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Alice: Ubisoft's plan to change storytelling in video games

Alice: Ubisoft's plan to change storytelling in video games | Colleges | Scoop.it

Production talent — the sort you'd find in a Hollywood film studio — has accumulated over the past couple of years in the top corner of a cold office building in Montreal. Sound engineers, location scouts, writers and tinkerers have remodeled the window-lit rectangle of desks and rooms into a one-stop shop for storytelling. But they're not making movies or television; they're making video games.

 

For the next generation of video games, Ubisoft, the publisher responsible for franchises like Assassin's Creed, Splinter Cell and Far Cry, wants to change the way we experience story in games. It believes this small chunk of space, dubbed Alice, will be the catalyst.

 

The space is as unusual as it is ambitious.

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Rescooped by Damian Wafstet from Call of Duty: Black Ops II
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What Critics Say About Call of Duty: Black Ops 2 (Review Revue)

What Critics Say About Call of Duty: Black Ops 2 (Review Revue) | Colleges | Scoop.it
After all the hype, the Robert Downey Jr. commercial and the rest of the marketing buildup, Call of Duty: Black Ops 2 is finally in stores. But does the new video game live up to all the anticipation?

Via Adrian Valdez
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Rescooped by Damian Wafstet from VR-Zone Tech News
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Hideo Kojima on the reasons behind ‘Metal Gear Solid: The Legacy Collection’ not coming to X360

In the latest episode of Kojima Productions


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Matija Sprogar's curator insight, March 7, 2014 8:16 PM

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