Augmented, Alternate and Virtual Realities in Higher Education
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Augmented, Alternate and Virtual Realities in Higher Education
Technology mediated reality and multi-user virtual environments collide and present teachers and learners with unprecedented learning possibilities..
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TED 2016: Meta augmented reality headset demoed at TED - BBC News

TED 2016: Meta augmented reality headset demoed at TED - BBC News | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
A new augmented reality headset is unveiled at the TED conference in Vancouver.
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Video Chat Your Way Into College: How Tech Is Changing The Admissions Process

Video Chat Your Way Into College: How Tech Is Changing The Admissions Process | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Virtual reality and other innovations are helping international students and colleges tell whether they're a good fit.
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Virtual Reality Working Out Loud Week 2016

Virtual Reality Working Out Loud Week 2016 | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The inaugural Virtual Reality Working Out Loud Week is on 28 February - 5 March 2016. This online networking festival is open to anyone who is working with or experimenting with Virtual Reality or
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How Minecraft is Inspiring the Next Generation of Young Architects

How Minecraft is Inspiring the Next Generation of Young Architects | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
For many architects, an obsession with design came at a very young age - often, an architectural career begins with toys such as wooden blocks or that old classic, LEGO. In recent years though, a new contender has emerged to inspire young architectural minds: Minecraft. In this article, originally published on Autodesk's Line//Shape//Space publication as "Minecraft Architecture: What Architects Can Learn From a Video Game," Kim A O'Connell looks into the growing influence of Minecraft in architectural design and education, including the growing presence of the global "Blockworks" team.
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Seven stories of injury and other VR hazards

Seven stories of injury and other VR hazards | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
HTC and Valve’s Vive VR headset lets you physically move around in virtual reality. You can walk, run, jump, flail your arms and all that good stuff. You ...
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Penn State Prof Lands Grant To Explore Use of VR in Distance Ed -- Campus Technology

An assistant professor of engineering design and industrial engineering at Pennsylvania State University will use grant money to research the use of virtual reality in creating an immersive and interactive learning experience for engineering students in online courses.
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Alternate Reality Gaming Spices Up Professional Development -- Campus Technology

Alternate Reality Gaming Spices Up Professional Development -- Campus Technology | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Saint Leo University uses a game-based storyline to invigorate professional learning.
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Gazing ahead to WA’s virtual age

Gazing ahead to WA’s virtual age | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Forthcoming virtual reality tech to benefit miners, immobile hospital patients and builders
High costs threaten to muscle out WA’s Oculus Rift enthusiasts
Rift allows users to roam and avoid collisions with appropriate software

WHILE high costs threaten West Australian’s uptake of the Oculus Rift, the first virtual reality headset to hit the consumer market this year, the video game-driven technology will also open doors for various industries.

Buying the Rift from the March 28 launch and shipping it to WA months later will cost around $A1100.

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Google forms virtual reality division as Facebook rivalry heats up

Google forms virtual reality division as Facebook rivalry heats up | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Google has formed a division to focus on virtual reality, a move that comes in the face of growing competition from Facebook and its subsidiary Oculus.
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What Happens When a Video Game's World Ends?

What Happens When a Video Game's World Ends? | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
What happens when the vast universes in massively multiplayer online games go offline?
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Will the future be augmented reality glasses? - BBC News

Will the future be augmented reality glasses? - BBC News | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Will we all be wearing augmented reality glasses in the future?
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Words From a Nerd: The reality of virtual reality

Words From a Nerd: The reality of virtual reality | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
As 2016 is here, with the changing of the date I'm thinking of what miraculous developments the new year could hold.
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CES 2016: HTC Vive virtual reality headset gets upgraded - BBC News

CES 2016: HTC Vive virtual reality headset gets upgraded - BBC News | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Taiwanese tech firm HTC reveals improvements to its forthcoming Vive virtual reality headset.
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VR reality check: in praise of the lazy audience

VR reality check: in praise of the lazy audience | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, February 16, 2016 4:11 PM


imm3rsive:  "Digital storytelling keeps promising to put the audience in control. But as viewers, how much do we really want that?"

Brad Tollefson's curator insight, March 11, 2016 7:19 PM


imm3rsive:  "Digital storytelling keeps promising to put the audience in control. But as viewers, how much do we really want that?"

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The Reality Of Virtual Reality: What Are Its Practical Implications For eLearning? | eTraining Pedia

The Reality Of Virtual Reality: What Are Its Practical Implications For eLearning? | eTraining Pedia | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Virtual reality (VR) is equally as infamous for being incredibly difficult to get right as it is famous for its fantastic prospects. Moreover, it is a concept
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Oculus has announced the true cost of running its Rift VR headset

Oculus has announced the true cost of running its Rift VR headset | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Oculus has revealed the first pricing for PCs that have the huge amount of computing power to run its Rift virtual reality headset.

Bundles that contain both the PC and the Rift headset itself begin at $1499 with pre-order pricing. The computers are made by a range of manufacturers but all have the power required to run the VR software.

Oculus announced last month that its Rift headset would cost $600. That shocked many and led to the company apologising for not making more clear how much it would be.
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10 reasons virtual reality 'films' are still a pretty terrible experience

10 reasons virtual reality 'films' are still a pretty terrible experience | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, February 4, 2016 10:11 PM


Josh Dickey:  "To read all the hyped-out coverage of VR at Sundance, you’d think we were in the midst of a storytelling Renaissance. But it's still the Dark Ages."

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When Virtual Reality Meets Education

When Virtual Reality Meets Education | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Since the 1950s, virtual reality (VR) has been hovering on the periphery of technology without achieving accepted mainstream application or commercial adoption. Since 2012, VR startups have raised more than $1.46 billion in venture capital, including more than $100 million in funding during the last four consecutive quarters.

Educators and students alike are seeking an ever-expanding immersive landscape, where students engage with teachers and each other in transformative experiences through a wide spectrum of interactive resources. In this educational reality, VR has a definitive place of value.
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Apple acquisition and hiring points to secret virtual reality plans

Apple acquisition and hiring points to secret virtual reality plans | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Tech giant acquires augmented reality start-up, hires prominent researcher of immersion in virtual environments.
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Google Cultural Institute

Google Cultural Institute | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Discover exhibits and collections from museums and archives all around the world. Explore cultural treasures in extraordinary detail, from hidden gems to masterpieces.

Create your own galleries and share favorite finds with friends.
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The disruptive technologies that will shape business in the years ahead

The disruptive technologies that will shape business in the years ahead | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
It won't happen overnight but it will happen.
Peter Mellow's insight:

VR gets a look in here!

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Physical effects of dementia can now be experienced virtually

Physical effects of dementia can now be experienced virtually | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
I'm trying to find a sock. My vision is distorted and my hands are numb. It's dark. I rifle through a pile of what appear to be bedclothes, desperate to find the sock. A man stands next to me barking instructions, but I can't make out any words, only loud noises. He's too close, though, leering over my shoulder, frightening me. I shuffle away but I can't shake him off. Suddenly, I have the sock in my hand, holding it aloft like a prize. Within seconds, it's snatched away from me by the man at my shoulder. I ball my fist, ready to punch him.
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Minecraft Global Challenge (for parents, teachers and guardians)

Minecraft Global Challenge (for parents, teachers and guardians) | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Know any kids who love Minecraft? Then check out this great initiative launched by two US educators (Matt & Laura Grundler) and their 9-year-old son Owen. It’s a great way for kids to learn the game, show off their existing skills, and connect with other young Minecraft fans around the world in a safe environment. From novice level to expert, all are welcome, and beware, the challenges will get harder every week. Owen would like to know which country has the most Minecraft fans and will do a ranking at the end of the month, so be sure to share this challenge with everyone you know! Let’s see which country can get the most uploads!
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How virtual reality will grow in 2016

How virtual reality will grow in 2016 | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Via The Digital Rocking Chair
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Marco Favero's curator insight, January 4, 2016 4:59 AM

aggiungere la vostra comprensione ...

Fausto Cantu's curator insight, January 6, 2016 5:54 PM

Crecimento de VR en 2016

Jan-Olof Steen's curator insight, January 18, 2016 12:48 PM

 

Adario Strange:  "2015 was the year virtual reality finally shed its niche status and made real inroads into mainstream culture."

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This Virtual Reality Game Could Help Treat Lazy Eye

This Virtual Reality Game Could Help Treat Lazy Eye | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Vivid Vision founder James Blaha hopes his virtual reality games will create new solutions for vision therapy
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