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The State of 4K: Early 2014! - YouTube

4K Resolution, Video and Gaming in Early 2014! 4K Cameras at CES 2014: http://youtu.be/L6RW1KaNuL0 The featured TCL 4K TV: http://amzn.to/1j1QRAr Asus PQ321Q...
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Marques talks about 4K resolution, and how UltraHD is coming into play for the near future. Still being relatively new at this point in time, there's still a wide field of research to be done on this particular topic and what implications it has on entertainment for the future.

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Oculus Rift, Sony, And The Coming Virtual Reality Revolution

Oculus Rift, Sony, And The Coming Virtual Reality Revolution | Developed and futuristic computing concepts | Scoop.it
One idea is dominating this year's Game Developers Conference: virtual reality. From Treadmills to bodysuits, from guns to games, the emerging VR...
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Heavily talked about topic as of late, seeing as Facebook bought the Oculus Rift technology for $2 billion. News aside, this brilliant idea and creation will surely revolutionize how technology is used and what the impact of virtual reality will mean.

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AMD Mantle - John Carmack, Tim Sweeney, & Johan Andersson Open Discussion - YouTube

AMD Mantle is a hot topic right now, so of course the first thing on my mind to ask this excellent panel of industry visionaries was "What do you think of Ma...
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Recently introduced with the latest line of AMD Radeon cards, Mantle was quite a leap forward for AMD as it promised performance and efficiency increases for its line. And with the recent benchmarks and tests, AMD has not failed to disappoint its crowd.

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Ten Things You'll See in Cloud IT by 2020

Ten Things You'll See in Cloud IT by  2020 | Developed and futuristic computing concepts | Scoop.it

Cloud IT is expected to change dramatically by 2020. Market growth for cloud computing is projected to be $150 billion by 2020 as it becomes central to IT infrastructure. Increased demand will bring about new developments and cheaper products, while currently lagging technologies will find their way to market. By 2020 there will be new generations of decision makers who understand the full scope of cloud-based tools. Adapting will be intuitive to them.

 

1. Software and hardware changes

Cloud computing will ultimately render computing itself as “invisible.”  Software will go through so many filters before it interacts with the hardware, it will be working in thebackground as computing processes take place.

 

2. Modular software

Individual software applications will become more complex because of the variation of scale. The software development process will place an emphasis on modular software — as in, large applications with components that can be modified without shutting down the program. Because clouds will interact with other clouds, different parts of applications will “float around” in and out of service providers. The challenge will be to provide reliable service agreements that can be met.

 

3. Social software

Along with the modular shift, software could take on traits currently found in social-media. The infrastructure and software of a data center will adapt to the task required. Developers will no longer need to worry about supplying storage, a server and a switch — it will all happen automatically.

 

4. Commodity hardware rules

By 2020 low-cost hardware will be the norm and servers and storage devices will look like replaceable parts. This form of commoditized infrastructure will be widely adopted by large businesses that operate giant data centers.

 

5. Low-power processors and cheaper clouds

Once low-power ARM chips come to market with a 64-bit capability, things will really accelerate and companies will be able to cut their electricity bills significantly. By 2020 it’s likely that low-power chips will be everywhere. ARM adoption is going to start in storage equipment, then broaden to servers.

 

6. Faster interconnects

The dual needs of widely distributed applications and a rise in the core count of high-end processors will converge to bring mega-fast interconnects into data centers. Information will be passed around data centers at a greater rate than before, and at a lower cost, letting companies create larger applications that circulate more data through their hardware.

 

7. Data centers as ecosystems

The dual technologies of abstracted software and commoditized hardware should combine to make data centers function much more like ecosystems, with an encompassing system directing equipment via software, with hardware controlled from a single point, but growing and shrinking according to workloads.

 

8. Merging of clouds

Because the Internet likes scalability, there will most likely be consolidation in the cloud IT provider market. There will be more diversity; more clouds suited to a specific purpose.

 

9. The new generation

With the next generation of CIOs coming into leadership roles by 2020, there will be an expectation that things are available “as-a-service”. This new generation may lead to a shake-up in how businesses bill themselves for IT.

 

10. Clouds in layers

Today there are cloud services in three categories: infrastructure-as-a-service, platform-as-a-service or software-as-a-service. By 2020 more specialized clouds will be part of the mix. Along with services such as storage and compute, there will also be a broad ecosystem of more specific cloud providers, allowing companies to shift workloads to the cloud.

 

 


Via VAZATA
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A great compilation of what we have come to expect (and should expect) from cloud computing since its notion. These points are spot-on and we can be assured that computing via the cloud is going to be a major factor in many aspects of society and communication in general.

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Steph Cant's curator insight, May 28, 2014 10:13 AM

Aangezien ik er persoonlijk van overtuigd ben dat cloud voor een aantal jaar het vaste medium zal worden in het opslaan van gegevens, is het vrij belangrijk om nu al eens na te gaan wat de mogelijke evoluties kunnen zijn. Vooral puntje nummer 8 hierboven lijkt me zeer belangrijk; het samensmelten van clouds. Ik ben een grote voorstander van 1 gigantische gemeenschappelijk cloud, aangezien de keuze van besturingssysteem ( ik spreek nu over smartphones) ook je keuze vaststelt in welke cloud je dingen opslaat. Bij een veranderig van type heb je dus een pak werk om alles over te zetten.

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2020 Vision: The Future of Gaming - IGN

2020 Vision: The Future of Gaming - IGN | Developed and futuristic computing concepts | Scoop.it
How will gaming have changed by 2020? We asked a panel of top developers, from studios like Blizzard, Platinum Games, Capcom, Guerrilla Games, Ubisoft Montreal, Krome and more!
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A great variety of interviews for the "hotshots" of the gaming industry. Interesting point of views from every individual about how gaming will change over the course of the next few years and what we will come to expect from it.

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$3K for 5K gaming? Nvidia shows off GeForce GTX Titan Z graphics card

$3K for 5K gaming? Nvidia shows off GeForce GTX Titan Z graphics card | Developed and futuristic computing concepts | Scoop.it
The new card represents the state of the art in computing, usable in everything from oil exploration to insane gaming on monitors where you'll be able to see an immense amount of detail.
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More of a computer-hardware approach to the ever-developing world of technology. In particular, we are conclude that things just keep getting better and better every passing year. With new technology such as the Titan Z, we acknowledge the fact that standards are increased and performance will increase more and more. However, that does lead us to one question. Is there a certain breakpoint for technologies like this?

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GDC 2014: NVIDIA, AMD Announce New Game Dev Partnerships - Crytek, Epic, & More

GDC 2014: NVIDIA, AMD Announce New Game Dev Partnerships - Crytek, Epic, & More | Developed and futuristic computing concepts | Scoop.it
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It's pretty amazing how games are able to run better on certain graphics card platforms. This article is an indication of how certain companies team up with a particular developer to provide the best entertainment experience possible. Through this partnership, they are also able to provide a flow of business revenue in order to keep their respective companies financially stable, thus meaning that future production of games and entertainment are supported in some way. It seems more like a win-win situation regardless of whoever's shoes you are in.

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