Creating a school curriculum for certification and professional development in video game design.
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Creating a school curriculum for certification and professional development in video game design.
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How IBM is Training Its Workforce to Think Like Designers

How IBM is Training Its Workforce to Think Like Designers | Creating a school curriculum for certification and professional development in video game design. | Scoop.it
To win in the age of cognitive computing and cybersecurity, IBM is betting big on design thinking.

Via Jose Baldaia
davidconover's insight:
I had the chance to visit a U.T. design thinking class at the Austin IBM Design Lab, and I left inspired. My high school students will benefit from design thinking as they build simulations of natural disaster relief programs for Hurricane Florence.
 
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How Blockchain Will Transform Credentialing (and Education) 

How Blockchain Will Transform Credentialing (and Education)  | Creating a school curriculum for certification and professional development in video game design. | Scoop.it

According to a new report by the Joint Research Centre (JRC), the European Commission’s science and knowledge service, Blockchain will end paper based certificates, automate the award, recognition and transfer of credits, increase learner ownership and control over their own data, reduce institutional data costs and risk–but only if open standards are adopted.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=blockchain

 

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Via Dennis T OConnor, Gust MEES
davidconover's insight:
Here is an excellent report on How Blockchain Will Transform Credentialing (and Education). This hyperledger will change your district. Who will create and grant these certifications? #ibm, #blockchain, #IBMchampion, #weteachcs. #IBMcode, #edtech
 
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Dennis T OConnor's curator insight, March 7, 12:04 PM

Wrap your mind around this concept.  

Gust MEES's curator insight, March 16, 12:08 PM

According to a new report by the Joint Research Centre (JRC), the European Commission’s science and knowledge service, Blockchain will end paper based certificates, automate the award, recognition and transfer of credits, increase learner ownership and control over their own data, reduce institutional data costs and risk–but only if open standards are adopted.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=blockchain

 

Joann David's curator insight, March 23, 10:23 AM
The evolution of eportfolios and career management
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We Need to Modernize Education. The Clock Is Ticking | #ModernEDU #ModernLEARNing #LEARNing2LEARN

We Need to Modernize Education. The Clock Is Ticking | #ModernEDU #ModernLEARNing #LEARNing2LEARN | Creating a school curriculum for certification and professional development in video game design. | Scoop.it

Flipping the curriculum could help us meet the demands of the artificial-intelligence era

Technologies such as artificial intelligence, robotics, and biotech are redefining what it means to be human—and employable.

Jobs are disappearing as automation replaces the need for people. New occupations are emerging that demand competencies that can transfer across the multiple assignments workers will experience in their lives. The disappearance of global boundaries presents opportunities—and risks—for all workers.

These changes demand a significant, ambitious evolution in how we prepare students for their future in a world that's increasingly volatile, uncertain, complex, and ambiguous. We need a relevant and modernized education.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=modern-education

 


Via Gust MEES
davidconover's insight:
This graphic is a useful tool for teachers and administrators to consider as we explore AI in the classroom. #WeTeachCS, #AI, #IBMChampion, #EdTech, #CS4tx, #IBMCode, #IBMBlockchain
 
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laustenreed's curator insight, March 8, 3:48 PM

Looking into the future Of Distance Education. Is this reality?

Chong Jiaxuan's comment, March 9, 9:58 AM
According to the article, education now focusses more on information and data, followed by understanding and knowledge, and in last place, transfer of expertise. However, in the future, when artificial intelligence becomes common, education needs to focus on transfer of expertise before everything else. I feel that this is rather true. Knowledge of events and subjects might give you a boost in your career, but what is more important is the skills to learn, which is the transfer of expertise. Education needs to shift in order to meet this demand of skills needed in the future.
Julián David Cano's curator insight, March 20, 7:14 PM
It can be evidenced that a lot of aspects of education continue being as traditional as always. Nevertheless, I must highlight that nowadays people are becoming aware about the importance of incorporating technology into the classrooms. Although people are becoming aware, taking advantage of technology to improve the learning process is still a challenge.

This article is really interesting due to the fact that it provides specific examples of skills needed in this century, and that can be achieved through the use of technological devices. Also, this article made me think about my role as a future teacher and the responsibility to start making little changes into the classrooms in order to improve education and contribute positive aspects to it. it is clear that the article makes a direct relationship about technology and education, and how to prepare students to deal with the 21st century skills.
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Alternative Arduino Interfaces | #ArduBlock #Minibloq #Coding 

Alternative Arduino Interfaces | #ArduBlock #Minibloq #Coding  | Creating a school curriculum for certification and professional development in video game design. | Scoop.it
ArduBlock
ArduBlock is a programming environment designed to make “physical computing with Arduino as easy as drag-and-drop.” Instead of writing code, worrying about syntax, and (mis)placing semicolons, ArduBlock allows you to visually program with an snapped-together list of code blocks.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=ARDUINO

 


Via Gust MEES
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Here is a cool and useful interface that will connect your code to the physical world. Drag and drop programming along with game design makes for an innovative way to connect ideas and applications for learning computer science. #cs4all, #stem
 
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Gust MEES's curator insight, January 28, 5:12 PM
ArduBlock
ArduBlock is a programming environment designed to make “physical computing with Arduino as easy as drag-and-drop.” Instead of writing code, worrying about syntax, and (mis)placing semicolons, ArduBlock allows you to visually program with an snapped-together list of code blocks.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=ARDUINO

 

Vivalist's curator insight, January 31, 12:50 PM
Encapsulated javascript like Scratch can be useful to get the basics of coding - and it can also help operating a microcontroller.

It can sooth the transition to actual coding in the natural evolution of those who become frustrated by blocks' limitations and want to know more.
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7 Deadly sins of making serious / educational games - Gamified UK Blog

7 Deadly sins of making serious / educational games - Gamified UK Blog | Creating a school curriculum for certification and professional development in video game design. | Scoop.it
Serious / Educational games are a tricky thing to make but can be very powerful Here are 7 things to avoid!
davidconover's insight:

This is a good list to consider. I will put this in front of my Serious Educational Game Design students and get their feedback.

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Teacher Agency: Educators Moving from a Fixed to a Growth Mindset

Teacher Agency:  Educators Moving from a Fixed to a Growth Mindset | Creating a school curriculum for certification and professional development in video game design. | Scoop.it

"Educational psychology has focused on the concepts of learned helplessness and more currently growth-fixed mindsets as a way to explain how and why students give up in the classroom setting.  These ideas can also be applied to educators in this day of forced standardization, testing, scripted curriculum, and school initiatives."


Via Beth Dichter
davidconover's insight:

This is a thought provoking article for both teachers and administrators. 

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Dr. Alison Eyring's curator insight, November 8, 2013 3:18 AM

Like business, our brain is limited by our thinking

Jaimee's curator insight, March 5, 2014 10:11 AM

Teachers not just family members can be a part of a students mindset. How they think and what challenges to make can also be in response to how teachers are teaching them.  

 

This article explains in a way how helplessness can be a part of someone not being successful. It explains the initiative that someone must take to be successful in school.  

Xander Norris's curator insight, March 6, 2014 11:13 AM

This article is talking about how educators are moving from a fixed mindset to a growth mindset, and this has to do with the changes of the curriculum, and forced standardization. This is talking about how success is based on learning, and why some students give up on it. 

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Critical Thinking Is Most Important Skill to Learn in School, Gallup Survey Finds

Critical Thinking Is Most Important Skill to Learn in School, Gallup Survey Finds | Creating a school curriculum for certification and professional development in video game design. | Scoop.it

 

 

80% of adults "strongly agree" that K-12 schools should teach critical thinking to students, according to a May Gallup poll on American attitudes toward public education published on Aug. 21.

 


Via Gust MEES
davidconover's insight:

How do you incorporate critical thinking as part of your subject matter?

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Gust MEES's curator insight, September 6, 2013 4:59 PM

 

80% of adults "strongly agree" that K-12 schools should teach critical thinking to students, according to a May Gallup poll on American attitudes toward public education published on Aug. 21.


Learn more:


http://www.scoop.it/t/21st-century-learning-and-teaching?tag=Critical-Thinking


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Educade: Find/create/share lesson plans/ tools: empower your classroom

Educade: Find/create/share lesson plans/ tools: empower your classroom | Creating a school curriculum for certification and professional development in video game design. | Scoop.it
Empower your classroom with the best games, apps, and maker kits, including engaging lesson plans aligned to core standards. Explore, connect, & create. Join today!

Via Beth Dichter
davidconover's insight:

This is a great resource for teachers to find lesson plans that you can apply immediately in your classroom. 

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Beth Dichter's curator insight, August 31, 2013 10:30 PM

Educade, a free website, provides lesson plans "standards aligned lesson plans with 21st century teaching tools like games, apps, and maker kits. These are ready to use and effective resources that have been thoroughly vetted by the GameDesk curriculum team comprised of teachers, content specialist, researchers, artists, and developers."

The site is designed for K-12 students, and you may sign up for an account if you would like to create and share your own content. It is easy to search (dropdown menus allow you to search by subject area, grade level, type of tool and platform).

As they say on the site "Start browsing for hundreds of lesson plans and teaching tools right now. It is totally FREE!"

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26 Questions Every Student Should Be Able To Answer

26 Questions Every Student Should Be Able To Answer | Creating a school curriculum for certification and professional development in video game design. | Scoop.it

"These questions are more about the student than you, your classroom, or education. What every student should know starts with themselves and moves outwards to your..."


Via Beth Dichter
davidconover's insight:

I plan to use this list in my all of my classes.

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Beth Dichter's curator insight, August 27, 2013 9:38 PM

What might you learn about your students/learners if you were to ask your students to answer these questions? TeachThought suggests that you might use these questions in a number of ways:

* Jigsaw

* Choice (as in let the students choose the questions they answer)

* Personalize (this may work well if you know your students and can ask them to answer questions that would relate to them)

* Use them as a writing prompt

* Team building games

* Big Picture

* Wing it

More information on these is available in the post.

Dean J. Fusto's curator insight, August 27, 2013 10:12 PM

The article provides suggestions on ways to prersent these questions across multiple grade levels. 

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Five Future Trends That Will Impact the Learning Ecosystem

Five Future Trends That Will Impact the Learning Ecosystem | Creating a school curriculum for certification and professional development in video game design. | Scoop.it
As summer reflections on the past school year turn into aspirations for the next year, it's important to keep in mind the big picture of change in education. Five shifts in how we think about schools
davidconover's insight:

This article not only applies to teachers, but to district and city planners as well. In what ways is Austin exploring these important trends?

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Moving at the Speed of Creativity | Cage-Busting Leadership by Rick ...

Moving at the Speed of Creativity | Cage-Busting Leadership by Rick ... | Creating a school curriculum for certification and professional development in video game design. | Scoop.it
'professional development' - 'relational trust' -. now we have term 'turnaround schools'. often these are good ideas, but my problem is we've been lazy and unreflective - to avoid talking about the mountain, we given these ...
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I like this author's publications. They are a source of motivation for me.

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Education and video games are no longer enemies - Charlotte ...

Education and video games are no longer enemies - Charlotte ... | Creating a school curriculum for certification and professional development in video game design. | Scoop.it
Cloud is part of a community of educators who love gaming and want to share that passion to help students learn. Those educators say that good video games can help students develop an array of skills – from writing and ...
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The Value of Mistakes: Should It Matter How Long A Student Takes To Learn?

The Value of Mistakes: Should It Matter How Long A Student Takes To Learn? | Creating a school curriculum for certification and professional development in video game design. | Scoop.it

Are mistakes a part of the learning process? If they are, what does this say about our current education system? This post explores these ideas, asking the following questions and following each with a number of responses that explores each question in greater detail. The first section has two questions:

* Why are mistakes important to achieve engagement and learning?

* Why do we avoid mistakes in our current model?

The second section, Turning Mistakes into Learning Opportunities asks one question:

* How can we use learning errors to our advantage?

At the beginning of this post the author speaks of James Joyce, and also does so at the end where she states (referring to Joyce) "a true genius sees all learning as an opportunity to improve and discover. Errors are taken at will. In making mistakes, we can reach new heights and find our true genius." Will schools move in this direction?


Via Beth Dichter
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How Blockchain Will Transform Credentialing (and Education) 

How Blockchain Will Transform Credentialing (and Education)  | Creating a school curriculum for certification and professional development in video game design. | Scoop.it

According to a new report by the Joint Research Centre (JRC), the European Commission’s science and knowledge service, Blockchain will end paper based certificates, automate the award, recognition and transfer of credits, increase learner ownership and control over their own data, reduce institutional data costs and risk–but only if open standards are adopted.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=blockchain

 

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Via Dennis T OConnor, Gust MEES, davidconover
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Gust MEES's curator insight, March 16, 12:08 PM

According to a new report by the Joint Research Centre (JRC), the European Commission’s science and knowledge service, Blockchain will end paper based certificates, automate the award, recognition and transfer of credits, increase learner ownership and control over their own data, reduce institutional data costs and risk–but only if open standards are adopted.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=blockchain

 

davidconover's curator insight, March 20, 1:32 PM
Here is an excellent report on How Blockchain Will Transform Credentialing (and Education). This hyperledger will change your district. Who will create and grant these certifications? #ibm, #blockchain, #IBMchampion, #weteachcs. #IBMcode, #edtech
 
Joann David's curator insight, March 23, 10:23 AM
The evolution of eportfolios and career management
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IBM and Unity are teaming up to bring Watson's AI to VR and AR games

IBM and Unity are teaming up to bring Watson's AI to VR and AR games | Creating a school curriculum for certification and professional development in video game design. | Scoop.it
The world's most popular game engine, Unity, is getting a lot smarter thanks to a partnership with IBM to bring the fabulous Watson to VR/AR.

Via Brian Steffens
davidconover's insight:
Our at-risk students continue to develop Serious Games with IBM &now Unity. The presentations of their SEL simulations that focus on Stress-Reduction, Disaster Preparation, & involve AI & VR are jaw-dropping. #seriousgames, #G4C, #IBMChampion, #IBMBlockchain, #IBMCode, #WeTeachCS
 
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But We Must Do It A New Way – Harvard Education – Medium | #Change #ProfessionalDevelopment #ModernEDU

“But we’ve always done it that way” is the comfortable, regular, and normal barrier to enacting change.

 

And, our reluctance to change — in our personal and our professional lives — not only limits progress, it also prizes old ways of doing and being that, by design, were exclusive. When we rely on the ways we have always done it, likely we are also relying on our past efforts, and history on many fronts tells us that our past efforts weren’t the most inclusive or equitable.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2017/06/02/still-following-we-have-always-done-it-this-way-or-already-on-growth-mindset/

 

 


Via Gust MEES
davidconover's insight:
The mindset of "But we’ve always done it that way" will not last in these times when the teacher considers AI, AR, VR as part of the learning experience. #IBMChampion, #Gttribe, #cs4all
 
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Gust MEES's curator insight, January 29, 5:16 PM

But we’ve always done it that way” is the comfortable, regular, and normal barrier to enacting change.

 

And, our reluctance to change — in our personal and our professional lives — not only limits progress, it also prizes old ways of doing and being that, by design, were exclusive. When we rely on the ways we have always done it, likely we are also relying on our past efforts, and history on many fronts tells us that our past efforts weren’t the most inclusive or equitable.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2017/06/02/still-following-we-have-always-done-it-this-way-or-already-on-growth-mindset/

 

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Eight Ways To Transform Your Company's Innovation Culture

Eight Ways To Transform Your Company's Innovation Culture | Creating a school curriculum for certification and professional development in video game design. | Scoop.it
While we may be able to build up the capabilities of our innovation teams, every company must also transform its culture. Such transformation must be approached carefully using incremental steps that allow for learning and iteration. In this article are eight things that leaders must consider.
davidconover's insight:
Share with me the ways you transform your school or company's innovation? What do you consider essential? Read and reflect.
 
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Managing Innovation in Organizations - A Framework for Creativity and Collaboration | Ravenwerks - Global Ethics, Etiquette and Effectiveness

It is a great paradox that there are innumerable obstacles to innovation in the current corporate environment. It is also absolutely essential to the survival,
davidconover's insight:

This is a great article for those that are interested in creating next-generation learning environments as I am. How is your department, school or district managing innovation?

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Here Are Some Questions I Use For Class Closing Activities — What Are Yours?

Here Are Some Questions I Use For Class Closing Activities — What Are Yours? | Creating a school curriculum for certification and professional development in video game design. | Scoop.it

"I've previously written about research on the importance of “good endings.” It’s a priority for me to end my classes on an upbeat note, but I’ve been thinking lately that I might be able to enhance its benefit to students if I’m a bit more intentional about it with a regular formal closing activity that might take a minute or two. I’ve certainly often done this, but I’m going to try doing it more like 70-80% of the time instead of its present 50%."

 


Via Beth Dichter
davidconover's insight:

I look forward to using these in my classroom.

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LucaVanin's curator insight, September 22, 2013 3:50 AM

Chiusura delle sessioni di apprendimento. Applicabile a un WebTraining via Webinar?

LucaVanin's comment, September 22, 2013 3:51 AM
Really curious too!
LundTechIntegration's curator insight, September 22, 2013 11:44 AM

This a great waky to do that AFL at the end of the day. 

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Teacher Statistics: How Teachers Make a Difference

Teacher Statistics: How Teachers Make a Difference | Creating a school curriculum for certification and professional development in video game design. | Scoop.it
You know that bumper sticker that says, “If you can read this, thank a teacher”? It’s the literal truth. While most of us spend more time thinking about reality TV stars and pro athletes, teachers are among the few people who truly affect our ...

Via Beth Dichter
davidconover's insight:

I wish the financial support for teachers matched the level of social and emotional support we provide.

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Tiziana Iozzi's curator insight, September 11, 2013 1:37 AM

Un insegnante ha il ruolo di un mentore, è un modello, sa aiutare i ragazzi nelle difficoltà e li incoraggia a seguire i loro sogni... A chi di voi è capitata la fortuna di conoscerne almeno uno/a nella vita?

Darleana McHenry's curator insight, September 11, 2013 11:56 PM

I had the opportunity to tell my first grade teacher thank you 5 years ago. She actually had kept my first grade picture all these years. My teachers were great and school was my favorite place and I excelled there. So thanks to all the teachers that I did not get to thank. :-)

Silvia Nascimento's curator insight, August 6, 2015 9:22 PM

There are days when we ask ourselves why we teach...and this infographic shares lots of reasons for why we teach and how we impact our students...so as a visual to share, or one to look at you when you need some building up.

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Quandary - A Free Online Game for Students 8 - 14

Quandary - A Free Online Game for Students 8 - 14 | Creating a school curriculum for certification and professional development in video game design. | Scoop.it

Via Beth Dichter
davidconover's insight:

I look forward to sharing this game with my students. I wonder what their comments will be.

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Beth Dichter's curator insight, August 28, 2013 9:21 PM

Quandary, a free online game for players ages 8 - 14, won the Game of the Year Honors at the 2013 Games for Change Confernce. This game provides players an opportunity to help shape a new society "while learning how to recognize ethical issues and deal with challenging situations in their own lives."

The websites goes on to state "Players develop skills such as critical thinking, perspective-taking and decision-making. Quandary provides a framework for how to approach ethical decision-making without telling players what to think."

Why use Quandary with your students? This game is designed to help students learn skills in:

* Problem solving

* Communication

* Information literacy

* Global awarenes

* Collaboration

* Creative thinking

There is a teachers page available which provides additional resources including a Game Guide, a sample lesson plan, an opinion tracker as well information on how the learning outcomes match to standards in both the Common Core and the Partnership for the 21st Century.

Yasemin Allsop's curator insight, August 29, 2013 2:45 PM

Oh, this is really interesting!

Amélie Silvert's curator insight, August 30, 2013 11:10 AM

Defining moral dilemnas, finding solutions and discussing. Collaborative work. Why not give it a try?

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45 Design Thinking Resources For Educators

45 Design Thinking Resources For Educators | Creating a school curriculum for certification and professional development in video game design. | Scoop.it
45 Design Thinking Resources For Educators

Via juandoming, Gust MEES
davidconover's insight:

This is a great list for those that are interested in design thinking. This resource is ideal for those that are teaching video game design.

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Rob Hatfield, M.Ed.'s curator insight, August 13, 2013 9:06 PM

Thank you for sharing.

Knowledge Edge Education's curator insight, August 15, 2013 11:32 AM

A world where digital learning platforms help adult learners succeed through college completio and where a network of schools offers international-quality education, affordable tuition, and serves hundreds of thousands of children in economically disadvantaged countries.....

Warren Williams's comment, September 8, 2013 1:29 AM
very interesting, thank you
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Formal degree vs. self taught | Webdesigner Depot

Formal degree vs. self taught | Webdesigner Depot | Creating a school curriculum for certification and professional development in video game design. | Scoop.it
For many web design professionals, there was no option but to be self taught. ... Many of those courses have been developed by the very designers and developers who chose to find their own way a decade ago.
davidconover's insight:

Some of my junior and senior video game design students are battling this same question.

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Secretary of Education Announces $1.64M in Career and Technical ...

Secretary of Education Announces $1.64M in Career and Technical ... | Creating a school curriculum for certification and professional development in video game design. | Scoop.it
Each application was reviewed and scored based on the program's plan to integrate the new equipment into its curriculum and a professional development plan to ensure instructors know how to use the new equipment.
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Administrators Place Responsibility on Professors for Innovative ...

Administrators Place Responsibility on Professors for Innovative ... | Creating a school curriculum for certification and professional development in video game design. | Scoop.it
Ronald Thorpe, president of the National Board for Professional Teaching Standards, says “it's very hard to teach in ways that you haven't yet learned yourself.” The rapidly ...
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Consider how this could be applied to the high school environment.

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