Education Tech & Tools
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10 Specific Examples Of Emerging Educational Technologies

10 Specific Examples Of Emerging Educational Technologies | Education Tech & Tools | Scoop.it

Emergent Educational Technologies from Teach Thought and the New Media Consortium:

"1. Cloud Computing (12 Months or Less)

 

2. Mobile Learning (12 Months or Less)

 

3. Tablet Computing (12 Months or Less)

 

4. MOOCs (12 Months or Less)

 

5. Open Content (2-3 Years)

 

6. Learning Analytics [infographic source] (2-3 Years)

 

7. Games and Gamification (2-3 Years)

 

8. 3D Printing (4-5 Years)

 

9. Virtual and Remote Laboratories (4-5 Years)

 

10. Wearable Technology (4-5 Years)"

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

from source: - http://www.teachthought.com/technology/10-specific-examples-of-emerging-educational-technologies/

 

#Cloud-computing #mobile-learining #tablet-computing #MOOC #Open-Content #learning-analytics #gamification #3D-printing #virtual-laboratories #wearable-technology #emergent-learning-technology #learning


Via Dr. Susan Bainbridge
ghbrett's insight:

This article is an interpretation of the New Media Consortium's 2013 report series ( http://www.nmc.org/pdf/2013-horizon-report-HE.pdf ). It presents brief summaries of the 10 emergent technologies within a 1 to 5 year time frame. However, the visible infographic is targeted at section Six - Learning Analytics. There are a number of other comments that go more in depth than I am able, so I'd recommend having a look at them below.

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roberto gilli's comment, September 23, 2013 3:47 AM
12 months or less: Cloud, Mobile, Tablet, MOOC.
Nevermore Sithole's curator insight, March 29, 2017 9:47 AM
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Nevermore Sithole's curator insight, March 30, 2017 2:27 AM
10 Specific Examples Of Emerging Educational Technologies
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NMC Horizon Report > 2013 Higher Education Edition

NMC Horizon Report > 2013 Higher Education Edition | Education Tech & Tools | Scoop.it

"The NMC Horizon Report > 2013 Higher Education Edition is a collaborative effort between the NMC and the EDUCAUSE Learning Initiative (ELI), an EDUCAUSE Program.

 

The tenth edition describes annual findings from the NMC Horizon Project, a decade-long research project designed to identify and describe emerging technologies likely to have an impact on learning, teaching, and creative inquiry in higher education. Six emerging technologies are identified across three adoption horizons over the next one to five years, as well as key trends and challenges expected to continue over the same period, giving campus leaders and practitioners a valuable guide for strategic technology planning." from source: http://www.nmc.org/

 

The abbreviated list:

 

Time to adoption:

- < 1 year:   Massively Open Online Courses and Tablet Computing
- 2-3 years: Games and Gamification and Learning Analytics
- 4-5 years: 3D Printing and Wearable Technology

ghbrett's insight:

The NMC Horizon Report has been a most useful document for me since I first found out about it a couple years ago. I contains information that is relevant to many disciplines, K-12, Higher Education, Corporate and Government Training / Education or for anyone interested in Information, Computer, and Communications Technologies.

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ghbrett's curator insight, February 7, 2013 3:29 PM

The NMC Horizon Report has been a most useful document for me since I first found out about it a couple years ago. I contains information that is relevant to many disciplines, K-12, Higher Education, Corporate and Government Training / Education or for anyone interested in Information, Computer, and Communications Technologies.