Digital #MediaArt(s) Numérique(s)
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Digital #MediaArt(s) Numérique(s)
Media Arts Watch Lab - www.arts-numeriques.info - laboratoire de veille Arts Numériques - twitter @arts_numeriques - @processing_org - @DigitalArt_be - by @jacquesurbanska @_Transcultures
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Own your web archives with the Webrecorder Player desktop app // by rhizome.org

Own your web archives with the Webrecorder Player desktop app // by rhizome.org | Digital #MediaArt(s) Numérique(s) | Scoop.it

Web archiving has traditionally been something done by professionals: national archives, university libraries, and organizations like the Internet Archive have done a tremendous job archiving and making available a wide range of public web resources.

Rhizome now wants to empower regular users to take ownership of the web archiving process, and to take better grasp of access. Webrecorder allows anybody to archive web resources they care about with ease, including things on the other side of logins. This material can be made public on the web, or kept private. Yet in some cases users might want to better control how the web collections they have created are circulating, and maybe want to limit it to a certain community or keep it offline entirely.

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Manifeste Médiarchéologiste - reactiver les média et leurs prophètes défunts

Manifeste Médiarchéologiste - reactiver les média et leurs prophètes défunts | Digital #MediaArt(s) Numérique(s) | Scoop.it

Noūs, les médiarchéologues, avons une méthode pour descendre dans les profondeurs, au cœur, voire au double cœur, des media. Les théoriciens des média, en général, présupposent que les médias se définissent par leurs effets. Effets sur le sensorium ou la hiérarchie des sens, en premier. Ainsi chez McLuhan, tout, déjà, pouvait être media.

 

Noūs, médiarchéologues, présupposons la même chose avec une nuance : les effets sur le sensorium (et sur le langage) viennent des appareils médiatiques. Ainsi les plaçons-noūs au commencement et au commandement (archè) de notre environnement culturel. Ils déterminent la pensée et l’écriture. Mais de façon non-linéaire : en médiarchie, les effets sont aussi des causes (formelles et matérielles).

 

Noūs, médiarchéologues, cherchons à analyser et mesurer les effets des média numériques sur l’écriture, le sensorium et la pensée. Pour ce faire, il noūs faut aller au cœur pour atteindre ce qui, dans ce medium, gouverne. Le commencement — ce qui est premier — et le principe sont la condition des conditions du medium. Au commencement du commandement, noūs situons la récursion. La récursivité des conditions de médialité est la boucle étrange qui gouverne les médias, à rebours, au cœur de leur cœur.

 

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Ses archéosignataires sont Thierry Bardini, Lionel Broye, Yves Citton, Igor Galligo, Emmanuel Guez, Jeff Guess, Quentin Julien, Isabelle Krzywkowski, Marie Lechner, Anthony Masure, Pia Pandelakis, Ghislain Thibault, Frédérique Vargoz.

*visuel : http://mediaarchaeologylab.com/past-artist-in-residence/jamie-allen

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Media Archaeology Lab : the past must be lived so that the present can be seen... (past solutions for present problems)

Media Archaeology Lab : the past must be lived so that the present can be seen... (past solutions for present problems) | Digital #MediaArt(s) Numérique(s) | Scoop.it

Founded in 2009 and generously supported by the College of Media, Communication and Information as well as the Department of English at the University of Colorado at Boulder, the motto of the Media Archaeology Lab (MAL) is that “the past must be lived so that the present can be seen.”

 

Nearly all digital media labs are conceived of as a place for experimental research using the most up-to-date, cutting-edge tools available. By contrast, the MAL – which very well might be the largest of its kind in the world – is a place for cross-disciplinary experimental research and teaching using still functioning media from the past. The MAL is propelled equally by the need to both preserve and maintain access to historically important media of all kinds – from magic lanterns, projectors, typewriters to personal computers from the 1970s through the 1990s – as well as early works of digital literature/art which were created on the hardware/software housed in the lab.

 

Just in terms of our collection of digital devices, we currently have 35 portables/laptops, 73 desktop computers, 22 handheld devices, 8 other computing devices, and 10 game consoles.

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Internet users, you are now invited on Webrecorder.io > 5GB of free space. Get archiving! via @Rhizome

Internet users, you are now invited on Webrecorder.io > 5GB of free space. Get archiving! via @Rhizome | Digital #MediaArt(s) Numérique(s) | Scoop.it

Rhizome is pleased to announce the first full release of Webrecorder, the free online tool that allows users to create their own high-fidelity archives of the dynamic web. All internet users are now invited to sign up for a free account with 5GB of archiving storage space at webrecorder.io.

 

Current digital preservation solutions involve complex, automated processes that were designed for a web made up of relatively static documents. Webrecorder, in contrast, can capture social media and other dynamic content, such as embedded video and complex javascript, while putting the user at the center of the archiving process.

 

This release offers a number of improvements to the fidelity, usability, and stability of the platform.

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