e-learning, KM and serious games
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12 Principles Of Mobile Learning | TeachThought

12 Principles Of Mobile Learning | TeachThought | e-learning, KM and serious games | Scoop.it

From the website

 

"Mobile Learning is about self-actuated personalization.

 

"As learning practices and technology tools change, mobile learning itself will continue to evolve. For 2013, the focus is on a variety of challenges, from how learners access content to how the idea of a “curriculum” is defined.

 

"Technology like tablets PCs, apps, and access to broadband internet are lubricating the shift to mobile learning, but a truly immersive mobile learning environment goes beyond the tools for learning to the lives and communities valued by each individual learner.

 

"It is only within these communities that the native context of each learner can be fully understood. Here, in these communities that are both local and digital, a ”need to know” is born, knowledge accrues incrementally, progress resonates naturally, and a full picture of each learner as a human being fully emerges."

 

Via Karen Franker


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e-learning, KM and serious games
From e-learning to serious games: trends, usages, experiences, innovations...
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Avec le numérique, ça va coûter moins cher ! - serious games et du ludo-éducatif

Avec le numérique, ça va coûter moins cher ! - serious games et du ludo-éducatif | e-learning, KM and serious games | Scoop.it
Des économies financières avec le numérique : un mythe pour l’enseignement ?
Catherine Bellino's insight:

Un sain recul nécessaire face à la profusion de messages "positivistes" et vendeurs sur un enseignement "gratuit". Ce qui n'enlève en rien l'intérêt des MOOCs et serious games, au contraire... #mooc #seriousgames

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Taxonomy of Enterprise Knowledge Management Types & Categories

Taxonomy of Enterprise Knowledge Management Types & Categories | e-learning, KM and serious games | Scoop.it

"The International Foundation for Information Technology (IF4IT) has published a Taxonomy of Enterprise Knowledge Management Types. The taxonomy lists terms that are most important to Information Technology (IT) Organizations, IT Professionals, and Knowledge Management Professionals who support or provide services to enterprises.

The taxonomy… Includes approximately 1,000 KM Categories,Aligns directly with Enterprise Service Types/Categories,Doubles as a controlled vocabulary,Can be used to identify and prioritize key areas of enterprise knowledge,Can be used as a baseline template for measuring and assessing different types of knowledge maturity & completeness, andIs constantly reviewed, improved and grows as new categories are defined.Feedback and/ or ideas to the improvements of this taxonomy are welcome"


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Karen du Toit's curator insight, March 13, 2014 7:29 AM

Great to have a taxonomy to work from!

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Marczewski’s Gamification User Types

Marczewski’s Gamification User Types | e-learning, KM and serious games | Scoop.it
Whilst many people are aware of Bartle’s Player Types, they may not be aware that Richard Bartle himself is of the opinion they do not translate well to non MMO games or non game related systems – especially gamified systems. As such, I went back to the drawing board to look closer at motivations that may drive users within gamified systems and how they can be used to design better experiences.
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Jindra Kratochvil's curator insight, March 3, 2014 7:33 PM

don't forget the killers : Killers get their kicks from imposing themselves on others." He also points out that Killers "wish only to demonstrate their superiority over fellow humans."


 http://www.gamasutra.com/view/feature/6474/personality_and_play_styles_a_.php?print=1

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Augmented Reality Brings New Dimensions to Learning

Augmented Reality Brings New Dimensions to Learning | e-learning, KM and serious games | Scoop.it

Most people who interact with AR for the first time have a mind-blowing experience but fail to consider classroom applications. In our elementary school classrooms, we use AR to create active learning experiences hitherto inconceivable, and in the process redefine the learning space!


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Dp Chaigneau's curator insight, November 8, 2013 5:58 PM

Pensando en como unir realidad aumenetada y la formación de usuarios en la biblioteca 

 

Marlo Payne Thurman's curator insight, November 17, 2013 4:03 PM

Augmeted Reality... huge classroom potential.

Catherine Pascal's curator insight, February 28, 2014 9:06 AM

 ;-) cf  "homme augmenté"  Georges Balandier

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Learning to Teach Online ~ Univ. of New South Wales

Learning to Teach Online ~ Univ. of New South Wales | e-learning, KM and serious games | Scoop.it

"The Learning to Teach Online project is a free professional development resource designed to help teachers from any discipline, whether experienced in online teaching or not, to gain a working understanding of successful online teaching pedagogies that they can apply in their own unique teaching situations."

 

Jim Lerman's insight:

This is quite a comprehensive collection of videos and additional resource materials that has proven to be quite popular. Produced by a consortium headed by the University of New South Wales, Australia's leading international university.

 


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La conception de programmes de formation à et par l’analyse du travail: Réflexions sur des travaux en cours en ergonomie, en psychologie du travail et en recherche évaluative

La conception de programmes de formation à et par l’analyse du travail http://t.co/I4mgA3vUk3
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Game on? The use of gamification in e-learning.

Game on? The use of gamification in e-learning. | e-learning, KM and serious games | Scoop.it
by Sarah Sweeney, Marketing Assistant at Aurion Learning. Many HR and L&D professionals face the problem of ensuring that their training and learning programmes maintain learner engagement and ... (RT @mherger: Game on?
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affordance.info: De qui se MOOCS t'on ?

affordance.info: De qui se MOOCS t'on ? | e-learning, KM and serious games | Scoop.it
MOOCS. Massive Open Online Courses. Depuis déjà quelques années, mais particulièrement depuis l'année dernière au cours de laquelle le phénomène explosa littéralement (plus dans la presse que dans les usages d'ailleurs ...), c'est l'une des...
Catherine Bellino's insight:

Une mine de définitions et de liens sur les MOOCs

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Le Serious game implique une réorganisation des écosystèmes - Les Échos

Le Serious game implique une réorganisation des écosystèmes - Les Échos | e-learning, KM and serious games | Scoop.it
Le Serious game implique une réorganisation des écosystèmes Les Échos Il y a plusieurs types de tests à assurer autour des différentes itérations d'un Serious Game : l'étude de l'ergonomie, l'étude de la réception, l'évaluation de l'impact,...
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Depuis le salon des e-virtuoses

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Net Managers au Sri Lanka : le big data, la gamification et la pluie - Le Quotidien du Tourisme

Net Managers au Sri Lanka : le big data, la gamification et la pluie - Le Quotidien du Tourisme | e-learning, KM and serious games | Scoop.it
Le Quotidien du Tourisme Net Managers au Sri Lanka : le big data, la gamification et la pluie Le Quotidien du Tourisme A Kandy, les participants à Net Managers au Sri Lanka sont entrés dans le vif du sujet dimanche avec plusieurs interventions...
Catherine Bellino's insight:

Avec quelques faits et chiffres sur la gamification

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Octalysis: Complete Gamification Framework | Yu-kai Chou & Gamification

Octalysis: Complete Gamification Framework | Yu-kai Chou & Gamification | e-learning, KM and serious games | Scoop.it
Gamification Expert Yu-kai Chou explains his elegent Gamification Framework that breaks Human-Focused Design into 8 Core Drives within an Octagon.
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Creative Systems Lab.: Re-Thinking Education and Learning with C. Alexander's Latest Theory

Creative Systems Lab.: Re-Thinking Education and Learning with C. Alexander's Latest Theory | e-learning, KM and serious games | Scoop.it
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Rescooped by Catherine Bellino from Sciences du numérique et e-education
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Infographie : "Education en ligne : Où en est la France en 2014 ?"

Infographie : "Education en ligne : Où en est la France en 2014 ?" | e-learning, KM and serious games | Scoop.it
Infographie intéressante sur l'évolution de l'apprentissage à distance/en ligne en France, publiée par Educadis :   Aujourd’hui, nous publions une infographie centrée sur l’éducation à distanc...

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Philippe-Didier Gauthier's curator insight, July 18, 2014 6:07 AM

#Numérique Un état des lieux en infographie.

lionel.lafaye's curator insight, July 19, 2014 3:07 AM

Excellent résumé sur la question.

Nathalie Olivier's curator insight, July 19, 2014 3:42 AM

développement des MOOC

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Instructional Design Series Introduction - YouTube

How do you design courses? Are you using sound instructional design principles? Are your courses effective? Are they appealing? Check out this series to lear...

Via Beth Dichter, marc augier
Catherine Bellino's insight:

Effective, efficient, appealing... cela ressemble aux paramètres de l'utilisabilité ! Ce qui confirme l'intérêt d'une démarche "d'ergonomie pédagogique".

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Kirsten Macaulay's curator insight, January 27, 2014 4:06 AM

Some key elements of instructional design captured.

Linda Hegarty's curator insight, January 27, 2014 5:41 AM

very good videos

Catherine Pascal's curator insight, February 28, 2014 9:04 AM

Essentiel "ergonomie" et "espace" 

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Talking about the Network Era | Harold Jarche

Talking about the Network Era | Harold Jarche | e-learning, KM and serious games | Scoop.it

"Interesting things happen when hyperlinks subvert hierarchy, as the writers of the Cluetrain Manifesto said in 1999. Wikileaks, Edward Snowden, Arab Spring, and the Occupy Movement are just a few recent examples. Spying on entire populations is another network era phenomenon. In education, the current subversion is the MOOC, which has already itself been subverted by corporate interests. In the labour movement we are seeing things like alt-labour as well as a growing shareable economy. Networked, distributed businesses, like AirBNB, are disrupting existing models, with the inevitablepush-back as they become successful.

 

"Networks will transform education, business, the economy, and society even further. In the network era, the creative economy will gain dominance over the information and industrial economies. Professional knowledge distribution will move away from institutionalized business schools into networked communities of practice."


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Ivon Prefontaine, PhD's curator insight, January 4, 2014 11:51 AM

"Awareness is the key.  Maintain an 'open focus'." The key is not that hyperlinks subvert hierarchies, but the manipulation by managers, educationalists, and politicians to sustain certain hierarchies.

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Infographie : "The Business of Gamification"

Infographie : "The Business of Gamification" | e-learning, KM and serious games | Scoop.it

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uTOP Inria's curator insight, November 8, 2013 3:17 AM

(Karl Kapp, 05/11/2013)

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Infographie : "A Map of Education Technology Through 2040"

Infographie : "A Map of Education Technology Through 2040" | e-learning, KM and serious games | Scoop.it
How will disruptive technology change education?

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uTOP Inria's curator insight, September 2, 2013 2:39 AM

(EdTech - 26 août 2013)

Morgane Massart's curator insight, September 7, 2013 12:35 PM

A quoi ressemblera l'enseignement via les technologies en 2040?  Pas mal de choses très justes, certaines auxquelles je n'avais pas pensé...

Je suis assez d'accord avec l'idée que nous allons vers ce qui est décrit dans les points 5 et 6:

5 L'apprentissage n'est plus jugé à l'aune d'évaluations mais sur les performances accomplies lors de projets et sur l'analyse du portfolio de l'élève.
6 A terme, l'éducation devient un processus continu, interconnecté, permettant aux élèves/étudiants de s'adapter à un monde en perpétuelle mutation.

....

En revanche, je ne suis pas sûre d'être emballée par la notion de "classe digitale". Allons nous vers des classes totalement dématérialisées? Peut-être que c'est bien de temps en temps de rencontrer des êtres humains, tout de même.

RDV dans 30 ans pour avoir le fin mot de l'histoire!

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L'imaginaire du rapport à l'information dans un parcours numérique ... - serious games et du ludo-éducatif

L'imaginaire du rapport à l'information dans un parcours numérique ... - serious games et du ludo-éducatif | e-learning, KM and serious games | Scoop.it
L'imaginaire du rapport à l'information dans un parcours numérique ...
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A Simple Guide To 4 Complex Learning Theories - Edudemic

A Simple Guide To 4 Complex Learning Theories - Edudemic | e-learning, KM and serious games | Scoop.it
Do you know the actual theories of learning? A learning theory is an attempt to describe how people learn, helping us understand this inherently complex process.
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An End User's Perspective to Managing Change in Learning | E ...

This is the final of a series of five free videos on change management when implementing learning technologies such as e-learning. Your host is Alison Bickford.
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Une école française 100 % en ligne, c'est possible… - Blog Le Monde (Blog)

Une école française 100 % en ligne, c'est possible… Blog Le Monde (Blog) Malgré ce que répètent à l'envi, depuis des années, la plupart des experts : en matière de TIC (Technologies de l'information et de la communication) appliquées à l'éducation,...
Catherine Bellino's insight:

Point de blended learning ici, mais il faut dire que le domaine de formation s'y prête (infographie etc.)...

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Think-Know Tools: An Online Learning Community Facilitated by Howard Rheingold

Think-Know Tools: An Online Learning Community Facilitated by Howard Rheingold | e-learning, KM and serious games | Scoop.it

Think-know Tools dives into both the theoretical-historical background of intellect augmentation and the practical skills of personal knowledge management. Now that we have access to powerful mind-amplifying devices and self-evolving collective intelligence networks, we can benefit ourselves and improve the commons by learning how knowledge technologies work and how to work them:

Modules on Roots & Visions of Augmentation and The Extended Mind establish a conceptual-theoretical-empirical basis for understanding and discussing both the origin and future of tools specifically devised to magnify thinking capabilities and group problem-solving capacity.Modules on Social Bookmarking, Concept Mapping, and Personal Knowledge Management introduce practical tools and practices for finding, storing, refining, sharing, exploring knowledge.Learning activities include group bookmarking as focused collective intelligence, concept map-making for understanding systems, construction of knowledge-plexes with Personal Brain.


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Howard Rheingold's curator insight, May 28, 2013 6:21 PM

I'm following up my infotention instruction that I presented in Introduction to Mind Amplifiers with a more advanced examination of both the ideas and the practices around intellectual augmentation and the extended mind -- concept mapping, social bookmarking, personal knowledge management with tools like Personal Brain. June 19 - July 16. Limited to 30 co-learners. The class is half-filled and registration closes June 12.

Dennis T OConnor's curator insight, May 29, 2013 2:50 PM

Taking an online course from Howard will be a memorable experience: 


Think-Know Tools

 

A six week course using asynchronous forums, blogs, wikis, mindmaps, social bookmarks, concept maps, Personal Brain,  and synchronous audio, video, chat, and Twitter

 

Cost for individuals is 300 dollars US or 500 dollars if employer reimburses -- via Paypal. Class cohort limited to 30 learners. If you are interested in signing up, contact howard@rheingold.com

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Conférence Gamification - déjeuner avec Gabe Zichermann

Storify enrichi de la conférence de Gabe Zichermann @gzicherm, organisée par The Future Institute et Cap Digital. Mardi 20 novembre 2012, au dernier bar avant la fin du monde.

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10 great activities to break the ice with your students

10 great activities to break the ice with your students | e-learning, KM and serious games | Scoop.it
Starting the school year or walking into a new room every day as a substitute can become pretty draining and confronting for both teachers and students.
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