Augmented, Alternate and Virtual Realities in Higher Education
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Augmented, Alternate and Virtual Realities in Higher Education
Technology mediated reality and multi-user virtual environments collide and present teachers and learners with unprecedented learning possibilities..
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Analysis: Virtual reality doesn't have to be creepy - Opinion 

Analysis: Virtual reality doesn't have to be creepy - Opinion  | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Let this be said at the outset: I'm a virtual reality convert. And it's been a rough couple of weeks for me. - New Zealand Herald
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Playstation VR confirms NZ launch date, price - Entertainment - NZ Herald News

Playstation VR confirms NZ launch date, price - Entertainment - NZ Herald News | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The PlayStation VR will launch in October for NZ$629, Sony confirmed today at a special presentation. - New Zealand Herald
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Minecraft to run artificial intelligence experiments - BBC News

Minecraft to run artificial intelligence experiments - BBC News | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Microsoft invites artificial intelligence developers to test their creations within Minecraft's virtual landscapes.
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Second Life MOOC for 2016 – Teaching as a Way to Learn

Second Life MOOC for 2016 – Teaching as a Way to Learn | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The third annual Second Life MOOC (SLMOOC16) will take place from April 1-30, 2016 on WizIQ (click here to access the course). The theme of the current MOOC is “Connecting in Virtual Worlds. Communities of Practice” There is a plethora of communities in virtual worlds promoting  education and learning through connecting online via web technologies such as Second Life. The MOOC will focus on connecting online for collaborative learning and teaching around the world through virtual worlds like Second Life, Minecraft or OpenSim. The live presentations will include the speakers’ reflective process on teaching and learning in fully online and blended learning formats.
SLMOOC16 is for educators, schools, and public and private businesses that wish to provide training in virtual worlds. Weekly badges and a final certificate of completion will be available for free.
There will be 3 learning areas: WizIQ, Moodle for Teachers, and Second Life MOOC areas.
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David W. Deeds's curator insight, March 10, 2016 7:04 PM

I can't present this year but I've done it before and it's lots of fun!

Giovanna Bruno's curator insight, March 10, 2016 10:21 PM

I can't present this year but I've done it before and it's lots of fun!

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Education, Gaming Drive Virtual Reality Gear -- Campus Technology

Education, Gaming Drive Virtual Reality Gear -- Campus Technology | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Virtual reality devices will grow by nearly 85 percent for the next five years, driven in large part by gaming and educational applications, according to a new report from ABI Research.
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Academia Tackles Storytelling in Virtual Reality

Academia Tackles Storytelling in Virtual Reality | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The University of Southern California’s School for Cinematic Arts is studying how virtual reality can be used to tell stories in the next generation of movies.

Via ColinHickie
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Virtual Classrooms: A Vision of the Future of Teacher Training

Virtual Classrooms: A Vision of the Future of Teacher Training | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
A classroom simulator platform operating out of UCF is breaking new ground for how teachers hone their craft.
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Sounds Like Apple Users Won't Get Virtual Reality Any Time Soon

Sounds Like Apple Users Won't Get Virtual Reality Any Time Soon | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Oculus VR founder Palmer Luckey says their products will work with Apple "if they ever release a good computer."
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VR films work great for charity. What about changing minds?

VR films work great for charity. What about changing minds? | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

"The UN’s Gabo Arora thinks virtual reality could be a technology that impacts real lives, rather than just something that revolutionizes gaming ..."


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Using presence to change minds

Using presence to change minds | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
New inventions, whether they’re gadgets or startups or biotech advancements, always come with some promise to “change the world.” Some do. Most don’t. A rare few find revolutionary uses that go far beyond what their creators initially envisioned. (Congrats, Google. Sorry, Google Glass.) The United Nations’ Gabo Arora would like virtual reality to be the latter—a technology meant to revolutionize gaming that has the potential to impact lives in ways far beyond Eve: Valkyrie.

Arora, a filmmaker who runs the UN’s United Nations Virtual Reality program, is taking another step to realize that hope, and he’s doing it by providing a greater understanding of the Israeli-Palestinian conflict. His VR experience My Mother’s Wing takes viewers inside the lives of a family living in Gaza. Narrated by the family’s matriarch—a 37-year-old former school worker named Om Osama who has lost two sons in the conflict—it’s the fifth piece produced as part of UNVR, and it’s one Arora he hopes will transform VR from a tool of awareness-raising to one of actual change.
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Ivon Prefontaine, PhD's curator insight, March 3, 2016 10:40 AM
Hannah Arendt suggested humans become victims of the many gadgets that become available. Mindfulness and being present are ways to decide how we can best use the tools.
Mark E. Deschaine, PhD's curator insight, March 3, 2016 10:48 AM
Hannah Arendt suggested humans become victims of the many gadgets that become available. Mindfulness and being present are ways to decide how we can best use the tools.
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The Virtuali-Tee: Wearable tech you learn with

Curiscope is raising funds for The Virtuali-Tee: Wearable tech you learn with on Kickstarter!

View this t-shirt through an app and watch it transform into an anatomy learning experience that lets you dive into virtual reality.
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Virtual Reality Minecraft Sounds Like It Will Be Amazing

Virtual Reality Minecraft Sounds Like It Will Be Amazing | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Minecraft was all but destined for a liaison with virtual reality.
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The Video Game that Made Elon Musk Question Whether Our Reality is a Simulation

The Video Game that Made Elon Musk Question Whether Our Reality is a Simulation | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
In June, a team of programmers will release a ground-breaking new video game called No Man’s Sky, which uses artificial intelligence and procedural generation to self-create an entire cosmos full of planets. Running off 600,000 lines of code, the game creates an artificial galaxy populated by 18,446,744,073,709,551,616 unique planets that you can travel to and explore.
Though this artificial universe is realistic down to the dimensions of a blade of grass, faster than light-speed travel is available in order for players to bridge the unfathomable distances between stars.
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Edorble Virtual World for Online Education

Edorble Virtual World for Online Education | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Edorble is a 3D virtual world for online education.


We are building a virtual world for teachers to use w/students called Edorble. We also keep a blog about virtual worlds and education

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PlayStation®VR

PlayStation®VR | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Get inside PlayStation 4 games with PlayStation VR, the future of virtual reality gaming.
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7 Business Schools Exploring EdTech — From Artificial Intelligence To Oculus Rift

7 Business Schools Exploring EdTech — From Artificial Intelligence To Oculus Rift | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Even the oldest Ivy League institutions are embracing digital innovations

Via Chrissy UniMelb
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How a virtual human could be your coach - BBC News

How a virtual human could be your coach - BBC News | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The research aiming to make artificial intelligence more persuasive and help humans make decisions.
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Music Therapy in Virtual Environments

Music Therapy in Virtual Environments page in the Melbourne Networked Society Institute site.
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When Virtual Reality Meets Education

When Virtual Reality Meets Education | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Since the 1950s, virtual reality (VR) has been hovering on the periphery of technology without achieving accepted mainstream application or commercial..

Via ColinHickie
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David W. Deeds's curator insight, March 8, 2016 8:43 PM

Thanks to Peter Mellow.

Bhushan THAPLIYAL's curator insight, March 9, 2016 12:56 AM

Thanks to Peter Mellow.

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Odeum brings 3D immersive role-playing games to schools

Odeum brings 3D immersive role-playing games to schools | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Odeum is launching a crowdfunding campaign on Kickstarter to bring to the market a collection of customizable 3D immersive role-playing games built around K-12 curriculum to enhance students’ learning experience and develop critical thinking and empathy.

The company’s name, Odeum, is originated in the Ancient World, from Greek ōideion – a theater where ancients of Greece and Rome hosted music and poetry competitions. Now, a group of parents, educators and game developers have come together to create a game theater for modern age scholars.

The Odeum games focus on Social Studies, Language Arts, and Foreign Languages for grades 6 through 12. But because they are easily customizable, teachers and parents of elementary school children can utilize them by creating a project-based learning process to help the kids better understand school books and relate to the events described there. In addition, players can compete with each other by using leaderboards, making the learning process more fun and engaging.
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ARticular: An augmented reality game concept for a museum setting

By Sophia Spivak in Museum learning and Game Design.
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The Reality Of Virtual Reality: What Are Its Practical Implications For eLearning? - eLearning Industry

The Reality Of Virtual Reality: What Are Its Practical Implications For eLearning? - eLearning Industry | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Virtual reality (VR) is equally as infamous for being incredibly difficult to get right as it is famous for its fantastic prospects. Moreover, it is a concept commonly associated with video games and science fiction, so why are we talking about it in the context of eLearning?
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Virtual Reality and immersion in education

“Tell me and I'll forget; show me and I may remember; involve me and I'll understand.” - Chinese Proverb

Virtual reality (VR) and immersive technology hit the big time news in March 2014 when Facebook acquired Oculus VR, makers of the Oculus Rift headset for a few billion dollars. When Mark Zuckerberg excitedly explained the potential of this 'new communication platform', he mentioned classroom learning in the same breath as immersive gaming, sporting events and remote doctor visits.
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Paper cuts

Paper cuts | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
I'm late to the party, but finally I've gotten my hands onto Google Cardboard. I've been tinkering with it and, in the spirit of Virtual Reality Working Out Loud Week, I've decided to share with you what I've learned so far. I'll also share my problems – and there are plenty of them – so…
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What Is Virtual Reality's Role in Education? An Interview with Nearpod Cofounder Felipe Sommer (EdSurge News)

What Is Virtual Reality's Role in Education? An Interview with Nearpod Cofounder Felipe Sommer (EdSurge News) | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Nearpod launched virtual reality lessons on February 17th. Their platform is the first publicly available virtual reality (VR) tool for schools (Google Expeditions involves an application process). It could be an academic revolution, but are teachers ready for it? Nearpod's cofounder Guido Kovalskys
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