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Rescooped by Damian Wafstet from Console gaming
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xbox and kinect -Metro 2033 – Review – review and rating for Xbox 360 platform | Xbox Games Reviews | Kinects xbox live News | Kinects xbox 360 Games

xbox and kinect -Metro 2033 – Review – review and rating for Xbox 360 platform | Xbox Games Reviews | Kinects xbox live News | Kinects xbox 360 Games | Businesses and junk | Scoop.it

Going into Metro 2033, I wasn entirely convinced that we needed anot (xbox and kinect -Metro 2033 � Review � review and rating for Xbox ...: Going into Metro 2033, I wasn entirely...)...


Via Matthew Michael
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Rescooped by Damian Wafstet from 3D Virtual-Real Worlds: Ed Tech
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Critical-Gaming Network - Game Design 101

Critical-Gaming Network - Game Design 101 | Businesses and junk | Scoop.it

By Richard Hakem Terrell

 

"Before you start designing your own games, mods, or levels, it is important that you have a firm understanding of the game design basics. This includes understanding the heart of the video game medium, mechanics, interplay, variation, and counterpoint. On top of this, it wouldn't hurt to become familiar with the critical theories I've developed.

 

"So if you're looking for an entry point into the level of discourse within the Critical-Gaming Network, a place to start developing your critical-eye, or seeking a crash course in game design then here is where you start.


"First of all, if you can get your hands on a copy of the book Half-Real by Jesper Juul, read it cover to cover. This book jump started my journey into developing Critical-Gaming. The foundation and language Half-Real builds is indispensable. After reading the book, make your way through these articles."


Via David W. Deeds
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David W. Deeds's curator insight, April 14, 2013 7:53 AM

Thanks to Jim Lerman.

Scooped by Damian Wafstet
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Valve Wants You To Come Test Out Their Games And Hardware

Valve Wants You To Come Test Out Their Games And Hardware | Businesses and junk | Scoop.it
Valve is looking for playtesters to come try out all of their cool new gadgets and games.
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Rescooped by Damian Wafstet from New Web 2.0 tools for education
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Game Design Tool Kit

Game Design Tool Kit | Businesses and junk | Scoop.it
The Learning Games Network is a non-profit spin-off of the MIT Education Arcade dedicated to sparking innovation in games-based learning.

Via Kathleen Cercone
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Kathleen Cercone's curator insight, March 4, 2013 9:18 AM
Registered members of our website can now download the Game Design Tool Kit free of charge by clicking on the link to the left. Inquire about our Professional Development Inservice Training Sessions, Game Jams and Boot Camps…all built upon the foundation of the Game Design Tool Kit. 

- See more at: http://www.learninggamesnetwork.org/projects/gdtk/#sthash.l7UPquch.dpuf

Rescooped by Damian Wafstet from Transmedia: Storytelling for the Digital Age
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3 Lessons In Game Design, From A Cutting-Edge Developer

3 Lessons In Game Design, From A Cutting-Edge Developer | Businesses and junk | Scoop.it

Mark Wilson:  "A brand-new platform. A tiny studio. A hard launch date with no opportunity for delays. Broken Rules cofounder Felix Bohatsch shares how the team pulled it off."


Via The Digital Rocking Chair
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Matmi's curator insight, January 17, 2013 7:13 AM

Some great lessons for those in game design. We have a bunch of incredibly talented designers and designers here at Matmi who are always looking to learn more and developer there skills so we are able to give our clients the best game possible - HK