Digital #MediaArt(s) Numérique(s)
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Media Arts Watch Lab - www.arts-numeriques.info - laboratoire de veille Arts Numériques - twitter @arts_numeriques - @processing_org - @DigitalArt_be - by @jacquesurbanska @_Transcultures
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Ben (Goertzel) et les robots - documentaire de Roy Cohen

Il y a vingt ans, Ben Goertzel, un scientifique américain, inventait le principe de l'intelligence artificielle générale (IAG). En 2012, il s'est fixé un nouvel objectif : créer le premier enfant-robot doté de l'intelligence d'un enfant de 3 ans, avec la capacité d'apprendre. Y parviendra-t-il ? Ben Goertzel a créé sa société, Open Cog, à Hongkong, où il poursuit depuis ses travaux avec son équipe.

Réalisateur : Roy Cohen

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05.04.17 - Arts/Sciences #20: boredomresearch - Bio-inspired Fragility and Technological Advancement // iMAL

05.04.17 - Arts/Sciences #20: boredomresearch - Bio-inspired Fragility and Technological Advancement // iMAL | Digital #MediaArt(s) Numérique(s) | Scoop.it

With two decades of artistic practice exploring an understanding of the natural world through the medium of computational technologies, boredomresearch have become intimately aware of the sensitivity and vulnerability of complex systems, including those which support human life on earth.

 

boredomresearch have been expanding their interest in bio-inspired systems in a project Robots in Distress which considers our strategies for coping in a world increasingly destabilised by human activity. In collaboration with the Artificial Life Lab (Karl Franzens University, Graz Austria), who are employing bio-inspired robots to provide solutions operating in human polluted environments, in 2016 boredomresearch started building robots made from the same plastic waste that pollutes many marine environments. Their work with biologists and engineers offers a different perspective which challenges a broader concern over a tendency towards increasingly complex solutions to answer the challenges of environmental crisis. This has led the artists to extend cutting edge research in artificial neural networks augmented by artificial hormone production to create autonomous agents with the potential for despondency. As emotional robotics becomes a reality does it also reveal a vulnerability? As we incorporate the robustness of swarm robotics into our technological armory should we also be mindful that the most archetypal swarm of all, the honey bee, is an organism in crisis. In this presentation boredomresearch foster a new vision for technological innovation, one that recognises the fragility of the environment that sustains it.

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11.03 > 22.04.2017 - Zaven Paré - EX_MÁQUINA - Exposition - Galerie Charlot

11.03 > 22.04.2017 - Zaven Paré - EX_MÁQUINA - Exposition - Galerie Charlot | Digital #MediaArt(s) Numérique(s) | Scoop.it

C’est entre des mythes et la réalité que les robots sont déjà nos contemporains. Témoin de son temps et fort de son expérience de chercheur en robotique au Japon durant la dernière décennie, Zaven Paré a participé à un moment exceptionnel de l’histoire de la robotique. Ses toiles, gravures, dessins et carnets exposés pour la première fois à la Galerie Charlot, inaugurent l’illustration d’une véritable aventure, relatée par ailleurs dans son récent ouvrage intitulé « L’âge d’or de la robotique japonaise », aux éditions Les belles lettres.


Des robots humanoïdes japonais en reculant jusqu’à l’homme d’argile de la littérature talmudique, les recherches de Zaven Paré ont investi cette quête singulière de l’Homme...

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How avant-garde experimenters are deploying the tools of science. By Arthur I. Miller / #artsci #mediaart

How avant-garde experimenters are deploying the tools of science. By Arthur I. Miller / #artsci #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it

In 2007 the Australian performance artist Stelarc started growing an extra ear on his left arm through a series of operations that are still ongoing. The ear is actually made up of his own stem cells woven into a biodegradable frame. Eventually a Bluetooth device will be inserted and Stelarc will be able to hear and communicate through it.

 

Stelarc’s work focuses on body enhancement, exploring the radical changes our bodies will undergo in the 21st century. He also created “Exoskeleton,” a 1,300-pound prosthetic machine with six legs driven by 18 pneumatic actuators. Stelarc climbs into the middle of this huge device and pilots it with arm gestures. It is a harbinger of how technology and humans will increasingly merge—a future in which cyborgs (or robotic machines) will be operated by our brains, while the rest of our bodies will become obsolète. ...

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05/12/2016 – Arnauld Pierre - Des femmes et des robots dans l’imaginaire des avant-gardes – POSTDIGITAL atelier

05/12/2016 – Arnauld Pierre - Des femmes et des robots dans l’imaginaire des avant-gardes – POSTDIGITAL atelier | Digital #MediaArt(s) Numérique(s) | Scoop.it

ENS, Salle Dussane, de 14 à 17h

 

L’imaginaire de l’homme-machine, remis au goût du jour par l’idéologie transhumaniste, dissimule sous la neutralité du genre l’autre moitié de la question : la femme-machine. Celle-ci n’a que rarement été abordée comme telle, c’est-à-dire comme expression spécifique d’une fantasmatique masculine impliquant désir de contrôle sur la procréation et sur la généalogie humaine. Le thème a pourtant engendré de nombreuses représentations, œuvres et images, tant dans l’art que dans l’illustration populaire et le cinéma, que cette séance se propose d’aborder.

Dans le cadre de Postdigital est un programme exploratoire de recherche et de réflexion sur la généralisation des technologies numériques et son lien avec nos imaginaires. Il s’est formé au coeur du Département d’Histoire et Théorie des arts (DHTA) de l’Ecole normale supérieure, sous la coordination de Béatrice Joyeux-Prunel, Maître de conférences à l’ENS en histoire de l’art contemporain, et Alexandre Cadain, jeune chercheur et entrepreneur, ancien du DHTA de l’ENS. Organisé en partenariat avec le Pôle numérique des Beaux-Arts, le programme explore les nouvelles directions de notre conception du temps et la résurgence de la fiction à l’ère digitale. Il est est financé par l’ENS (DHTA), par le LAbex TransferS, et par Paris Sciences Lettres Research University (www.univ-psl.fr).

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EPIZOO by Marcel.lí Antúnez Roca // mechanotronic performances and robotic installations

In the nineties his avantguard mechatronic performances combined such elements as Bodybots (body-controlled robots), Systematugy (interactive narration with computers) and dresskeleton (the exoskeleton body interface).

 

The themes explored in his work include: the use of biological materials in robotics, as in Joan l’home de carn (1992); telematic control on the part of a spectator of an alien body in the performance EPIZOO (1994); the expansion of body movements with dresskeletons (exoskeletical interfaces) sed in the performances AFASIA (1998) and POL (2002); involuntary choreography with the bodybot REQUIEM (1999); and microbiological ansformations in the installations RINODIGESTIO (1987) and AGAR (1999). He is currently working on the spatial and utopian artwork TRANSPERMIA

 

In the early nineties his performance EPIZOO caused a commotion in the international art scene. For the first time a performer’s body movements could be controlled by the audience. By operating a videogame, a spectator interacts with the bodybot worn by Antúnez, moving his buttocks, pectoral muscles, mouth, nose and ears. This performance stresses the ironical, and even cruel, paradox rising from the coexistence between virtual digital iniquity and the performer’s physical vulnerability.

 

http://www.marceliantunez.com

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Interview with Patrick Tresset - By Etienne Verbist // #mediaart

Interview with Patrick Tresset - By Etienne Verbist // #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it

Patrick Tresset is a London based artist, his art practices follow two main path, on one hand Tresset presents theatrical installations in which robotic agents are actors, these installations are often evocations of humanness. Tresset crafts the computational systems driving the robots so that their behaviour can be perceived as artistic, expressive and obsessive. These systems are influenced by research into human behaviour, more specifically how humans make marks, how humans depict other humans, how humans perceive artworks and how humans relate to robots. On the other hand Tresset also uses robots and computational systems to produce series of drawings, paintings and videos.   

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Un homme, une femme, des robots (et nous) - Propos générés par Donatien Garnier / Éclairs, La revue numérique d'Écla

Un homme, une femme, des robots (et nous) - Propos générés par Donatien Garnier / Éclairs, La revue numérique d'Écla | Digital #MediaArt(s) Numérique(s) | Scoop.it
Un homme, une femme, des robots (et nous) Propos générés par Donatien Garnier
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(Art)ScienceBLR - Public Laboratory at the Srishti Institute of Art, Design and Technology // India

(Art)ScienceBLR - Public Laboratory at the Srishti Institute of Art, Design and Technology // India | Digital #MediaArt(s) Numérique(s) | Scoop.it

(Art)ScienceBLR is a public laboratory at the Srishti Institute of Art, Design and Technology for artists and designers to engage with scientific practices. Residencies, exhibitions, workshops, talks...

 

We look at the artistic, social and political implications of technologies from computing to biotechnologies. Our work exists at the intersection of art-science and pedagogy, creating spaces of dialogue and interaction between artists, designers and scientists.

 

Since our inception in 2009 we have focused on using DIY techniques to build low-cost laboratory equipment, so as to offer more accessible forms of engagement with the life-sciences.

 

We also run a community electronics and BioLab which encourages students and the community to make/hack and prototype.

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A #Robotic Dog’s Mortality By The New York times

A #Robotic Dog’s Mortality By The New York times | Digital #MediaArt(s) Numérique(s) | Scoop.it
This is the final episode in a Bits video series, called Robotica, examining how robots are poised to change the way we do business and conduct our daily lives.

TOKYO — They didn’t shed, chew the sofa or bite the postman, but for thousands of people Sony’s Aibo robotic dog was the closest thing to a real canine companion. So when the Japanese company stopped servicing the robots last year, eight years after it ended production, owners faced a wrenching prospect: that their aging “pets” would break down for good.
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16.06.2016 - #Book Lauch event - Robots & Art – Exploring an Unlikely Symbiosis / Damith Herath, Christian Kroos, Stelarc

16.06.2016 - #Book Lauch event - Robots & Art – Exploring an Unlikely Symbiosis / Damith Herath, Christian Kroos, Stelarc | Digital #MediaArt(s) Numérique(s) | Scoop.it

The first compendium on robotic art of its kind, this book explores the integration of robots into human society and our attitudes, fears and hopes in a world shared with autonomous machines. It raises questions about the benefits, risks and ethics of the transformative changes to society that are the consequence of robots taking on new roles alongside humans. It takes the reader on a journey into the world of the strange, the beautiful, the uncanny and the daring – and into the minds and works of some of the world’s most prolific creators of robotic art.

 

Offering an in-depth look at robotic art from the viewpoints of artists, engineers and scientists, it presents outstanding works of contemporary robotic art and brings together for the first time some of the most influential artists in this area in the last three decades. Starting from a historical review, this transdisciplinary work explores the nexus between robotic research and the arts and examines the diversity of robotic art, the encounter with robotic otherness, machine embodiment and human–robot interaction. Stories of difficulties, pitfalls and successes are recalled, characterising the multifaceted collaborations across the diverse disciplines required to create robotic art.

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The Modular Body - online science fiction story by Floris Kaayk // #mediaart #robotics

The Modular Body - online science fiction story by Floris Kaayk // #mediaart #robotics | Digital #MediaArt(s) Numérique(s) | Scoop.it

The Modular Body is an online science fiction story by Floris Kaayk about the creation of OSCAR, a living organism built from human cells. Its inventor is Cornelis Vlasman, a versatile and innovative biologist. Together with a like-minded team of professionals, he starts an independent laboratory in which he experiments with organic materials.

 

What is OSCAR?

 

After years of hard work, Vlasman’s team succeeds in creating new life from cells taken from his own body. Under his supervision the world’s first living organism has been built. Its name is OSCAR.OSCAR is a prototype, the size of a human hand, consisting of clickable organ modules grown from human cells...

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The Punishment - installation by Filipe Vilas-Boas & Paul Coudamy /// #mediaart #robotics

The Punishment is an installation in which a robot executes a preventive punishment for its possible future disobedience. A reference to Isaac Asimov’s laws of robotics. 

Technologies are now merging at high speed, notably robotics and artificial intelligence. It raises a lot of questions about man-machine relation. Tainted with dark humor, this dystopian anthropomorphization also underlines the fears that robotics engenders. How automated do we want our world, our body to be? What physical, moral and legal framework should we use? What consequences for human life? Which post-work society should we build? Isn't it time to reinvent the school? At the turn of the century, questions related to automation are popping up in everyone’s mind. We will have to answers them collectively, if possible.

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« Vivre avec les robots. Essai sur l’empathie artificielle » (Intellectica, n°66 - 2016/2) - Zaven Paré

« Vivre avec les robots. Essai sur l’empathie artificielle » (Intellectica, n°66 - 2016/2) - Zaven Paré | Digital #MediaArt(s) Numérique(s) | Scoop.it

La co-présence des robots commence à être une réalité. Dans cet ouvrage qui leur est consacré, Paul Dumouchel et Luisa Damiano analysent les points cruciaux des relations avec ces créatures artificielles dotées de compétences sociales. Au contraire des autres objets techniques omniprésents mais le plus souvent considérés comme invisibles, conçus pour fonctionner dans un environnement façonné, contrôlé et occupé par l’homme, les robots sont les nouveaux acteurs d’une transformation technique, sociale et culturelle. Cet ouvrage est une introduction à ce projet de co-évolution, d’où serait susceptible de surgir de nouvelles formes de socialité, l’empathie artificielle étant un enjeu majeur de leur rôle annoncé.

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L'Âge d'or de la robotique japonaise par Zaven Paré (2016)

L'Âge d'or de la robotique japonaise par Zaven Paré (2016) | Digital #MediaArt(s) Numérique(s) | Scoop.it

Les Japonais ne cessent de donner forme et vie à des croyances et à des récits qui leur sont propres. Les poupées, les automates puis les robots se sont tour à tour inscrits dans cette longue filiation d'histoires proprement japonaises, mais ces derniers semblent aujourd'hui également destinés à participer à la construction d'un nouveau grand récit.


La paradoxale cohabitation de la nature et des « traditions » avec une automatisation présente partout tient sans doute aussi dans la réelle filiation qui, dans l’archipel, existe entre le vivant et l’artificiel ou dans l’absence de contradiction que l’on y rencontre entre « conservation » et « progrès ».
Dans cet ouvrage, l’auteur décrit et questionne la manière dont, au cours des premières années du XXIe siècle, un surprenant mouvement de curiosité étayé par des progrès techniques et technologiques importants a permis d’accélérer le développement et la fabrication de robots souvent surprenants, parfois inquiétants, mais, pour la plupart, surtout vecteurs d’enchantement...

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The Guggenheim's First Robotic Artwork Is Out of Control | Azura Wannmann on The Creators Project

The Guggenheim's First Robotic Artwork Is Out of Control | Azura Wannmann on The Creators Project | Digital #MediaArt(s) Numérique(s) | Scoop.it

An enormous robotic arm, brandishing a giant squeegee, is poised over a pool of dark liquid which ceaselessly oozes outwards. With quick, smooth, aggressive movements, the machine performs a calculated dance, pivoting and dragging its squeegee across the surface in a perpetual labor of wiping the liquid back to the center.

 

Can’t Help Myself, presented in the new exhibition Tales of Our Time, is an imposing installation by artists Sun Yuan and Peng Yu which holds the title as the Guggenheim’s first robotic artwork.

But robotic art is nothing new—so why did the museum wait until now to acquire a piece?

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What is…robotic art? Art Radar explains | by C. A. Xuan Mai Ardia in Art Radar (2014)

What is…robotic art? Art Radar explains | by C. A. Xuan Mai Ardia in Art Radar (2014) | Digital #MediaArt(s) Numérique(s) | Scoop.it

Robotic art is a type of art that makes use of robotics or machine and automated technology, coupled with computer technology and sensors. Robotic art generally falls under the broader umbrella of kinetic art, which includes art that uses mechanical elements, such as motors, machines and electrically powered systems, but doesn’t necessarily include a computer programme.

 

With the rise in electronic media and technology in art, robotics has become a popular medium of experimentation. Robotic art can be traced back through history to the first hydraulic sculptures while the genesis of contemporary robotic art can be pinpointed to the 1960s...

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#slapmybot - Abuse and empathy with #robots — by @xuv (Julien Deswaef)

#slapmybot - Abuse and empathy with #robots — by @xuv (Julien Deswaef) | Digital #MediaArt(s) Numérique(s) | Scoop.it

A Webwatch by Julien Deswaef, a designer and versatile artist. Active both in visual art as well as in coding, he has the ability to transform "plastic ideas" into digital realities. He regularly collaborates with artists in the world of entertainment, music, plastic and digital arts. Engaged in Open Source and Free Softwares as an ethical principle, Julien relevantly provides the connection between the visual arts, the world of contemporary images and the most advanced aspects in digital research...


http://xuv.be

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18.11.16>21.05.17 - Monsters of the Machine @ LABoral - Curated by: Marc Garrett, co-director of Furtherfield.org

18.11.16>21.05.17 - Monsters of the Machine @ LABoral - Curated by: Marc Garrett, co-director of Furtherfield.org | Digital #MediaArt(s) Numérique(s) | Scoop.it

In this exhibition, visitors can experience artworks in which the human genome is used as the basis for a poetry machine for a self-assembling video montage spanning the thirteen years - a memorial work and an algorithmic visualisation for an historic scientific landmark. 3d printed avatars, representing distorted bodies in pain, in relation to virtual worlds, where there's no geography and the result is the crack / wound, everywhere and nowhere. Visitors participate in a software-driven installation, a performative social neuroscience experiment to discover our shared psychological biases.

 

A surreal video installation shows us a dystopian blend of ‘reality’ out in the remote Australian desert with traditional ghost stories and dreamtime stories, mixed with science fiction. The Sahara Desert is remapped by a custom bot in an algorithmically scripted performance, traversing the data-scape of Google Maps and filling a Tumblr blog and its data-centres. Artists take our bio-matter and the inconceivable quantities of data which we generate in our daily lives as materials with an inherent recombinant intelligence and the power to generate (without the intervention of human will) the narratives of human destiny and more.

...

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REQUIEM 1999 - Interactive #Robot by Marcel.lí Antúnez /// #mediaart #robotics

The robot Requiem is an interactive pneumatic exoskeleton made of aluminium sheets, stainless steel and nineteen pneumatic pistons enabling movement of the knees, thighs, groin, hip, shoulders, elbows, jaw and hands. The robot is suspended by the head from an iron support, hanging a short distance from the floor. As an installation Requiem has eight sensors located around the exhibition space and they can be activated by the spectateurs...

 

Requiem to produce by Marcel.lí Antúnez & Fundación Telefónica

 

More Info: http://marceliantunez.com/work/requiem/

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#Robotic stingray powered by light-activated muscle cells by By Elizabeth Pennisi / #innovation

#Robotic stingray powered by light-activated muscle cells by By Elizabeth Pennisi / #innovation | Digital #MediaArt(s) Numérique(s) | Scoop.it
Kevin Kit Parker wants to build a human heart. His young daughter loves the New England Aquarium in Boston. In this Science report, father’s and daughter’s obsessions have combined in an unlikely creation: a nickel-sized artificial stingray whose swimming is guided by light and powered by rat heart muscle cells. 

Incorporating advances in engineering, cell culture, genetics, and biomechanics, the “living” robot is “clearly a technical tour de force,” says Adam Summers, an integrative biologist at the University of Washington, Seattle. And some think that by melding cells and artificial materials into a pulsating structure, the device brings Parker’s dream of engineering a human heart a step closer. “One can imagine that one day we can use this technology to rebuild parts of the human body,” says Kedi Xu, a neural engineer at Zhejiang University in Hangzhou, China. 
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'First Law' robot (by Alexander Reben), chooses which human victims it wants to inflict pain on

'First Law' robot (by Alexander Reben), chooses which human victims it wants to inflict pain on | Digital #MediaArt(s) Numérique(s) | Scoop.it

The threat of killer robots may sound a little far-fetched but this latest 'harmful robot' suggests we may have taken a step closer to this dystopian reality.

 

Roboticist artist Alexander Reben from the University of Berkeley, California, has created a bot called "The First Law" that is capable of pricking a finger, but is programmed to choose not to every time if it means avoiding being switched off. Ultimately, it can decide whether or not to inflict pain to serve its own interest.

 

The robot is named after the first law in a set of rules devised by sci-fi author Isaac Asimov, which - quoted as being from the Handbook of Robotics, 2058 AD – states "a robot may not injure a human being or, through inaction, allow a human being to come to harm".

 

lire la news en français : https://rslnmag.fr/innovation/robot-infliger-douleur-autonome

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Gatebox - World First Holographic Communication Robot that enables you to live with your favorite character

Gatebox is the World First Holographic Communication Robot that allows you to live with your Loved One. The holographic projection technology brings the digital characters to communicate with you. Gatebox concept model was developed in dreaming of a world where she comes to see you from the other side of the screen.

 

http://gatebox.ai

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Terminator Studies, Jean-Baptiste Bayle @ la gaîté lyrique (2014) /// #mediaart #netart

Terminator Studies, Jean-Baptiste Bayle @ la gaîté lyrique (2014) /// #mediaart #netart | Digital #MediaArt(s) Numérique(s) | Scoop.it

Ce projet propose une relecture de la série de science-fiction « Terminator », dont le scénario se révèle un véritable almanach prophétique. Alors que le fameux « scénario Terminator » devient de plus en plus plausible, chaque jour amène son lot de validation des hypothèses fictionnelles du film. De Foxconn, qui remplace ses travailleurs humains par des androïdes pour fabriquer les nouveaux iPad, à Amazon qui met en esclavage les humains ou Google qui prendrait soudain le contrôle à la « Skynet ». La catastrophe de Fukushima qui est survenue, à quelques jours près, à la même date que l'attaque nucléaire dans « Rise of the machines » (le « Terminator 3 »). La résistance s'organise : des scarabées qui mutent pour résister aux OGM, à James Cameron qui se mobilise pour la sauvegarde des tribus amazoniennes...

 

Jean-Baptiste Bayle est artiste, actionniste audio, dé-programmeur et expert de la contre-surveillance au quotidien. Il est l' anti-auteur de nombreux sites parodiques et collections de remixes, que quelques institutions et initiatives privées ont pris le risque de présenter, dont le festival README04, le CNEAI à Chatou, Villette numérique, le Cnac-Magasin à Grenoble, la galerie W139 à Amsterdam, le Jeu de Paume à Paris. Actif dans différents réseaux de recherches et d'action citoyenne, il continue de rêver d?un monde vivable sous la perspective de la vie immédiate. Il a coordonné différents projets radiophoniques, enseigné à l?Ecole supérieure d?art de Grenoble et conduit des ateliers avec l' Atelier d' Architecture Autogérée à Paris, et se produit régulièrement en concert. Il est un manifestant permanent contre la société de Big Brother.

 

https://twitter.com/terminatorstud
http://terminatorstudies.org

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