CIS 170 Devry Course-Shoptutorial
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CIS 170C iLab 7 of 7: Sequential Files - ShopTutorial.com

CIS 170C iLab 7 of 7: Sequential Files - ShopTutorial.com | CIS 170 Devry Course-Shoptutorial | Scoop.it
CIS 170C iLab 7 of 7 | Sequential Files Lab Overview - Scenario/Summary You will code, build, and execute a program
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Lab # CIS CIS170C-A7 Lab 7 of 7: Sequential Files Lab Overview – Scenario/Summary

You will code, build, and execute a program that requires sequential files to create an address database.

Learning Outcomes

Continue using a menu system with console applications Be able to write a console application Demonstrate entering, appending, storing, and retrieving records Be able to write lines of output to a text file in order to create a reportDeliverables

Section

Deliverable

Points

Step

Program Listing and Output

45

Lab Steps

Preparation:

If you are using the Citrix remote lab, follow the login instructions locat

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CIS 170 C Lab 6 of 7: Menu-Driven Application - ShopTutorial.com

CIS 170 C Lab 6 of 7: Menu-Driven Application - ShopTutorial.com | CIS 170 Devry Course-Shoptutorial | Scoop.it
CIS 170 C Lab 6 of 7 | Locate the Visual Studio 2010 icon and launch the application.
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Lab # CIS CIS170C-A6 Lab 6 of 7: Menu-Driven Application Lab Overview – Scenario/Summary
You will utilize classes in the design of this program.
You will code, build, and execute an Automated Teller Machine (ATM) Menu-Driven Console Application.
Learning outcomes:
To be able to explain the need for menus in a program To be able to determine ways to implement menus in a Windows console application To be able to understand the classes and objects used in a Windows console application To be able to write a Windows console applicationDeliverables
Section
Deliverable
Points
Lab 6
Step 5: Program Listing and Output
45
Lab Steps
Preparation:
If you are using the Citrix remote lab, follow the login instructions located on the iLab tab in Course Home.
Locate the Visual Studio 2010 icon and launch the application.
Lab:
Part A: Password Program
Step 1: Requirements
Write a windows console application that simulates an Automated Teller Machine (ATM) menu similar to the following (this program assumes you are uniquely logged in).
Welcome to the DeVry Bank Automated Teller Machine
Check balance Make withdrawal Make deposit View account information View statement View bank information Exit
The result of choosing #1 will be the following:
Current balance is: $2439.45

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CIS 170 C iLab 3 of 7: Looping - ShopTutorial.com

CIS 170 C iLab 3 of 7: Looping - ShopTutorial.com | CIS 170 Devry Course-Shoptutorial | Scoop.it
CIS 170 C iLab 3 of 7 | Become familiar with the different types of looping structures. Be able to debug a program of syntax and logic errors
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Lab # CIS CIS170C-A3 Lab 3 of 7: Looping Lab Overview – Scenario/Summary
You will code, build, and execute a program that will use looping to determine the score for a diver based on individual judge’s scores.
Learning outcomes:
Become familiar with the different types of looping structures. Be able to debug a program of syntax and logic errors. Be able to use the debug step-into feature to step through the logic of the program and to see how the variables change values.Deliverables
Section
Deliverable
Points
Lab 3
Step 6: Program Listing and Output
45
Lab Steps
Preparation:
If you are using the Citrix remote lab, follow the login instructions located on the iLab tab in Course Home.
Locate the Visual Studio 2010 icon and launch the application.
Lab:
Step 1: Requirements – DIVER Scoring Program
Your State Dive Association presently scores its diving competitions with pencil and paper. They would like for you to design and develop a Dive Program in C++.
The paper forms that they presently use have the following:

Diver’s Name, City
JudgeScore1 – The scores entered are from 0 to 10.
JudgeScore2
JudgeScore3

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CIS 170C iLab 1 of 7: Getting Started - ShopTutorial.com

CIS 170C iLab 1 of 7: Getting Started - ShopTutorial.com | CIS 170 Devry Course-Shoptutorial | Scoop.it
CIS 170C iLab 1 of 7 | Welcome to Programming with C++. The purpose of this three-part lab is to walk you through the following tutorial
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Lab 1 of 7: Getting Started (Your First C++ Programs) Lab Overview – Scenario/Summary
Welcome to Programming with C++. The purpose of this three-part lab is to walk you through the following tutorial to become familiar with the actions of compiling and executing a C++ program.
In general, this lab will instruct you on:
how to create a project; how to enter and save a program; how to compile and run a program; how to, given a simple problem using input and output, code and test a program that meets the specifications; and how to debug a simple program of any syntax and logic errors.Deliverables
Section
Deliverable
Points
Part A
Step 6: Program Listing and Output
15
Part B
Program Listing and Output
15
Part C
Program Listing and Output
15
Lab Steps
Preparation:
If you are using the Citrix remote lab, follow the login instructions located in the iLab tab in Course Home.
Lab:
Part A: Getting Started
Step 1: Start the Application
From the File menu, choose “New Project.” Choose “Win32 Console Application.” Enter a name in the name field. Click “Next” and choose the following options: Application Type: “Console

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CIS 170 C iLab 5 of 7: Arrays and Strings - ShopTutorial.com

CIS 170 C iLab 5 of 7: Arrays and Strings - ShopTutorial.com | CIS 170 Devry Course-Shoptutorial | Scoop.it
CIS 170 C iLab 5 of 7 | Second program (Pig Latin): Convert words in a phrase to pig latin.
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Lab # CIS CIS170C-A5 Lab 5 of 7: Arrays and Strings Lab Overview – Scenario/Summary
You will code, build, and execute two programs requiring arrays and strings.

First program (Video Game Player Program): Determine the average score for a group of players and then determine who scored below average.
Second program (Pig Latin): Convert words in a phrase to pig latin.
Learning outcomes:
Be able to explain the need for arrays in a program. Be able to determine the appropriate array data type to use in a given program. Be able to write a program that implements arrays. Be able to explain the way memory is allocated for arrays in a program. Be able to explain the fact that arrays are objects in C++. Be able to write a program that implements strings.Deliverables
Section
Deliverable
Points
Part A
Step 5: Program Listing and Output
20
Part B
Step 5: Program Listing and Output
25
Lab Steps
Preparation:
If you are using the Citrix remote lab, follow the login instructions located on the iLab tab in Course Home.
Locate the Visual Studio 2010 icon and launch the application.
Lab:
Part A: Video Game Player Program
Step 1: Requirements
Write a program to do the following:

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