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Big Media (En & Fr)
En preparation de l'évènement Big Media Paris 2018 (Mars). Alliances Media & Media as a Service. http://www.bigmediaconnect.fr/
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Rescooped by Nicolas Moulard - Actuonda from Transmedia: Storytelling for the Digital Age
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Creating Games for Journalism

Creating Games for Journalism | Big Media (En & Fr) | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, July 31, 2013 11:01 PM

Sisi Wei:  "Designed well, video games guide players to feel emotion and conflict, as well as learn the intricacies of complex subjects and systems. They engage users in a highly meaningful, memorable, and influential way" ...

Hans Heesterbeek's curator insight, August 11, 2013 5:13 PM

Not a mockumentry but a mockreality. 

Rescooped by Nicolas Moulard - Actuonda from Transmedia: Storytelling for the Digital Age
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Rethinking Carrots: A New Method For Measuring What Players Find Most Rewarding and Motivating About Your Game

Rethinking Carrots: A New Method For Measuring What Players Find Most Rewarding and Motivating About Your Game | Big Media (En & Fr) | Scoop.it

Scott Rigby & Richard Ryan:  "Given the deep emotional engagement today’s games can elicit, it seems clear there are more meaningful motivational dynamics that lie at the heart of a player’s enjoyment. But what are they and how can we practically understand and measure them so we can build better experiences?"

 

DRC:  At the recent StoryWorld Conference, Rhonda Lowry of Turner Broadcasting mentioned Player Experience of Need Satisfaction (PENS) and its usefulness in measuring what motivates people.  Here's an excellent article on the subject, if you'd like to know more.


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