender, innovar, investigar. La importancia de la eficiencia