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The use of computer games as an educational tool: identification of appropriate game types and game elements - Amory - 2002 - British Journal of Educational Technology - Wiley Online Library

The use of computer games as an educational tool: identification of appropriate game types and game elements - Amory - 2002 - British Journal of Educational Technology - Wiley Online Library | Educational games | Scoop.it
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WATCH: 6 Insanely Popular TED Talks To Make 2014 The Best Year Of Your Life

WATCH: 6 Insanely Popular TED Talks To Make 2014 The Best Year Of Your Life | Educational games | Scoop.it
To kick off the New Year, TEDWeekends is proud to present a compilation of six insanely popular TED Talks from our 2013 programming.
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THE GAME THAT CAN GIVE YOU 10 EXTRA YEARS OF LIFE in this one! 
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15 Steps to Cultivate Lifelong Learning

15 Steps to Cultivate Lifelong Learning | Educational games | Scoop.it
"The real voyage of discovery consists not in seeking new lands, but in seeing with new eyes." - Marcel Proust"I don't think much of a man who is not wiser today than he was yesterday." - Abraham Lincoln "I have never let my schooling interfere...
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@lucyandthemoon – Delicious

@lucyandthemoon – Delicious | Educational games | Scoop.it

Keep, share, and discover the best of the Web using Delicious, the world's leading social bookmarking service. You can see great educational games here!

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This is the delicious account for lucy and the moon educational games. Available soon on Apple iPad and Amazon Kindle.

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What’s Our Vision for the Future of Learning?

What’s Our Vision for the Future of Learning? | Educational games | Scoop.it
Author David Price writes: "If schools are coming into direct competition with the learning opportunities available in the informal social space, it has to be said that this is a pressure, which barely registers within the political discourse.

 

In the following pages, Price describes three cases across the globe — in London, Sydney, San Diego — that have mapped a vision that answers the questions above. Here’s what they have in common:

 

- By insisting that their teachers and mentors share their learning, all three have de-privatized teaching and learning.

 

- By opening up the commons, and by designing workspaces without walls, they have brought Edison’s ‘machine-shop culture’ into education.

 

- By bringing into the commons, experts, parents and investors, they have given an authenticity to the work of their students that is impossible to simulate in an enclosed classroom.

 

- By modelling collaborative working to their students they have fostered the peer learning which is at the heart of ‘open’.

 

- By emphasizing adult and real-world connections, they ensure that students are preparing for the world beyond school by being in that world.

 

- By making their expertise and intellectual property freely available, they have created high demand from their peers and ensured that knowledge travels fast.

 

- By seeing technology not simply as an aide to learning but as the imperative for change, they ensure that their programs are relevant to societal needs and societal shifts.

 

- By trusting in their staff and students, and by giving them freedom and responsibility in equal measure, they have fostered a culture of learning that rewards respectful challenge, shuns unnecessary deference, and therefore constantly stays in motion.

 


Via Gust MEES
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Laércio Bento's curator insight, January 1, 2014 9:54 PM

Por muitas razões, uma postura de maior envolvimento, compartilhamento, comprometimento e autonomia, faz todo sentido para tornar o ensino mais efetivo e atraente.

 

María Dolores Díaz Noguera's curator insight, January 14, 2014 9:46 AM

Very nice sharing. Thanks

Ivon Prefontaine, PhD's curator insight, January 14, 2014 6:43 PM

Sometimes what is most obvious is what we do not see readily. Whitehead suggested this was the case, but other, including the Buddha and Jesus, said similar things. We need to examine what we are doing, be aware of what we want from education. This takes leadership that moves away from easy, facile ways of doing things with 7 habits, 4 methods, etc. and makes real and meaningful change.

 

We simply cannot continue to add more changes without removing some of the architecture that currently exists. This includes with technology.

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'Video games are good for kids' - The Times of Israel

'Video games are good for kids' - The Times of Israel | Educational games | Scoop.it
The Times of Israel 'Video games are good for kids' The Times of Israel The research, done by The Center for Educational Technology, asserts that video games — even violent ones — are beneficial for children on a scale much bigger than originally...
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Good News to see! 

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School invests in drone technology to stop exam cheats

School invests in drone technology to stop exam cheats | Educational games | Scoop.it
A Belgian school appears to be following the lead of the US military and retail giant Amazon by utilising the latest advances in drone technology.

Via TechinBiz
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Helena Fonseca's curator insight, January 13, 2014 9:52 AM

Será que vamos seguir este exemplo?

John Purificati's comment, January 13, 2014 12:09 PM
If we cannot show our students that we can trust what they do, then we are really are missing an important piece in this whole process of education. There are other favorable alternatives to the use of drones.
Constantine Andoniou's curator insight, January 13, 2014 12:54 PM
Video is in Dutch, but you 'll get the idea! I wonder what is next... shooting a smart bomb to the cheating student maybe...
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10 Great Classroom Icebreakers

10 Great Classroom Icebreakers | Educational games | Scoop.it
10 Quick Ideas for Teachers to Get the party started.
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Lucy and the Moon (lucykidsbooks) on Twitter

Lucy and the Moon (lucykidsbooks) on Twitter | Educational games | Scoop.it
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Twitter of Lucy and the moon educational games! 

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Find Kids Apps in the iOS App Store the Easy Way with Age Sorting - OSXDaily

Find Kids Apps in the iOS App Store the Easy Way with Age Sorting - OSXDaily | Educational games | Scoop.it

"Apple has created individual sections of the App Store for kids, which makes finding age appropriate apps for children much easier than it was before. With a few adjustments, you can basically create a kids-only App Store, perfectly suited for children aged 11 and under, but also conveniently broken into different age groups if you’re looking to narrow down to more age appropriate choices. This is different from the general age restrictions that can be set for the App Store, and aims to provide an easy way to browse through the huge amount of kids apps available to iOS."


Via John Evans
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Nice feature! 

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Aunty Alice's curator insight, December 24, 2013 9:52 PM

This is sorely needed by busy teachers. 

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Educational games for kids in Kindle, Nook, Android and Ipad.

Educational games for kids in Kindle, Nook, Android and Ipad. | Educational games | Scoop.it
Educational games that will make your kids enjoy reading and learning. One of the best Children's book games. Show them your love with reading games.
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This educational game will be avaliable soon for kindle and Ipad, is a great oportunity because is based in actual educational research. A must see! You can see the complete creation process in their website. 

 

Give your child the best of both worlds with fully-animated, interactive storybooks that combine the fun and focus of video games with the imaginative worlds of traditional books.  Open our digital titles for an immersive learning experience and watch your child’s confidence grow as reading skills improve. 

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