Education and Gamification - Blended Gaming
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The Slow Gamification of K-12 Classrooms

For all students to benefit from edtech initiatives, schools need to find the funding for better technology suites and cut through red tape more quickly.See it on Scoop.it, via blendedgaming Original link...
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5 stages of Games Based Learning

5 stages of Games Based Learning | Education and Gamification - Blended Gaming | Scoop.it
The Kübler-Ross model suggests suggest that the patterns of grief are one way of describing the basic patterns of integrating new information that conflicts with previous beliefs. "All truth passes...

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Schools Must Harness the 'Maximum Engagement' of Games, Says Author - Education Week News

Schools Must Harness the 'Maximum Engagement' of Games, Says Author - Education Week News | Education and Gamification - Blended Gaming | Scoop.it
Schools Must Harness the 'Maximum Engagement' of Games, Says Author Education Week News (blog) Next, Jane McGonigal, educational gaming guru and author of the book Reality is Broken: Why Games Make Us Better and How They Can Change the World, took...
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50 Awesome Videos about Using Gaming in the Classroom

50 Awesome Videos about Using Gaming in the Classroom | Education and Gamification - Blended Gaming | Scoop.it

Have you asked yourself what the experts, teachers and students are saying about using gaming in your classroom? Here are 50 videos that look at gaming in education. When you look at gaming in education you look at "board games, video games, even active outdoor games...all have an important place in education." To learn more check out the list (with short descriptions) and choose which ones will help you learn more.


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Research Findings Support the Incorporation of Games and Gaming Techniques in Education

Research Findings Support the Incorporation of Games and Gaming Techniques in Education | Education and Gamification - Blended Gaming | Scoop.it

"Late last year I read an interesting article about, "The Virtues of Daydreaming And 30 Other Surprising (And Controversial) Research Findings About How Students Learn". It contained many interesting references to studies and research that indicated positive results from the use of gaming in an educational setting. Following are a few of those findings."


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Charli Wiggill's curator insight, August 2, 2013 12:24 PM
This is where educational engagement is going - Yay!!
Kelly Anne Costello's curator insight, November 17, 2013 4:23 AM

This article suggests many positive benefits of gaming, including increased attention span and better receptiveness to learning mathmatics.

Eric Rodriguez's curator insight, September 27, 2015 2:02 AM

Increased math scores, cognitive skills, and social growth. Who would have known this would be attributed to gaming in education. Microsoft and Sony are currently beta testing various pilot programs across the nation using gamification in K-12 settings. We are on to something I must say.

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Gamification In Elearning: WHAT, WHY And HOW?

Gamification In Elearning: WHAT, WHY And HOW? | Education and Gamification - Blended Gaming | Scoop.it
Get to know what, when and how integration of game elements into eLearning can make the learning process an engaging one.Read more ›

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8 Great Resources About Game Based Learning

8 Great Resources About Game Based Learning | Education and Gamification - Blended Gaming | Scoop.it
Game-based learning has received increased attention as a way to motivate students and engage them with the material. Have a look at these blogs and resources.

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6 Basic Benefits Of Game-Based Learning

6 Basic Benefits Of Game-Based Learning | Education and Gamification - Blended Gaming | Scoop.it

"There seems to be a perception that online gaming has a detrimental impact on children’s development. Nothing could be further from the truth, and there are countless–and complex–reasons for this, but it also makes sense at the basic benefits of game-based learning. Of course children should not spend every single second of the day staring at a computer screen. Nevertheless, education and online gaming certainly aren’t enemies either. In fact, playing online games may be something which can enhance a child’s learning and development. How?"


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Monica Mirza's curator insight, March 18, 2013 5:02 PM

Games are like computers : tools. Let's use/play them to turn them into great assets  -and not damaging instruments ;-) Hence the necessity of teaching learners how to remain their tools' masters.

Jack Sumaran's comment, March 22, 2013 4:17 AM
Games can be helpful if you know how to "play" with them and the benefits for children in the process-learning.
mohd alfarabi's curator insight, April 17, 6:02 AM
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How a Mobile Social Media Game Can Enhance the Educational Experience

How a Mobile Social Media Game Can Enhance the Educational Experience | Education and Gamification - Blended Gaming | Scoop.it

The rise of experiential learning has challenged traditional delivery models and led to an increase in the application of gaming to promote learning in higher education. As such, computer-based games are being used more and more to motivate students, encourage engagement, and ultimately improve learning outcomes. Games, overall, are well aligned with a constructivist model of learning in which students become active participants in the learning process through exploration. The education environment through social media gaming, in particular, changes from passive to active as learning activities require active engagement and tend to leverage one's personal experiences. This case study illustrates the benefits students in a blended learning course derive from using a game designed on the SCVNGR platform for smartphones. Feedback from students indicates increased collaborative learning and teamwork. The case study further elaborates on the broader advantages, challenges, and opportunities of using various digital games for learning and teaching in higher education.

 

Source: http://jolt.merlot.org/vol8no3/parise_0912.htm

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Ryan McDonough's curator insight, July 21, 2014 10:44 PM

This teacher set up a scavenger hunt game and used social media as a means of reporting their results and organize data. The game infused a mentality of camaraderie within the student groups. They reflected on the experience positively more specificly describing it as "fun", "exciting", and "had a great time". In a nut shell, that's what teaching and school should be about-- great experiences that make students ready to go to school each and every day. It's possible to create  a positive classroom culture through gaming and social media.

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Faculty eCommons Dungeons & Discourse: One Instructor's Adventure in Edu-Gaming » Faculty eCommons

Faculty eCommons Dungeons & Discourse: One Instructor's Adventure in Edu-Gaming » Faculty eCommons | Education and Gamification - Blended Gaming | Scoop.it
Dungeons & Discourse: One Instructor’s Adventure in Edu-Gaming http://t.co/F5EmUW0jfH Featured, edu-game, game-based learning, Gamific...
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