Digital #MediaArt(s) Numérique(s)
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Digital #MediaArt(s) Numérique(s)
Media Arts Watch Lab - www.arts-numeriques.info - laboratoire de veille Arts Numériques - twitter @arts_numeriques - @processing_org - @DigitalArt_be - by @jacquesurbanska @_Transcultures
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Rock Print by Gramazio Kohler Research, ETH Zurich, and Self-Assembly Lab, MIT - STARTS Prize 2017

 

Rock Print is an investigation into the constructive principle of the physical phenomena of jamming, in which granular matter can change from liquid to solid and back again. Rock Print exploits this characteristic with a congruent construction system that: 1) is informed by a computational design and realised with robotic fabrication machinery, 2) can be constructed into highly differentiated and load-bearing structures at an architectural scale using low-grade bulk material, such as gravel, and 3) is fully reversible. The construction system works as follows. To be able to control where and how gravel jams, the density between the aggregates has to be decreased to a level that forces it to behave like a solid. This can be achieved by introducing tensile reinforcement, such as string, to confine the gravel. A robotic arm enables the precise placement of string according to a digital blueprint and as such informs the shape and performance of a specific architectural artefact. To reverse the construction, the string is pulled, leading to a chain reaction restoring the gravel and the string to their initial state...

https://starts-prize.aec.at

 

Collaborators: Prof. Fabio Gramazio, Prof. Matthias Kohler, Prof. Skylar Tibbits, Andreas Thoma (project lead installation), Petrus Aejmelaeus-Lindström (project lead research), Dr. Volker Helm, Sara Falcone, Jared Laucks, Lina Kara’in, Michael Lyrenmann, Carrie McKnelly, George Varnavides, Stephane de Weck, Dr. Jan Willmann

Selected experts: Prof. Dr. Hans J. Herrmann and Dr. Falk K. Wittel (Institute for Building Materials, ETH Zurich), Prof. Dr. Heinrich Jaeger and Kieran Murphy (Chicago University)

Selected consultants: Walt + Galmarini AG

Supported by ETH Zurich, ETH Zurich Foundation Grant, MIT’s Department of Architecture, the MIT International Design Center, MIT (MISTI) Grant, Pro Helvetia Swiss Arts Council, swissnex, MISAPOR Beton AG

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HeK - (House of electronic Arts Basel) /// art forms, new media and technologies // #mediaart

HeK - (House of electronic Arts Basel) /// art forms, new media and technologies // #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it

HeK is dedicated to digital culture and the new art forms of the information age. It is a place for creative and critical discourse on the aesthetic, socio-political and economic impact of media technologies. HeK shows contemporary art that explores and configures new technologies; it promotes an aesthetic practice that uses information technology as a medium, makes it vividly accessible and actively intervenes in its processes. HeK thereby addresses the pressing issues of twenty-first-century culture and makes an active contribution to their future evolution.

As an interdisciplinary venue, the institution engages with all aspects of the current arts scene and thereby crosses traditional genre boundaries between the visual arts, music, theater, dance, performance and design. Its insights into art production at the intersection of the arts, the media and technology draw a broad public. In a diverse program comprised of exhibitions, mini-festival formats, performances, concerts and educational opportunities, HeK picks up on current social issues and the challenges posed by increasingly ubiquitous digitization...

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otolab >> éducation ¦¦ music, djs, vjs, videoartists, videomakers, web graphic designer, architecte...

otolab >> éducation ¦¦ music, djs, vjs, videoartists, videomakers, web graphic designer, architecte... | Digital #MediaArt(s) Numérique(s) | Scoop.it

Otolab was founded in 2001 in Milan by an affinity group of musicians, djs, vjs, videoartists, videomakers, web designers, graphic designers and architects joined to go through a common path in the field of the electronic music and audiovisual research.


The projects are developed through lab sessions, seminars and live performance according to the principles of brainstorming and mutual support, free circulation of knowledge and experimentation.


The production includes collective and individual projects managed with languages ranging from experimental electronics to techno, dub and industrial sonorities, always looking for a symbiotic relationship with image and video.
Otolab is a cultural association committed to create live media and installations and to carry out audio and audiovisual projects, seminars and workshops.


In these years, Otolab members have been welcomed to festivals, cultural events, museums, national and international galleries and have contributed to the realization of self-managed cultural initiatives

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Printing #Architecture by Digital Grotesque (Michael Hansmeyer - Benjamin Dillenburger) // #3Dprint #mediaart

Digital Grotesque is the first fully immersive, solid, human-scale, enclosed structure that is entirely 3D printed out of sand. This structure, measuring 16 square meters, is materialized with details at the threshold of human perception. Every aspect of this architecture is composed by custom-designed algorithms.

Please visit digital-grotesque.com for a further description.

Architects:
Michael Hansmeyer
Benjamin Dillenburger

Partners and Sponsors:
• Chair for CAAD, Prof. Hovestadt, ETH Zurich
• Department of Architecture, ETH Zurich
• voxeljet AG
• FRAC Centre
• Strobel Quarzsand GmbH
• Pro Helvetia

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The Architect of These Monstrous, Alien Cities Is an Algorithm by Jenna Garrett

The Architect of These Monstrous, Alien Cities Is an Algorithm by Jenna Garrett | Digital #MediaArt(s) Numérique(s) | Scoop.it

DANIEL BROWN’S PHOTOS reveal an alien landscape of concrete canyons, geometric patterns, and dark windows. They bring to mind an enormous spaceship, or a dystopian world.

 

Brown makes his images using generative design software he wrote himself. It creates enormous, complex 3-D patterns that he searches until finding something interesting. The process makes him equal parts magician, explorer, and artist. ...

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Le #design à l'intersection de la technologie et de la biologie - Ted

Le #design à l'intersection de la technologie et de la biologie - Ted | Digital #MediaArt(s) Numérique(s) | Scoop.it
La designer et architecte Neri Oxman conduit la recherche pour trouver des façons de faire interagir la fabrication digitale et le monde biologique. En travaillant à l'intersection de la conception par ordinateur, de la fabrication additive, de l'ingénierie des matériaux et de la biologie synthétique, son laboratoire est un pionnier d'un nouvel âge de symbiose entre les micro-organismes, nos corps, nos produits et même nos bâtiments.
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Breaking the Surface by the Scandinavian #Design Group /// interactive installation /// #mediaart

Short preview of an interactive, kinetic installation we're building for Lundin Norway. The project is the result of a joint effort between Scandinavian Design Group, Intek Engineering, Ctrl+N and Abida, It will make it's first appearance at ONS 2014, August 25th.

This video is shot on the night of Monday 11th of August, the last day of development.

http://sdg.no

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[VOILES|SAILS]: a modular architecture for fast parallel development in an international multidisciplinary project by David St-Onge

[VOILES|SAILS]: a modular architecture for fast parallel development in an international multidisciplinary project by David St-Onge | Digital #MediaArt(s) Numérique(s) | Scoop.it

The  [  VOILESjSAILS  ]  project  was  born  from architect  and  artist  Nicolas  Reeves’  will  to  evoke  the  age-oldmyth  of  an  architecture  freed  from  the  law  of  gravity.  Many challenges had to be solved in order to achieve this result, and many skills and expertises were required to implement the different modules of the project, from mechatronics to high-level behavior programming. Standing at the crossroads between Art, Architecture  and  Science,  this  highly  interdisciplinary  project brings together researchers from the artistic, technological and scientific  realms  in  an  international  academic  collaboration. Accordingly, the structure, software, mechatronics and artistic concepts were developed in order to allow rapid implementation of  new  behaviors  and  potentials  for  the  robots.  This  paper presents an overview of the development required to create this robotic  platform.  It  is  shown  that  the  modular  architecture  of both  the  mechatronics  and  the  software  was  essential  for  this international and multidisciplinary initiative.


David St-Onge - Nicolas Reeves - Cĺement Gosselin


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Artist Tomás Saraceno Turns Spider Webs Into Haunting Sculptures

Artist Tomás Saraceno Turns Spider Webs Into Haunting Sculptures | Digital #MediaArt(s) Numérique(s) | Scoop.it

From afar, the sculptures resemble smoke trapped in floating jewel cases. Up close, they're even more remarkable: webs woven into patterns so neat and geometric, they look what you'd get if Howard Roark mated with a tent-web spider.


The sculptures are by Argentine artist Tomás Saraceno who was, incidentally, trained as an architect. Spider webs are architectural marvels on their own, but in Saraceno's hands, they become temples. To create the works, he allowed different types of spiders to spin webs within Plexiglas cases. Then, he turned the cases on their side every so often to change the direction of gravity and confuse the spiders. ...

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wonderWALL, interactive light installation by by LIKEarchitects - #lightart

wonderWALL, interactive light installation by by LIKEarchitects - #lightart | Digital #MediaArt(s) Numérique(s) | Scoop.it

wonderWALL is an exhibition space designed to receive the masterpiece The Pool by Jen Lewin in Colombo Shopping Mall, in Lisbon, Portugal, built with approximately 20,000 strips of white and black fabric.
The temporary museum is 
totally suspended from the skylight on the central square and presents an abstract skin which oscillates with airflows created by the movement of people. The cylindrical space seeks to emphasise the centrality of the exposed artwork, enhanced by the abdication of a main entrance in favour of a fully permeable facade that dissolves the entrance along the entire periphery of the space. ...


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It's Nice That : James Cartwright and Rob Alderson debate Fabrice Le Nezet's fake project

It's Nice That : James Cartwright and Rob Alderson debate Fabrice Le Nezet's fake project | Digital #MediaArt(s) Numérique(s) | Scoop.it

Last week we were duped into running a project on the site that turned out to be a hoax. Here Rob Alderson explains what happened and why it’s left an unsavoury taste, while James Cartwright disagrees and congratulates the artist on a spoof well done. As ever you can leave your thoughts using the discussion thread below…

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Sargasso Cloud - installation by CITA (Centre for IT and Architecture) & Philip Beesley

The collaborative Sargasso Cloud project by CITA (Centre for IT and Architecture) and Philip Beesley Architects investigates how concepts of interactivity and responsiveness can suggest new relationships between buildings and environments. We need sustainable solutions for our built environment. But how do these challenge the way we think and design space?

More info at:
responsiveenvironments.wordpress.com/
philipbeesleyarchitect.com/
cita.karch.dk/

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Urban Media Aesthetics - artistic and curatorial practices with digital art forms in urban environments

Urban Media Aesthetics - artistic and curatorial practices with digital art forms in urban environments | Digital #MediaArt(s) Numérique(s) | Scoop.it

Urban Media Aesthetics is an ongoing curatorial research project that investigates subject matters relevant to artistic and curatorial practices with digital art forms in urban environments. 


The notion of urban media aesthetics as a curatorial subject relates to the presentation and integration of artistic, visual digital content in urban contexts. This materializes in various contemporary examples, such as digital art installations, media facades, pervasive and mobile displays, big screens, projections of moving images, architectural mapping and animation, responsive architecture, and other types of “exhibition forms,” which take the urban environment as their exhibition space while integrating digital content, infrastructure and digitally-inspired forms into the urban ecology. 


While urban media aesthetics as a research area might reflect a history of technologies, with relations between developments in screen and projection technology and developments in artistic expression and presentation, this initiative is not looking for a historical narrative or line of progress or development. There is no ‘one’ history of this discourse and no archive laying the ground for it either. There is no established framework for grasping, approaching and critiquing the emerging artistic and curatorial practices with media aesthetics in urban public contexts. Perhaps we can look towards principles of nomadicism, interdisciplinarity and emphasis on cultural and social situations, which we find in an archeological approach, to avoid relying on historicity that would tell us about technological “progress” without questioning what progress even means.

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Ruairi Glynn - Interactive installations & architecture // #mediaart

Ruairi Glynn - Interactive installations & architecture // #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it

Ruairi Glynn practices as an installation artist and directs the Interactive Architecture Lab at the Bartlett School of Architecture, University College London. He has exhibited internationally with recent shows at the Centre Pompidou Paris, the National Art Museum of China Beijing, and the Tate Modern, London. His interactive installations reflect on rapid developments in robotics, material science and computational technologies exploring the emerging aesthetics of behaviour permeating across art, architecture and design.


Drawing influence from the fields of psychophysics, cybernetics, and performance his recent work has looked at the uncanny sensation of life (anima) present in interactive objects and environments. Projects such as Fearful Symmetry commissioned for the inauguration of the Tanks at Tate Modern examined the very human impulse to anthropomorphise and build emotional relationships with things that move and interact with signs of intelligence.

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Ruairi Glynn - Interactive Architecture /// #mediaart

Ruairi Glynn - Interactive Architecture /// #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it

Ruairi Glynn practices as an installation artist and directs the Interactive Architecture Lab at the Bartlett School of Architecture, University College London. He has exhibited internationally with recent shows at the Centre Pompidou Paris, the National Art Museum of China Beijing, and the Tate Modern, London. His interactive installations reflect on rapid developments in robotics, material science and computational technologies exploring the emerging aesthetics of behaviour permeating across art, architecture and design.


Drawing influence from the fields of psychophysics, cybernetics, and performance his recent work has looked at the uncanny sensation of life (anima) present in interactive objects and environments. Projects such as Fearful Symmetry commissioned for the inauguration of the Tanks at Tate Modern examined the very human impulse to anthropomorphise and build emotional relationships with things that move and interact with signs of intelligence...

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NONE (of your business) - rome based collective between Art, Design and Technology Research // #mediaart

NONE (of your business) - rome based collective between Art, Design and Technology Research // #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it

NONE is an art collective based in Rome that moves on the edge between Art, Design and Technology Research.
NONE creates works of art, interactive installations, innovativearchitectures, digital devices, immersive environments for displays, exhibitions, museums and events.


NONE builds Experiences that investigate the Human Dimension, machines that explore the physical space, the flux of events and the unconsciousness.

 

NONE browses a flow of imagination in a mixture of languages, evading the capture of the creativity industry and exploring the existence’s nonsense.

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Les attracteurs étranges by François Quévillon - Interactive Architectural intervention (2006-2008) // #mediaart #artnumérique

This installation seperates spaces and connects them back together through a smoke screen contained in a glassed wall. The density and dynamics of a mass of artificial fog is altered by computer controlled ventilators which are activated according to the movements and positions of the public on both sides.

The work was supported by the FQRSC, Interstices and CIAM. Thanks to Gisèle Trudel, Stéphane Beaudet for the electronics, Lynn Hughes & Jean Dubois (Interstices), Oboro and EAVM-UQAM.


http://francois-quevillon.com/html/en/node/28

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Reconstructing Marienbad - installations by Mats Dekock // #mediaart #cinema #architecture

Reconstructing Marienbad consists of 3 separate installations, inspired by the film classic 'L'Année Dernière à Marienbad' (1961) by Alain Resnais. The installation investigates how a cinematic experience can be transformed into an architectural form.

 

'Disembodied narrative': all the spoken text from the opening sequence of 'L'Année à Marienbad' is deconstructed in horizontal and vertical elements, that are printed on a disk and look like binary code. The disks rotates under stroboscopic light, which melts the abstract elements back together into a readable text.

 

'Cinematic Decoupage': this installation is a maquette, which consists out of tendozens perfect copies of the same empty hallway of the movie. The maquette transforms this single frame into a animated sculpture by rotation. Because of the persistence of vision this sculpture transforms into a living and organic image.

 

'Regard-en-Abyme': this installation combines all the interior rooms and spaces filmed in the opening sequence of 'L'Année à Marienbad' together in an ovular maquette. By using a pinhole camera the slowly rotating maquette is transformed into a cinematic experience and the spectator can wander endlessly through the empty corridors and hallways of the movie.

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Les architectures Glitch de Nonotak /// Laurent Catala pour Digitalarti // #mediaart

Les architectures Glitch de Nonotak /// Laurent Catala pour Digitalarti // #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it
Noemi Schipfer et Takami Nakamoto forment le duo Nonotak. Un binôme dont le travail explore les rapports spatialisés entre dispositifs numériques et musiques électroniques selon des lignes … plutôt pulsatives.


On l’a vu récemment avec Amon Tobin, Leftfield ou Squarepusher, le live électronique (au sens techno ou post-techno) a repris goût aux détails scénographiques très numériques, à un habillage immersif qui crée une architecture physique et lumineuse autour de la musique...

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_In The Bubble by Simon Marxen /// #mediaart #architecture

_In The Bubble by Simon Marxen /// #mediaart #architecture | Digital #MediaArt(s) Numérique(s) | Scoop.it
This is my bachelor project at Digital Design at Aarhus University. It’s a theoretical paper about the interactive installation I’ve called – In The Bubble. The purpose of the project is to investigate the relationship between the concept of social interaction and my installation. In short the installation makes use of a responsive capacity to create privatized bobbles around its participants. This is made possible through: (1) numerous computer-inspected pressure sensors that track the positions of the participants, (2) metal pipes attached to electrical motors that shape the dynamic bubbles and (3) a flexible rubber-material.
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Manuel Delanda, "Deleuze and the Use of the Genetic Algorithm in Architecture" (2004)

"Deleuze and the Use of the Genetic Algorithm in Architecture", Speaker: Manuel Delanda, Date: April 9, 2004, Art and Technology Lecture Series
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Pablo Valbuena – #mediaart #mapping #architecture

Pablo Valbuena – #mediaart #mapping #architecture | Digital #MediaArt(s) Numérique(s) | Scoop.it

Two new works by Pablo Valbuena , artist who has always stood out for its minimalist and clean, often presented through architectural projections. Valbuena has recently released two new works that we present in this article. "Time Tillings" consists of four projections of site-specific interventions at the Kunstencentrum STUK (Leuven, 2013). The other work titled "chrono-graphy" is a project at Max Estrella Gallery (Madrid) and track with the black paint on the walls, floors and ceilings of the gallery throughout the excursus of the exposures that have been held over the years. ...

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The Crushing Din of Vibrating Buildings - #mediaart

The Crushing Din of Vibrating Buildings - #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it
Since 2006, Nicolas Maigret has been blasting iconic European architecture with high-powered subwoofers. The results are overwhelming.


Nicolas Maigret has a thing for bass. Since 2006, Maigret and Nicolas Montgermont, the other half of France-based Art of Failure collective, have been blasting iconic European architecture with high-powered subwoofers, and rolling tape as they go. The results are overwhelming. Devastating, even...

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Artist Hubert Duprat Collaborates with Caddisfly Larvae as They Build Aquatic Cocoons from Gold and Pearls

Artist Hubert Duprat Collaborates with Caddisfly Larvae as They Build Aquatic Cocoons from Gold and Pearls | Digital #MediaArt(s) Numérique(s) | Scoop.it
Trichoptera (caddis larva) building case (studio view), 1980-2000. Material: Gold, pearls, turquoise. Length: 2.5 cm. Photographer: Frédéric Delpech. Image courtesy of the artist and Art:Concept gallery, Paris and MONA Museum of Old and New Art.

Right now, in almost every river in the world, so
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Spotlight on Philip Beesley | by Brogues Cozens-McNeelance on ARTCONNECT BERLIN

Spotlight on Philip Beesley | by Brogues Cozens-McNeelance on ARTCONNECT BERLIN | Digital #MediaArt(s) Numérique(s) | Scoop.it

Philip Beesley is a talented practitioner of architecture and digital media art, as well as being a professor in the School of Architecture at the University of Waterloo in Canada. He is currently exhibiting his spectacular ‘Epiphyte Membrane’ installation at Berlin’s Opernwerkstätten as part of the Olympus OM-D: Photography Playground. Philip was kind enough to give us a fascinating insight into the piece when we met him; we think you’ll be left totally inspired after reading this Spotlight interview!

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