Educational Technology in Higher Education
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Educational Technology in Higher Education
A scoop it magazine focusing on educational technology in higher education.
Curated by Mark Smithers
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The EDUCAUSE NGDLE and an API of One's Own -

The EDUCAUSE NGDLE and an API of One's Own - | Educational Technology in Higher Education | Scoop.it
By Michael FeldsteinMore Posts (1030) I have been meaning for some time to get around to blogging about the EDUCAUSE Learning Initiative’s (ELI’s) paper on a Next-Generation Digital Learning Environment (NGDLE) and Tony Bates’ thoughtful response to it. The core … Continue reading →
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Online Educational Delivery Models: A Descriptive View

Online Educational Delivery Models: A Descriptive View | Educational Technology in Higher Education | Scoop.it

Although there has been a long history of distance education, the creation of online education occurred just over a decade and a half ago—a relatively short time in academic terms. Early course delivery via the web had started by 1994, soon followed by a more structured approach using the new category of course management systems.1

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What Campus Leaders Need to Know About MOOCs

What Campus Leaders Need to Know About MOOCs | Educational Technology in Higher Education | Scoop.it

MOOCs (massive open online courses) are courses delivered over the web to potentially thousands of students at a time. In a MOOC, lectures are typically “canned,” quizzes and testing are automated, and student participation is voluntary. They attain large scale by reducing instructor contact with individual students, though some models allow student feedback to partly guide discussion. Initial MOOCs have often been from disciplines that lend themselves to quantitative assessment, such as engineering, computer science, and math. However, MOOCs are becoming applicable to all fields as the platforms enable assessment methods such as peer review. MOOCs present an opportunity for institutions to experiment with extending their brand or to diversify their instructional portfolio, and they might also catalyze new approaches to credentialing.

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Educause 2012: 5 ways online learning is disrupting education

Educause 2012: 5 ways online learning is disrupting education | Educational Technology in Higher Education | Scoop.it
News, voices and jobs for education professionals. Optimized for your mobile phone.

Via Ana Cristina Pratas
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7 Things You Should Know About Badges

7 Things You Should Know About Badges | Educational Technology in Higher Education | Scoop.it

Badges are digital tokens that appear as icons or logos on a web page or other online venue. Awarded by institutions, organizations, groups, or individuals, badges signify accomplishments such as completion of a project, mastery of a skill, or marks of experience. Learners fulfill the issuer-specific criteria to earn the badge by attending classes, passing an exam or review, or completing other activities, and a grantor verifies that the specifications have been met and awards the badge. Numerous groups, organizations, community projects, and web entities currently issue badges, and they are gaining currency in higher education as well. Although many details remain for badges to be broadly accepted, they represent a different approach to credentials, one that places the focus on individual students and their learning accomplishments.

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EDUCAUSE 2012 | EdTech Magazine

EDUCAUSE 2012 | EdTech Magazine | Educational Technology in Higher Education | Scoop.it
Conference: EDUCAUSE 2012 (Had a blast yapping it up with smart #highered #tech folk at EDUCAUSE http://t.co/zd8Yeo1q - @EdTech_HigherEd < our takes from #EDU12...)...
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EDUCAUSE 2012: CIOs Talk About Tackling Cloud

EDUCAUSE 2012: CIOs Talk About Tackling Cloud | Educational Technology in Higher Education | Scoop.it
Will IT leaders on campus even be discussing this in 10 years?
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Barriers to the Adoption of Online Learning Systems

Barriers to the Adoption of Online Learning Systems | Educational Technology in Higher Education | Scoop.it

Over the course of the last year, new models for online learning have captured the attention of the higher education community and the American public. In particular, "massively open online courses" (MOOCs) hold out the promise that tens of thousands of students can take courses online from elite universities for little or no charge. The implication in this proposition is that the online environment offers the possibility for a small number of faculty to teach thousands of students effectively. But up to now, that has not been the experience of postsecondary institutions delivering instruction online

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Game Changers: Education and Information Technologies

Game Changers: Education and Information Technologies | Educational Technology in Higher Education | Scoop.it

How can we reach more learners, more effectively, and with greater impact?

Education changes lives and societies, but can we sustain the current model? New models and new technologies allow us to rethink many of the premises of education—location and time, credits and credentials, knowledge creation and sharing.

Game Changers: Education and Information Technologies is a collection of chapters and case studies contributed by college and university presidents, provosts, faculty, and other stakeholders. Institutions are finding new ways of achieving higher education’s mission without being crippled by constraints or overpowered by greater expectations.

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