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No Experience Jobs | All Job Openings

No Experience Jobs | All Job Openings | Comic and Art | Scoop.it
Here is a list of ten jobs that can be great for people who don't have any work experience.
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Rescooped by Jade Dryden from Transmedia: Storytelling for the Digital Age
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Joss Whedon at SXSW: 'You have to become your own network head.'

Joss Whedon at SXSW: 'You have to become your own network head.' | Comic and Art | Scoop.it

"Joss Whedon is the rarest of creatures in his ability to move between television, film, comics and web series with fluidity and a distinctive creative voice."

 

Read what he has to say:

On film versus television;On his troubles with networks;On marketing;On the benefits of limited resources and time;On "Firefly";On keeping the Buffyverse alive in comic-book form; andOn being your own boss.

 


Via The Digital Rocking Chair
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How To Write Dialogue For Comics - Making Comics (dotCom)

How To Write Dialogue For Comics - Making Comics (dotCom) | Comic and Art | Scoop.it
Possibly one of the hardest things you’ll ever do in comic creation is writing dialogue. It’s one thing to set a scene and drop characters into it, but it’s another thing to give each character their own unique voice and do it in such a way that sounds natural and not forced. OMG RLY? (Rule... Read more »

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Charles Tiayon's curator insight, March 13, 2014 5:25 AM

Possibly one of the hardest things you’ll ever do in comic creation is writing dialogue. It’s one thing to set a scene and drop characters into it, but it’s another thing to give each character their own unique voice and do it in such a way that sounds natural and not forced. OMG RLY? (Rule #1: NEVER use TXT speak in dialogue. Show some intelligence and s p e l l o u t the words people.) In this article, I will be going over the basics on how to write dialogue for your comic as well as a recipe for great lentil soup. (connect every other letter and you’ll find it….maybe.)

ABOUT DIALOGUE IN COMICS

Writing dialogue is sometimes more of an art than a science. Not only does the dialogue have to sound realistic, but it also has to match the character you’re writing for. Having a distinguished scientist talk like he and his hommies are going to have a 40 on the street corner will probably ruin the credibility you’re looking for in that character. This is why it’s important to work out character bios before you start writing your script. They help capture the flavor of the character so you know exactly what words they’ll say when the time comes.

SOUND IT OUT

Once you write the dialogue for the character, you need to make sure it sounds realistic. I can’t offer any better advice than to speak the dialogue out loud. Listen to how you say it, did it sound corny? Did it sound long winded? Did it sound like Luke Skywalker whining about wanting to go to the Tosche Station to pick up some power converters? Maybe you noticed that when you spoke you said the same thing differently, changing a word here or there. Often times reading it out loud will reveal exactly how strong the dialogue is, or isn’t, giving you the chance to make adjustments as needed.

And word of warning, when speaking the dialogue out loud, don’t do it in a public place, especially if your comic is about homicidal clowns wanting to seek revenge for some unjust crime. People will stare at you. Trust me.

WRITE DIALOGUE AS AN ACTOR

- See more at: http://www.makingcomics.com/2014/03/12/write-dialogue-comics/#sthash.SCdnVkO2.dpuf

Rescooped by Jade Dryden from Ladies Making Comics
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How Not To Write Comics Criticism // Dylan Meconis

How Not To Write Comics Criticism // Dylan Meconis | Comic and Art | Scoop.it

Certain errors needlessly recur in comics criticism. Encountering one of them in a critical review or essay is an instant signal to an informed comics reader that the writer doesn’t know what they’re talking about. There might still be some excellent insights on display, but those insights are diminished by sharing the page with outright errors.


Via Ladies Making Comics
Jade Dryden's insight:

This could be use full but I can't read it. Stupid Everett School District!

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How to Get a Job When You Don't Have Much Experience - US News

How to Get a Job When You Don't Have Much Experience - US News | Comic and Art | Scoop.it
Eight job-search tips to combat your professional greenness.
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Nerdist Writers Panel #82: Celebrating “Husbands,” the Comic!

Nerdist Writers Panel #82: Celebrating “Husbands,” the Comic! | Comic and Art | Scoop.it

The creators of Husbands, the series, Jane Espenson (Once Upon a Time; Buffy; Caprica) and Brad Bell (“Cheeks”), have written a wonderful series for Dark Horse Comics, and it is finally released in collected, hardcover form! Join Jane, Brad, and Husbands co-star Sean Hemeon as they discuss bringing their web-series creation to comics, the next season of Husbands, stage a reading from the comic, and more!

 


Via Ladies Making Comics
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Yes!

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INTERVIEW | Guillermo Del Toro, Part I: Videogames and the word Transmedia is very fancy

INTERVIEW | Guillermo Del Toro, Part I: Videogames and the word Transmedia is very fancy | Comic and Art | Scoop.it

The word “transmedia” is very fancy, but what it means is that we’re at the edge of a new era for storytelling, one that I am convinced will be multiplatform. It will be a delivery-driven experience. You can have an audience participate in the way a story evolves. It’s really important as a storyteller to know how to write a novel or a comic. People think about them as if they need to be similar. They fixate on those similarities. For example, they say, “comic books are storyboards.” Absolutely not. They are not. I think it’s a mistake to talk like that. It negates everything that is unique about storytelling in that medium. I cannot qualify my work, but I know that I am a storyteller. I can only qualify the passion I bring to it, and that’s why I’m involved in transmedia.


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How to write a comic book

How to write a comic book | Comic and Art | Scoop.it

Zack Smith:  "There's no one set formula for writing a comics script — but here are a number of great resources to give you some guidance" ...


Via The Digital Rocking Chair
Jade Dryden's insight:

useful

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Henrik Safegaard - Cloneartist's curator insight, November 29, 2012 7:04 AM

It's all about Visual Storytelling. If you make Comic's or Animation movies the most important thing is the story it self: Both genre is Visual but both need the same thoughts behind them to make a great script and  let it become alive. 

@safegaard