Cues For Programming
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Cubic Bezier Curves - Under the Hood

Take a peek under the hood to see how computers draw cubic Bézier curves, as used in design and motion graphics programs. This video is part of the article Mastering…
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Chaos to Order?: Comparing ISINST to CASTCLASS

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Awesome speed comparison for castings in c#

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Reflection Optimization Technique

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Reflection is one of the very powerful features in the Microsoft .NET framework. It provides a rich set of APIs under the namespace System.Reflection for loading and handling assemblies and objects besides retrieving meta data information such as method information, property information, and attributes (annotations) dynamically at runtime.

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Type.GetType("namespace.a.b.ClassName") returns null

Type.GetType("namespace.a.b.ClassName") returns null | Cues For Programming | Scoop.it
Type.GetType("namespace.a.b.ClassName") returns null
and I have in the usings:
using namespace.a.b;

UPDATE:
the type exists, it's in a different class library, and i need to get it by string name
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Design In-game Entities. Object Composition Strategies. Part 2 – The State Pattern | Against the Grain – Game Development

Design In-game Entities. Object Composition Strategies. Part 2 – The State Pattern | Against the Grain – Game Development | Cues For Programming | Scoop.it
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What does the operator '=>' mean in C#?

What does the operator '=>' mean in C#? | Cues For Programming | Scoop.it
What does the '=>' in this statement signify?

del = new SomeDelegate(() => SomeAction());


Is the above declaration the same as this one?

del = new SomeDelegate(this.SomeAction);


Thanks.
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Three Big Lies: Typical Design Failures in Game Programming (GDC10) | Insomniac Games

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Fix Your Timestep! - gafferongames.com

Introduction Hello, I’m Glenn Fiedler and welcome to the second article in my series on Game Physics. In the previous article we discussed how to integrate the equations of motion using an RK4 integrator.
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Reused Abstractions Principle (RAP) - Software People Inspiring

Reused Abstractions Principle (RAP) - Software People Inspiring | Cues For Programming | Scoop.it
The half-baked ramblings of someone who has finally let go of the
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Professional techniques for C#

Professional techniques for C# | Cues For Programming | Scoop.it
This tutorial aims to give a brief and advanced introduction into programming with C#. The prerequisites for understanding this tutorial are a working...
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Software design pattern - Wikipedia, the free encyclopedia

Software design pattern - Wikipedia, the free encyclopedia

In software engineering, a design pattern is a general reusable solution to a commonly occurring problem within a given context in software design. A design pattern is not a finished design that can be transformed directly into source or machine code.

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Data-Oriented Design (Or Why You Might Be Shooting Yourself in The Foot With OOP) | Games from Within

Data-Oriented Design (Or Why You Might Be Shooting Yourself in The Foot With OOP) | Games from Within | Cues For Programming | Scoop.it
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Entity Systems are the future of MMOG development – Part 1 | Adam's blog (T=Machine.org)

Entity Systems are the future of MMOG development – Part 1 | Adam's blog (T=Machine.org) | Cues For Programming | Scoop.it
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State of the Art Game Objects

State of the Art Game Objects | Cues For Programming | Scoop.it
Years ago, I wrote about Component-based Game Design, in which I talked about the advantages of breaking down your game objects into compone
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Introduction to Component Based Architecture in Games | Ray Wenderlich

Introduction to Component Based Architecture in Games | Ray Wenderlich | Cues For Programming | Scoop.it
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