COMPUTATIONAL THINKING and CYBERLEARNING
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# COMPUTATIONAL THINKING and CYBERLEARNING

Supercomputing requires math, thinking skills, algebra and computational thinking and an awareness of gateways to computing. New technologies require rethinking the use of technology Cyberlearning does that for transformational learning.
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## Computational Thinking for Educators - - Unit 1 - Introducing Computational Thinking

What is Computational Thinking? Stock Footage Credits Computational Thinking (CT) is a problem solving process that includes a number of characteristics and dispositions. CT is essential to the development of computer applications, but it can also be used to support problem solving across all disciplines, including the humanities, math, and science. Students who learn CT across the curriculum can begin to see a relationship between academic subjects, as well as between life inside and outside of the classroom. This course provides an opportunity to experience some of the elements of CT, including: Decomposition: Breaking down data, processes, or problems into smaller, manageable parts Pattern Recognition: Observing patterns, trends, and regularities in data Abstraction: Identifying the general principles that generate these patterns Algorithm Design: Developing the step by step instructions for solving this and similar problems The International Society for Technology in Education (ISTE), Computer Science Teachers Association (CSTA) and the UK Computing at School working group (CAS) have collaborated with representatives from education and industry to develop computational thinking resources for educators. ISTE Computational Thinking Page CSTA Computational Thinking Page CAS Computational Thinking Page Google's Exploring Computational Thinking (ECT) page Use CT in your class tomorrow The hope is that you will be able to teach CT concepts in your classroom right away. Instead of creating all-new lessons, CT can enhance many of your current classroom lessons. The chart below shows how computational thinking differs from computer science: Computational Thinking Concept Computer Science Application Break a problem into parts or steps Break a computational graph problem into 4 sections, each one to be completed by a different computer processor Recognize and find patterns or trends Visualize data comparing microchip material and computer speed to notice a trend Develop instructions to solve a problem or steps for a task Write a computer program to sort data Generalize patterns and trends into rules, principles, or insights Realize complex data structures require less code than complex programming Computer science is the study of information: How do you represent it? How do you best store it? How do you process it? Computer science is the study of computation and its application using computers. On the other hand, computational thinking includes the skills and ways of thinking that are used when writing computer programs. Now, look at the following chart: Computational Thinking Concept Subject Area Application Break a problem into parts or steps Literature: Break down the analysis of a poem into analysis of meter, rhyme, imagery, structure, tone, diction, and meaning. Recognize and find patterns or trends Economics: Find cycle patterns in the rise and drop of the country's economy. Develop instructions to solve a problem or steps for a task Culinary Arts: Write a recipe for others to use. Generalize patterns and trends into rules, principles, or insights Mathematics: Figure out the rules for factoring 2nd-order polynomials Chemistry: Determine the rules for chemical bonding and interactions. In the left column, notice that all of the skills are CT skills or concepts. However, in the right column, those skills are being used in literature, economics, the culinary arts, and music. The basic skills of computer scientists and the way they think are computational thinking. The area in which you apply CT can be any subject area or topic, even the subject area or topic you teach. These ways of thinking can be used anytime you want to develop a process or algorithm to solve a problem. You might notice in the course that there are lessons that include programming code. CT does not always result in using a programming language, but it is a great way to see what is possible. It is not a goal of the course that you learn how to write code nor is it a prerequisite that you already know how to code. If you get stuck on any part of the course, including the sections with code, please ask questions in the course community.
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## On-Device AI

The mission of MIT Technology Review is to equip its audiences with the intelligence to understand a world shaped by technology.
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## Computational Thinking Key Terms Posters

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## Hands off my Data... privacy settings you should change right now.

15 default privacy settings you should change right now. Say no to defaults. A clickable guide to fixing the complicated privacy settings from Amazon, Apple, Facebook, Google and Microsoft.
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## Immersive Learning Research Network... - Immersive Learning Research Network | Facebook

Immersive Learning Research Network added a new photo.
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## Innovation: Creating and Learning in AR, VR

I don’t have all of the answers, but I enjoy being able to turn to students for help. I enjoy learning with and from them. Empowering students with the opportunity to share their skills brings about positive changes in the classroom, especially in terms of peer relationships and collaboration. Trying out new technologies shows we are interested in bringing new ideas and ways to learn into our classrooms, which is a good model for students.

Via Nik Peachey
Nik Peachey's curator insight,

A useful report on two great products.

Grengar Pitter's comment, June 8, 11:08 AM
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## What puts the super in supercomputer?

The secret behind supercomputing? More of everything.
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## 10 Scratch Projects That Will Make You Laugh – The Scratch Team Blog –

This post is part of a blog series about what young people are sharing in the Scratch online community.

The Scratch Team loves to laugh. Lucky for us, the Scratch online community has a great sense of humor.

Here are 10 Scratch projects that are guaranteed to give you the giggles.

Via Jim Lerman
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## Innovating Pedagogy 2017 – The Center for Innovative Research in Cyberlearning (CIRCL)

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## A Professional Learning Teacher Toolkit

António Leça Domingues's curator insight,
Kit de desenvolvimento pessoal para professores.
David W. Deeds's curator insight,

Very useful! Thanks to Michel Verstrepen.

Munira Mansoor's curator insight,

This topic shows how to put professionalism in our Routine and get it accommodate in our work.

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## Virtual Reality, the Next Generation of E-Learning in Schools —

Co-Authors:  Kris Kolo, Harry Evry, Carlos J. Ochoa, Rachel Ralph, Derek Jacoby, Yvonne Coady, Craig Vezina, Alisher Farhadi, Ross Cohen This article was written by VR/AR Association's Education Committee and features examples from Association members.  Thank you to our sponsor CingleVue. VR and AR

Via Yashy Tohsaku
David W. Deeds's curator insight,

Thanks to Yashy Tohsaku!

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## The 5th ‘C’ of 21st Century Skills? Try Computational Thinking (Not Coding) | #ModernEDU #ModernLEARNing #ModernSociety #STEM

There is growing recognition in the education systems around the globe that being able to problem-solve computationally—that is, to think logically and algorithmically, and use computational tools for creating artifacts including models and data visualizations—is rapidly becoming a prerequisite competency for all fields.

In 2012, the U.K. national curriculum began introducing computer science (CS) to all students. Singapore, as part of its “Smart Nation” initiative, has labeled developing CT as a “national capability.” Other countries, from Finland to South Korea, China to Australia and New Zealand, have launched large-scale efforts to introduce CT in schools, as either a part of new CS curricula or integrated into existing subjects. Here in the U.S., former President Barack Obama called on all K-12 students to be equipped with CT skills as part of an “Computer Science for All” initiative in 2016. Most emergent efforts in the US involving CT are currently part of CS curricula, although CT is increasingly seeing integration into STEM (especially science) learning.

Learn more / En savoir plus / Mehr erfahren:

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Computational+Thinking

Via Gust MEES
Sharon Berman's curator insight,
Interesting perspective - great to see that CT can be associated with learning areas other than STEM.
Vivalist's curator insight,
Computational Thinking (CT) is "the thought processes involved in understanding a problem and expressing its solutions in such a way that a computer can potentially carry out the solution."

Toys such as the recently Kickstarted Turing Tumble do just this: introduce kids to the notion of algorithms.

It's a very powerful field of studies for kids and grown-ups alike, because it helps understanding what's behind the curtains when it comes to computation.

It teaches how to divide a big problem into bunch of smaller ones that are easier to solve - and this is a solid skill to own.
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## ‘State of the State’ speeches underscore focus on computer science education

Governors used the platform to announce new initiatives and reaffirm progress made in 2017
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## Computational Thinking and its importance in education - Microsoft in Education

This course is designed for all educators from all subject areas who would like to know more about Computational Thinking and how it can be applied within cross-curricular educational settings....
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## Artificial Intelligence, Geography New BI│An Executive Primer

Artificial intelligence is already at work in businesses worldwide. Does your business have a strategy for enlisting AI in the workplace?
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## A Look Into Later: 27 Ways To Tell A Story In VR

========================================================================= Guess what? Virtual reality is finally here.
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## Integrating Computational Thinking into Your Elementary Classroom - Getting Smart

Computer science education is not a new field. Much of what we know about the pedagogy and content for elementary students comes from Seymour Papert’s research on teaching elementary students to code back in the 1970’s and 80’s. But, as we shift from labs and one-off classrooms to a broad expansion for all students in every classroom K-12, we are seeing changes to how computer science is taught. This means we are working in a rapidly evolving field (insert metaphor of building a plane while flying it). Over time, we have gone from a focus on coding (often in isolation) to a more broad idea of computer science as a whole, and now to the refined idea of computational thinking as a foundational understanding for all students.

Pause. You may be asking, “But wait, what’s computational thinking again?” In her book Coding as a Playground, Marina Umaschi Bers explained: “The notion of computational thinking encompasses a broad set of analytic and problem-solving skills, dispositions, habits, and approaches most often used in computer science, but that can serve everyone.” More simply, you can think of computational thinking as the thought processes involved in using algorithms to solve problems. Sheena Vaidyanathan writes some good articles explaining the differences between computer science, coding, and computational thinking here and here.

Via John Evans, Jim Lerman
Yves Carmeille "Libre passeur"'s curator insight,

D

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## The Many Challenges Of Storytelling In Virtual Reality

Telling stories through virtual reality can be more difficult than some may think.
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## Many Called, Few Ready: the Cybersecurity Workforce —

The rapidly growing cybersecurity workforce is perpetually a work in progress. Changing threats plus still-limited training resources make for a difficult hiring environment. But the bots, malware, phishing scams, and viruses keep coming! Find out how to get students and teachers alike started on un
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## Augmented reality toys and games: Future and Present - Invisible Toys

Children love exploring things. Augmented Reality helps them develop their innate curiosity to learn and discover things about this amazing world—all while “playing”. Adults also love Augmented Reality: learning and discovering the world.

Via THE OFFICIAL ANDREASCY
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## Magic Leap Releases SDK, Giving Developers the Tools for App Creation

Magic Leap has released a technical preview of its SDK, giving non-early access developers the ability to start crafting experiences for the platform. A preview release of the headset is expected this year.
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## From information to experience: Place-based augmented reality games as a model for learning in a globally networked society | kurt squire - Academia.edu

Background/Context: New information technologies make information available just-in-time and on demand and are reshaping how we interact with information, but schools remain in a print-based culture, and a growing number of students are
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## Thoughts about Technology Then and Now | Larry Cuban on School Reform and Classroom Practice

Nearly two decades ago--1998-1999--my research on schools in Silicon Valley was published as Oversold and Underused: Computers in Classrooms.  Next month, The Flight of a Butterfly or Path of a Bullet, another book about 41 exemplary Silicon Valley teachers who integrated technology into their daily lessons will become available. What similarities and differences do I…
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## Cultivating New Levels of Student Engagement through Virtual Reality

Download this case study to learn how Hunters Lane High School, part of Metropolitan Nashville Public Schools, recently set out to answer those questions and determine student and teacher perceptions of VR-based learning to evaluate the potential for integrating VR effectively into the classroom.
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## Why 2018 Will Be The Year Of VR 2.0

The first standalone virtual reality systems are coming—and freeing people from wires, PCs, and phones could boost the technology’s fortunes.
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