Education and Innovation
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From Scratch to Tynker: Tools to Teach Kids How to Code | screencast tutorial - The Digital Shift

From Scratch to Tynker: Tools to Teach Kids How to Code | screencast tutorial - The Digital Shift | Education and Innovation | Scoop.it
A screencast tour of four free applications to help kids learn how to code: Daisy the Dinosaur, Hopscotch, Scratch, and Tynker.
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Intel Has Acquired Kno, Will Push Further Into The Education ...

Intel Has Acquired Kno, Will Push Further Into The Education ... | Education and Innovation | Scoop.it
We had a tip about, and have now confirmed, Intel's latest acquisition: Kno, the education startup that started life as a hardware business and later pivoted..
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Google launches education-focused Play store - The Verge

Google launches education-focused Play store - The Verge | Education and Innovation | Scoop.it
Google launches education-focused Play store
The Verge
Google is launching its educational app store today and is encouraging developers to build new apps aimed at the K-12 audience.
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Hey, Designers: Stop Trying To Be So Damned Clever

Hey, Designers: Stop Trying To Be So Damned Clever | Education and Innovation | Scoop.it
Clever is nice but effective interfaces matter more. Here Etsy's Creative Director Randy J. Hunt explains why. (RT @FastCoLead: RT @fastcodesign: Hey, designers: stop trying to be so damn clever.
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The education revolution – Part I: Learning and technology | bitstrategist :: thoughts about 1s and 0s

The education revolution – Part I: Learning and technology | bitstrategist :: thoughts about 1s and 0s | Education and Innovation | Scoop.it

Via Ana Cristina Pratas
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Ana Cristina Pratas's curator insight, March 3, 2013 11:02 PM

This is the second in a series of posts about the pillars of the revolution in education.


The most critical pillar of our educational system is obviously learning. Education without learning is like a car without wheels: it’s not going to get you very far. So let’s pull apart this first pillar of education and see where new technologies and online opportunities are having an impact.


For this discussion, I’ll define learning as the process of knowledge acquisition for an individual, through whatever means available and independent of the benefits it provides (either to the individual, employers or society). In this definition, knowledge encompasses both abstract (a priori) knowledge and knowledge gained through experience or application; this applies to an individual in isolation or to knowledge that pertains to groups. The facets of learning can then be broken down using process as a lens:

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Open Source: A Platform for Innovation - Wired

Open Source: A Platform for Innovation - Wired | Education and Innovation | Scoop.it
Wired Open Source: A Platform for Innovation Wired While these aren't earth shattering technology advances they are inspiring creativity in the use of these open source projects and providing an example of innovation that could inspire other more...
Alexandre CZECH's insight:

"a group of passionate users could drive the development of incredible projects"

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