Ed Tech Scoops
1.5K views | +0 today
Follow
 
Rescooped by Rich Ingram from iPads, MakerEd and More in Education
onto Ed Tech Scoops
Scoop.it!

22 iPad Alternatives to the Book Report.

22 iPad Alternatives to the Book Report. | Ed Tech Scoops | Scoop.it
Tweet Tweet  Upon hearing that they will have to read another book students usually roll their eyes and moan in disagreement. So to make the reading process more fun for them we let them chose...

Via John Evans
more...
BookChook's curator insight, October 15, 2013 1:05 AM

Aimed more at high school students, nevertheless, useful ideas for kids to create more than the traditional book report, using iPads. 

Anica Petkoska's curator insight, December 28, 2013 11:18 PM

 Tweet Tweet  Upon hearing that they will have to read another book students usually roll their eyes and moan in disagreement. So to make the reading process more fun for them we let them chose...

Trisha Collins's curator insight, June 19, 2014 7:47 PM

Upon hearing that they will have to read another book students usually roll their eyes and moan in disagreement. So to make the reading process more fun for them we let them chose their own book and their own creative assignment.

 

Your new post is loading...
Your new post is loading...
Rescooped by Rich Ingram from Educational Technology and Mobile Lerarning
Scoop.it!

6 Basic Google Scholar Tips Every Teacher Should Know about

6 Basic Google Scholar Tips Every Teacher Should Know about | Ed Tech Scoops | Scoop.it
Empty description

Via Educatorstechnology
more...
No comment yet.
Rescooped by Rich Ingram from Edumorfosis.it
Scoop.it!

[Webinar] Top 10 Learning Theories for Digital and Collaborative Learning

Dr David Parsons, National Postgraduate Director at the Mind Lab by Unitec, provides a brief overview of the top ten learning theories for digital and collaborative learning. These include conditioning, constructivism, constructionism, connectivism and communities of practice.


Via Yashy Tohsaku, Jim Lerman, Mark E. Deschaine, PhD, Edumorfosis
more...
Rescooped by Rich Ingram from Edumorfosis.it
Scoop.it!

Bloom's Digital Taxonomy for the Web

Bloom's Digital Taxonomy for the Web | Ed Tech Scoops | Scoop.it
Bloom's Digital Taxonomy for The Web is another of our most popular posts of 2016. The visual features a number of key educational web tools to digitally operationalize Bloom's thinking levels. For each of these thinking levels ( creating, evaluating, analyzing, applying, understanding, and remembering) we came up with five web tools that better correspond with it. Our selection process is entirely based on our long-standing experience of reviewing educational web tools. We invite you to check it out and share with your colleagues. Feel free to download, print, or share the visual the way you want provided you include a link back to our website.

Via Edumorfosis
more...
No comment yet.
Rescooped by Rich Ingram from Edumorfosis.it
Scoop.it!

5 tips to make Microlearning successful

5 tips to make Microlearning successful | Ed Tech Scoops | Scoop.it
The term "microlearning" can come with some misconceptions, and this can cause confusion for Learning and Development teams, especially when they are trying to create a strategy. As our industry shifts from to a "resources, not courses" approach, we must remember that just because we're creating smaller courses, that doesn't necessarily mean we're delivering valuable content. (Related: 5 Tips To Make Microlearning Really Deliver) In this article, we will examine how you can make microlearning successful; but first let us see what exactly is microlearning.

Via Edumorfosis
more...
No comment yet.
Rescooped by Rich Ingram from Digital Delights for Learners
Scoop.it!

Seppo — Spark for Learning

Seppo — Spark for Learning | Ed Tech Scoops | Scoop.it
Seppo is an online programme for creating educational games. It can be used on all levels from pre-school to university.

Via Ana Cristina Pratas
more...
No comment yet.
Rescooped by Rich Ingram from Learning & Technology News
Scoop.it!

Technologies That Will Define the Classroom of the Future

Technologies That Will Define the Classroom of the Future | Ed Tech Scoops | Scoop.it
What innovative technologies that have recently appeared will soon reside in the future classrooms?

Via Nik Peachey
more...
António Leça Domingues's curator insight, December 31, 2016 5:36 AM
Definindo a sala de aula do futuro.
Norton Gusky's curator insight, January 1, 2017 11:00 AM
Great article to start the new year.
Tony Guzman's curator insight, January 19, 2017 12:25 PM
While this blog entry focuses on elementary grade classrooms, these same technologies will disrupt the high school and college classrooms just as well!
Rescooped by Rich Ingram from Educación y TIC
Scoop.it!

8 Tools to Create How-To Videos for Students - Class Tech Tips

8 Tools to Create How-To Videos for Students - Class Tech Tips | Ed Tech Scoops | Scoop.it
Students can demonstrate what they've learned and share their knowledge with others and create how-to videos in any subject area!

Via Luísa Lima, Juergen Wagner, Mariano Fernandez S.
more...
No comment yet.
Rescooped by Rich Ingram from Educational Technology News
Scoop.it!

The EdSurge Guide to Becoming a Future Ready Leader 

The EdSurge Guide to Becoming a Future Ready Leader  | Ed Tech Scoops | Scoop.it
So, you’ve signed the Future Ready Pledge—or perhaps you are just considering it. What do you do next?  The Future Ready District Pledge is a commitment and a roadmap for superintendents and district leaders to move towards personalized learning. As part of taking the Future Ready Pledge you

Via EDTECH@UTRGV
more...
Rescooped by Rich Ingram from Digital Delights for Learners
Scoop.it!

Websites and Apps for Making Videos and Animation

Websites and Apps for Making Videos and Animation | Ed Tech Scoops | Scoop.it
From slide shows and stop-motion animation to short films and remixes, video-making is a tried-and-true way to get kids engaged in building, demonstrating, and sharing knowledge. These video and animation apps and sites offer user-friendly tools and features that make it more fun than ever to get kids' productions created, edited, and polished.  If your students are making videos in classroom, then they're probably also watching videos in the classroom. If so, check out our tips and resources for how to Get Students Thinking Critically About Video.

Via Ana Cristina Pratas
more...
No comment yet.
Rescooped by Rich Ingram from E-Learning, Instructional Design, and Online Teaching
Scoop.it!

Learning Glass helps UW-Stout professors connect with online students

Learning Glass helps UW-Stout professors connect with online students | Ed Tech Scoops | Scoop.it

Learning Glass is a see-through blackboard with a twist.

 

Assistant Professor Julie Zaloudek: “With Learning Glass, you can see the instructors’ passion for the content we’re teaching. The student has the perception that we’re looking at them, and we like that.”

 

The idea for Learning Glass came from Jamison Patrick, of the Stout Online instructional design team. He saw a video about Learning Glass by a San Diego State professor who created one.

Patrick and Mike Cropp at the UW-Stout Discovery Center Fab Lab designed and built their own Learning Glass last fall using quarter-inch thick tempered glass mounted on a stand. Learning Technology Services created the set for videotaping.

“This provides an opportunity to be more engaging to our students,” Patrick said. “It’s low-cost and the return on investment is high. The possibilities are endless with e-learning.”


Via Dennis T OConnor
more...
Dennis T OConnor's curator insight, April 16, 2016 2:03 PM

The creative engergy of well trained minds is just part of what makes online teaching and learning a vital field. Kudos to the Fab-Lab and the committed educators of Stout Online.

Anita Harris's curator insight, April 19, 2016 6:59 PM
Share your insight
Rescooped by Rich Ingram from Learning & Mind & Brain
Scoop.it!

What is creativity? Twenty-one authentic definitions you'll love [free poster] - Copyblogger

What is creativity? Twenty-one authentic definitions you'll love [free poster] - Copyblogger | Ed Tech Scoops | Scoop.it

"The Writer Files has gathered thought-provoking responses to the question, "What is creativity?" Check out these 21 definitions from top content creatives ..."


Via Leona Ungerer, Suvi Salo, Ivon Prefontaine, PhD, Miloš Bajčetić
more...
Ivon Prefontaine, PhD's curator insight, April 13, 2016 9:49 AM
There can be no single definition of anything.
Rescooped by Rich Ingram from Learning & Mind & Brain
Scoop.it!

Machines are becoming more creative than humans

Machines are becoming more creative than humans | Ed Tech Scoops | Scoop.it

Can machines be creative? Recent successes in AI have shown that machines can now perform at human levels in many tasks that, just a few years ago, were considered to be decades away, like driving cars, understanding spoken language, and recognizing objects. But these are all tasks where we know what needs to be done, and the machine is just imitating us. What about tasks where the right answers are not known? Can machines be programmed to find solutions on their own, and perhaps even come up with creative solutions that humans would find difficult?

 

The answer is a definite yes! There are branches of AI focused precisely on this challenge, including evolutionary computation and reinforcement learning. Like the popular deep learning methods, which are responsible for many of the recent AI successes, these branches of AI have benefitted from the million-fold increase in computing power we’ve seen over the last two decades. There arenow antennas in spacecraft so complex they could only be designed through computational evolution. There are game playing agents in Othello, Backgammon, and most recently in Go that have learned to play at the level of the best humans, and in the case of AlphaGo, even beyond the ability of the best humans. There are non-player characters in Unreal Tournament that have evolved to be indistinguishable from humans, thereby passing the Turing test— at least for game bots. And in finance, there are computational traders in the stock market evolved to make real money.

 

Many new applications have suddenly come within our reach thanks to computational creativity — even though most of us do not realize it yet. If you are facing a design problem where potential solutions can be tested automatically, chances are you could evolve those solutions automatically as well. In areas where computers are already used to draft designs, the natural next step is to harness evolutionary search. This will allow human designers to gain more traction for their ideas, such as machine parts that are easier to manufacture, stock portfolios that minimize risk, or websites that result in more conversions. In other areas, it may take some engineering effort to define the design problem for the computer, but the effort may be rewarded by truly novel designs, such as finless rockets, new video game genres, personalized preventive medicine, and safer and more efficient traffic.


Via Miloš Bajčetić
more...
No comment yet.
Rescooped by Rich Ingram from Learning & Mind & Brain
Scoop.it!

Designing Next-Generation Universities

Designing Next-Generation Universities | Ed Tech Scoops | Scoop.it

Learning by Doing Education, like life itself, should not be a spectator sport. Merely listening or even reading may create the illusion of learning, but without active engagement, retention of course material, or the ability to apply it, is laughably low. Students who engage in hands-on activities understand concepts more deeply and remember them more accurately.
 
Project-based, case-based, and team-based learning and problem-solving are activity-based approaches to teaching and learning, allowing students to become creators of knowledge rather than mere recipients of knowledge.
 
Students might annotate a text or play or work of art, map and analyze data, visually represent change over time, document a neighborhood or community. The web can then make student projects and research publicly accessible.
 
By learning by doing can take even richer forms. A solver community brings together students and faculty to “crowdsource” innovative solutions to the critical challenges of our time. Tackling a real-world challenge is a proven way to nurture a community of engage, creative learners. One of the broader goals is to transform a class of students into a knowledge network, an ongoing community that can continue to partner and share expertise and insights.
 
Then there are maker spaces. These are innovation greenhouses, incubators, or accelerators where innovators – whether faculty, students, staff, or others from outside the campus – can work individually or collaborative on projects in a supportive environment.
 
A new kind of student populates many campuses defined not by demographic characteristics, but by mindset and aspirations. Extraordinarily entrepreneurial, these students, in their spare time, create apps, found start-ups, and devise creative solutions to a host of pressing environmental, health, and technology problems.

 


Via Gust MEES, Stephania Savva, Ph.D, Miloš Bajčetić
more...
Fernando de la Cruz Naranjo Grisales's curator insight, April 2, 2016 7:05 AM

Learning by Doing
Education, like life itself, should not be a spectator sport. Merely listening or even reading may create the illusion of learning, but without active engagement, retention of course material, or the ability to apply it, is laughably low. Students who engage in hands-on activities understand concepts more deeply and remember them more accurately.
 
Project-based, case-based, and team-based learning and problem-solving are activity-based approaches to teaching and learning, allowing students to become creators of knowledge rather than mere recipients of knowledge.
 
Students might annotate a text or play or work of art, map and analyze data, visually represent change over time, document a neighborhood or community. The web can then make student projects and research publicly accessible.
 
By learning by doing can take even richer forms. A solver community brings together students and faculty to “crowdsource” innovative solutions to the critical challenges of our time. Tackling a real-world challenge is a proven way to nurture a community of engage, creative learners. One of the broader goals is to transform a class of students into a knowledge network, an ongoing community that can continue to partner and share expertise and insights.
 
Then there are maker spaces. These are innovation greenhouses, incubators, or accelerators where innovators – whether faculty, students, staff, or others from outside the campus – can work individually or collaborative on projects in a supportive environment.
 
A new kind of student populates many campuses defined not by demographic characteristics, but by mindset and aspirations. Extraordinarily entrepreneurial, these students, in their spare time, create apps, found start-ups, and devise creative solutions to a host of pressing environmental, health, and technology problems.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2015/07/19/learning-path-for-professional-21st-century-learning-by-ict-practice/

 

 

https://gustmees.wordpress.com/2014/10/03/design-the-learning-of-your-learners-students-ideas/

 

Fernando de la Cruz Naranjo Grisales's curator insight, April 2, 2016 7:38 AM

Learning by Doing
Education, like life itself, should not be a spectator sport. Merely listening or even reading may create the illusion of learning, but without active engagement, retention of course material, or the ability to apply it, is laughably low. Students who engage in hands-on activities understand concepts more deeply and remember them more accurately.
 
Project-based, case-based, and team-based learning and problem-solving are activity-based approaches to teaching and learning, allowing students to become creators of knowledge rather than mere recipients of knowledge.
 
Students might annotate a text or play or work of art, map and analyze data, visually represent change over time, document a neighborhood or community. The web can then make student projects and research publicly accessible.
 
By learning by doing can take even richer forms. A solver community brings together students and faculty to “crowdsource” innovative solutions to the critical challenges of our time. Tackling a real-world challenge is a proven way to nurture a community of engage, creative learners. One of the broader goals is to transform a class of students into a knowledge network, an ongoing community that can continue to partner and share expertise and insights.
 
Then there are maker spaces. These are innovation greenhouses, incubators, or accelerators where innovators – whether faculty, students, staff, or others from outside the campus – can work individually or collaborative on projects in a supportive environment.
 
A new kind of student populates many campuses defined not by demographic characteristics, but by mindset and aspirations. Extraordinarily entrepreneurial, these students, in their spare time, create apps, found start-ups, and devise creative solutions to a host of pressing environmental, health, and technology problems.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2015/07/19/learning-path-for-professional-21st-century-learning-by-ict-practice/

 

 

https://gustmees.wordpress.com/2014/10/03/design-the-learning-of-your-learners-students-ideas/

 

Bárbara Mónica Pérez Moo's curator insight, April 4, 2016 10:43 PM

Learning by Doing
Education, like life itself, should not be a spectator sport. Merely listening or even reading may create the illusion of learning, but without active engagement, retention of course material, or the ability to apply it, is laughably low. Students who engage in hands-on activities understand concepts more deeply and remember them more accurately.
 
Project-based, case-based, and team-based learning and problem-solving are activity-based approaches to teaching and learning, allowing students to become creators of knowledge rather than mere recipients of knowledge.
 
Students might annotate a text or play or work of art, map and analyze data, visually represent change over time, document a neighborhood or community. The web can then make student projects and research publicly accessible.
 
By learning by doing can take even richer forms. A solver community brings together students and faculty to “crowdsource” innovative solutions to the critical challenges of our time. Tackling a real-world challenge is a proven way to nurture a community of engage, creative learners. One of the broader goals is to transform a class of students into a knowledge network, an ongoing community that can continue to partner and share expertise and insights.
 
Then there are maker spaces. These are innovation greenhouses, incubators, or accelerators where innovators – whether faculty, students, staff, or others from outside the campus – can work individually or collaborative on projects in a supportive environment.
 
A new kind of student populates many campuses defined not by demographic characteristics, but by mindset and aspirations. Extraordinarily entrepreneurial, these students, in their spare time, create apps, found start-ups, and devise creative solutions to a host of pressing environmental, health, and technology problems.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2015/07/19/learning-path-for-professional-21st-century-learning-by-ict-practice/

 

 

https://gustmees.wordpress.com/2014/10/03/design-the-learning-of-your-learners-students-ideas/

 

Rescooped by Rich Ingram from Educational Technology and Mobile Lerarning
Scoop.it!

8 Great Web Tools for Creating Video Lessons

8 Great Web Tools for Creating Video Lessons | Ed Tech Scoops | Scoop.it
Empty description

Via Educatorstechnology
more...
Becky Roehrs's curator insight, January 16, 2017 9:12 PM
I like EDpuzzle and Screencast-o-matic and use them for many of my Lessons, and often use Snagit and Youtube editor as well.
Rescooped by Rich Ingram from Edumorfosis.it
Scoop.it!

[Infographic] The Periodic Table of Instructional Design

[Infographic] The Periodic Table of Instructional Design | Ed Tech Scoops | Scoop.it

"Seeing the tremendous boon that the periodic table is to the field of chemistry and science as a whole, we thought that instructional design could use a quick reference of its own. To that end, we’ve compiled a table of elements specifically for the instructional designers.

 

"Each “element” is organized into one of five different groups according to its properties and where it falls in the instructional design process."

 


Via Jim Lerman, Mark E. Deschaine, PhD, Edumorfosis
more...
No comment yet.
Rescooped by Rich Ingram from Edumorfosis.it
Scoop.it!

[PDF] Preparing for the future of Artificial Intelligence

[PDF] Preparing for the future of Artificial Intelligence | Ed Tech Scoops | Scoop.it
As a contribution toward preparing the United States for a future in which Artificial Intelligence (AI) plays a growing role, we survey the current state of AI, its existing and potential applications, and the questions that are raised for society and public policy by progress in AI. We also make recommendations for specific further actions by Federal agencies and other actors. A companion document called the National Artificial Intelligence Research and Development Strategic Plan lays out a strategic plan for Federally funded research and development in AI.

Via Edumorfosis
more...
No comment yet.
Rescooped by Rich Ingram from Digital Delights for Learners
Scoop.it!

15 Tech Tool Favorites From ISTE 2016

15 Tech Tool Favorites From ISTE 2016 | Ed Tech Scoops | Scoop.it
A Google certified educator and ed-tech trainer shares some her favorite tech tool gems both inside the Google suite and beyond.

Via Ana Cristina Pratas
more...
No comment yet.
Rescooped by Rich Ingram from Digital Delights for Learners
Scoop.it!

Wixie - Online authoring platform for students

Wixie - Online authoring platform for students | Ed Tech Scoops | Scoop.it
Wixie is a creative platform for powerful teaching and learning in the cloud.

Via Ana Cristina Pratas
more...
Rescooped by Rich Ingram from Educación y TIC
Scoop.it!

Difference between Machine Learning, Data Science, AI, Deep Learning, and Statistics

Difference between Machine Learning, Data Science, AI, Deep Learning, and Statistics | Ed Tech Scoops | Scoop.it
In this article, I clarify the various roles of the data scientist, and how data science compares and overlaps with related fields such as machine learning, de…

Via juandoming, Mariano Fernandez S.
more...
No comment yet.
Rescooped by Rich Ingram from Educación y TIC
Scoop.it!

Neuroscientists create ‘atlas’ showing how words are organised in the brain

Neuroscientists create ‘atlas’ showing how words are organised in the brain | Ed Tech Scoops | Scoop.it
Using brain imaging, scientists have built a map displaying how words and their meanings are represented across different regions of the brain

Via Mariano Fernandez S.
more...
No comment yet.
Rescooped by Rich Ingram from Educational Technology News
Scoop.it!

8 Tips To Produce Microlearning Videos For eLearning

8 Tips To Produce Microlearning Videos For eLearning | Ed Tech Scoops | Scoop.it
Wondering how to Produce Microlearning Videos in eLearning? Check these 8 tips to Produce Microlearning Videos to make eLearning convenient and accessible.

Via EDTECH@UTRGV
more...
Enrique Facundo Ruiz Blanco's curator insight, December 9, 2016 9:35 AM

Consejos prácticos para la producción de videos educativos

Rosemary Tyrrell, Ed.D.'s curator insight, December 9, 2016 11:09 AM
Great tips here. 
 
Maria José Miró's curator insight, December 18, 2016 10:25 AM
Para una enseñanza interactiva
Rescooped by Rich Ingram from E-Learning, Instructional Design, and Online Teaching
Scoop.it!

Blended Learning with the New Google Sites

Blended Learning with the New Google Sites | Ed Tech Scoops | Scoop.it
Previously, Google Sites was not intuitive. It rendered ugly sites that did not display well on phones and tablets. The new Google Sites is no more complicated than pointing and clicking - no HTML knowledge needed (see tips below). It integrates perfectly with GSuite. This makes it easy to showcase GSuite files.

Via Dennis T OConnor
more...
Dennis T OConnor's curator insight, December 15, 2016 12:32 PM

If you are an early adopter looking for something to play with over Christmas vacation, the new build of Google Sites may be an early present for the holidays.  Like all things Google it's rolling out while rolling on down the tracks.  At the moment, there's no simple conversion of old sites to new sites, but that's promised for 2017.  Worth a look if you're riding the G-Train.

Rescooped by Rich Ingram from E-Learning, Instructional Design, and Online Teaching
Scoop.it!

Academic Digital Etiquette: Interacting in online spaces

Academic Digital Etiquette: Interacting in online spaces | Ed Tech Scoops | Scoop.it

Celia's reflections:

 

"I have had many discussions with students about the protocols on interacting in online spaces in an academic or professional manner. Whether they be commenting on a blog or giving feedback in comments on a Google document or interacting in Edmodo or Google Classroom, students need to be modelled the ‘professional’ way to behave. Commenting within an academic context is in fact providing feedback and as such quite a complicated skill for a young student."


Via Dennis T OConnor
more...
Dennis T OConnor's curator insight, April 20, 2016 2:01 PM

This thoughtful blog on "academic digital etiquette" offers excellent advice for students learning to work in academic discussion environments.

Marla Bucy's curator insight, April 22, 2016 2:26 PM
This is the kind of information that I think students who must peer review each other's writing would find helpful: This blog entry provides useful adjectives without an overwhelming amount of instruction.
Aleta Chowfin's curator insight, May 4, 2016 4:49 AM
Great article !
Rescooped by Rich Ingram from Learning & Mind & Brain
Scoop.it!

Mapping the Brain to Build Better Machines | Quanta Magazine

Mapping the Brain to Build Better Machines |  Quanta Magazine | Ed Tech Scoops | Scoop.it
The Microns project aims to decipher the brain’s algorithms in an effort to revolutionize machine learning.

Via Wildcat2030, Miloš Bajčetić
more...
No comment yet.
Rescooped by Rich Ingram from Learning & Mind & Brain
Scoop.it!

Emotions, Learning and the Brain: Exploring the Educational Implications of Affective Neuroscience b

Emotions, Learning and the Brain: Exploring the Educational Implications of Affective Neuroscience b | Ed Tech Scoops | Scoop.it
Educators have long known that students’ emotional experiences greatly impact their learning. Dr. Mary Helen Immordino-Yang offers a neurobiological account of why this may be the case. In Emotions, Learning, and the Brain: Exploring the Educational Implications of Affective Neuroscience, Immordino-Yang explains in a series of essays that the brain constructs complex emotional experiences that help us learn, socialize, and act morally by coopting the same brain regions that help us regulate our viscera and basic survival-related mechanisms. She argues that, contrary to centuries old theory that emotions interfere with rational thinking, our “emotional rudders” steer our rational actions and ability to learn. Learning occur through a complex interplay of our biological beings, psychological selves, and cultural contexts.

Immordino-Yang is uniquely positioned to offer insights from affective neuroscience for education because of her interdisciplinary background and experiences; she was a junior high school science teacher and currently is a human development and affective neuroscience researcher, an associate professor of education, psychology, and neuroscience at the University of Southern California, and the rising president of the International Mind Brain and Education Society. She encourages educators to join with her in a critical conversation about how to build bridges between an understanding of the complex process of students’ learning and feelings in real-world classroom settings and the lab-based neuroscientific research about the brain’s construction of emotion.

Immordino-Yang argues then that our ability to learn is contingent upon our ability to feel emotions. For example, individuals who suffered brain damage in a part of the frontal lobe that impacted their social and emotional behavior (but not IQ) were subsequently unable to develop intuitions in new learning situations to guide rational thought or action. Students benefit when emotions, such as interest and inspiration, are harnessed in the classroom and when educators respect students’ emotional intuitions. It is not surprising that these social emotional experiences matter so deeply for learning and creativity when we consider that our ability to feel these emotions is evolutionarily entwined with our ability to regulate our basic life-supporting physiological functioning (e.g., breathing).

In an fMRI experiment Immordino-Yang found that feeling admiration or compassion for other people activated brain networks associated with inwardly-directed thoughts rather than thoughts about the outside world. As such, she constructs a compelling argument that supporting students in developing their ability to reason complexly about the future and about social, emotional, and moral quandaries may necessitate giving students time to reflect and direct their thoughts inward.

Via Miloš Bajčetić
more...
No comment yet.