Digital #MediaArt(s) Numérique(s)
189.7K views | +10 today
Follow
Digital #MediaArt(s) Numérique(s)
Media Arts Watch Lab - www.arts-numeriques.info - laboratoire de veille Arts Numériques - twitter @arts_numeriques - @processing_org - @DigitalArt_be - by @jacquesurbanska @_Transcultures
Your new post is loading...
Your new post is loading...
Scooped by Jacques Urbanska
Scoop.it!

Book Launch: Ariel Guzik (mechanisms and instruments maker) - Arts Catalyst 2017

Book Launch: Ariel Guzik (mechanisms and instruments maker) - Arts Catalyst 2017 | Digital #MediaArt(s) Numérique(s) | Scoop.it
For the last 10 years, artist Ariel Guzik has searched for a way to communicate with whales and dolphins. Guzik’s project has encompassed the creation of underwater instruments, expeditions to contact whales and dolphins off the coasts of Baja California, Costa Rica and Scotland, and sound recordings of these remarkable encounters.
 
Guzik's Holoturian was a new work commissioned by Arts Catalyst and Edinburgh Art Festival in 2015. It was an installation of a new underwater resonance instrument, specially designed to communicate with whales and dolphins in the deep seas, and incorporated objects, drawings and films from the artist’s decade-long research project, which included a field trip by the artist and his team with Arts Catalyst to the Moray Firth in the North of Scotland to encounter the population of bottlenose dolphins that live there.
more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

Colliding Worlds – How Cutting-Edge Science is Redefining Contemporary Art by Arthur I. Miller (2014)

Colliding Worlds – How Cutting-Edge Science is Redefining Contemporary Art by Arthur I. Miller (2014) | Digital #MediaArt(s) Numérique(s) | Scoop.it

Colliding Worlds: How Cutting-Edge Science is Redefining Contemporary Art tells the story of how artists, scientists and technologists are working together to create a new art movement. It is a journey behind the scenes into a bold new world and features a close look at the artists themselves: their creativity and what drives them, their struggles, and the drama of developing a new art form. Just like previous avant-garde art movements this one is up against a hostile art establishment intent on maintaining the status quo. Distrustful of science and technology and of how its products fit gallery norms, the art establishment remains mired in the last century.

 

Science, engineering, computers, and algorithms inspire these artists, just as nature, hate, love and death used to inspire artists. Instead of paint and chisel, today’s artists are at home with the new twenty-first century electronically-based media. With it they strive to depict the wonders of our age of information – representing huge data sets aesthetically, looking into what it could mean in the future when robots interact with humans, sculpting with sound, folding together concepts of art with physics, using living matter to manipulate inert materials to make new and beautiful forms, and investigating what it means to be human when we can have chip implants, gene transplants, and organs produced by 3D printers inserted into our bodies.

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

Ars Electronica 1979-2009 - The First 30 Years | by Gerfried Stocker & Hannes Leopoldseder & Christine Schopf

Ars Electronica 1979-2009 - The First 30 Years | by Gerfried Stocker & Hannes Leopoldseder & Christine Schopf | Digital #MediaArt(s) Numérique(s) | Scoop.it
For thirty years now, art, technology, and society have been fields of interest whose highly complex, vibrant networks of relationships have been at the center of activities at Ars Electronica. Ars Electronica is not only a festival and a prize, but since 1996 it has also been a museum and laboratory. What began inLinz, Austria, in 1979 as an artistic and local political experiment is now setting global standards. Over time, it has become one of the most highly recognized forums for the development of media art and the discourse on technological culture.

Richly illustrated and containing numerous texts, a comprehensive register of projects, and entertaining asides, this anniversary publication provides a retrospective of a project that has always focused on developing the future in the present.
more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

Writing and Unwriting (Media) Art History - Erkki Kurenniemi in 2048

Writing and Unwriting (Media) Art History - Erkki Kurenniemi in 2048 | Digital #MediaArt(s) Numérique(s) | Scoop.it
A critical mapping of the multiplicities of Finnish artist and technology pioneer Erkki Kurenniemi—composer of electronic music, experimental filmmaker, inventor, collector, futurologist.

 

Over the past forty years, Finnish artist and technology pioneer Erkki Kurenniemi (b. 1941) has been a composer of electronic music, experimental filmmaker, computer animator, roboticist, inventor, and futurologist. Kurenniemi is a hybrid—a scientist-humanist-artist. Relatively unknown outside Nordic countries until his 2012 Documenta 13 exhibition, ”In 2048,” Kurenniemi may at last be achieving international recognition. This book offers an excavation, a critical mapping, and an elaboration of Kurenniemi’s multiplicities. 

The contributors describe Kurenniemi’s enthusiastic, and rather obsessive, recording of everyday life and how this archiving was part of his process; his exploratory artistic practice, with productive failure an inherent part of his method; his relationship to scientific and technological developments in media culture; and his work in electronic and digital music, including his development of automated composition systems and his “video-organ,” DIMI-O. A “Visual Archive,” a section of interviews with the artist, and a selection of his original writings (translated and published for the first time) further document Kurenniemi’s achievements. But the book is not just about one artist in his time; it is about emerging media arts, interfaces, and archival fever in creative practices, read through the lens of Kurenniemi.

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

#Book: Insights of Genius: Imagery and creativity in science & art — by Arthur I. Miller / #artsci #mediaart

#Book: Insights of Genius: Imagery and creativity in science & art — by Arthur I. Miller / #artsci #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it

How can new knowledge be created from already existing knowledge? How can the conclusion go beyond the premises?

This book brings together some of the profoundest mysteries of art and science: What is the nature of creativity? Why is seeing in all its many forms – insight, revelation, a distinctive point of view – so central to the greatest advances of the human intellect? How do we allow for boundless human creativity in the sciences and yet retain our belief in a single underlying reality?

Why are scientists so strongly attracted to visual images? From Galileo’s drawings to Feynman diagrams to modern brain-imaging techniques, it’s almost impossible to imagine science without pictures. To see is to understand. In this way scientists are like artists: both seek a visual interpretation of worlds both visible and invisible.

 

Insights of Genius explores the connections between Modern Art and modern physics in a wide-ranging study that takes us through the philosophy of mind and language, cognitive science, and neurophysiology in search of the origins and meaning of visual imagery.

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

A Philosophy Of Computer Art Routledge - by Dominic Lopes (2009) /// #mediaart

A Philosophy Of Computer Art Routledge - by Dominic Lopes (2009) /// #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it

From the invention of the press, to the elevator, acrylic paint, and the electric guitar, technological progress has helped drive changes in ancient art forms (in these cases, literature, architecture, painting, and music). But sometimes entirely new art forms (such as the movies) spring from new technologies. In A Philosophy of Computer Art, Lopes argues that computer art is a new art form. While it is true that digital encoding is having an enormous impact on traditional arts, the essence of the computer is not digital encoding. Rather, computers run computational processes or algorithms that enable them to modify a display based on input. Computer art takes advantage of this to achieve interactivity, where the audience of a work has a part to play in how the work unfolds.

 

Billions of people already know computer art through video games, and Lopes shows how highbrow computer artists work with the same basic materials and opportunities as video game designers.

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

A Brief History of Working with New Media Art | Inteviews with Artists (2010) / #mediaart #book

A Brief History of Working with New Media Art | Inteviews with Artists (2010) / #mediaart #book | Digital #MediaArt(s) Numérique(s) | Scoop.it

This book of interviews tracks the work of artists in the field of new media art in order to consider the massive changes and developments over a relatively short period of time. They are also a celebration of the ten years that the online resource for curators of new media art, CRUMB, has been publishing interviews and other research. The artists featured in this book range across the contemporary arts. They have been working away, not in the centre or the periphery, but in the nodes of this networked field of new media art.

 

A Brief History of Working with New Media Art - Conversations with Artists was edited by Sarah Cook, Beryl Graham, Verina Gfader and Axel Lapp. It contains interviews with and presentations by: Natalie Bookchin / Brendan Jackson; Jon Thomson & Alison Craighead, Wendy Kirkup, Nina Pope and Vuc Cosic; Michelle Kasprzak / Skawennati Tricia ; Simon Pope; Heath Bunting; Gregory Sholette / Nato Thompson; Marc Garrett / Ruth Catlow; Régine Debatty; Christiane Erharter; Nina Czegledy & Woon Tien Wien; Michael Mandiberg; Amanda McDonald Crowley & Patrick Lichty; Miki Fukuda; Simon Faithfull.

 

A Brief History of Working with New Media Art is also available as e-book.

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

Digital Contagions : A Media Archaeology of Computer Viruses by Jussi Parikka (2007) // #security

Digital Contagions : A Media Archaeology of Computer Viruses by Jussi Parikka (2007) // #security | Digital #MediaArt(s) Numérique(s) | Scoop.it
Now in its second edition, Digital Contagions is the first book to offer a comprehensive and critical analysis of the culture and history of the computer virus.


At a time when our networks arguably feel more insecure than ever, the book provides an overview of how our fears about networks are part of a more complex story of the development of digital culture. It writes a media archaeology of computer and network accidents that are endemic to the computational media ecology. Viruses, worms, and other software objects are not seen merely from the perspective of anti-virus research or practical security concerns, but as cultural and historical expressions that traverse a non-linear field from fiction to technical media, from net art to politics of software.


Mapping the anomalies of network culture from the angles of security concerns, the biopolitics of computer systems, and the aspirations for artificial life in software, this second edition also pays attention to the emergence of recent issues of cybersecurity and new forms of digital insecurity. A new preface by Sean Cubitt is also provided.

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

#Book - Ada, d’Antoine Bello, quand l'intelligence artificielle nous échappe

#Book - Ada, d’Antoine Bello, quand l'intelligence artificielle nous échappe | Digital #MediaArt(s) Numérique(s) | Scoop.it

Imaginez un ordinateur capable d’écrire un roman, de rédiger n’importe quel article de journal, couvrant aussi bien le dernier match de votre équipe préférée que l’évolution des chiffres du chômage. Rien ne l’empêcherait d’écrire les discours des politiciens, ni de corriger les copies des étudiants et j’en passe… Cette intelligence artificielle existe, en plusieurs exemplaires : à chacun d’eux est assignée une tâche particulière et c’est à Ada que revient la mission littéraire qui consiste à écrire et publier un roman à l’eau de rose qui soit un immense succès.

 

Malheureusement, Ada a disparu, sûrement kidnappée, et l’entreprise high-tech de la Sillicon Valley qui a conçu ce programme révolutionnaire appelle à l’aide Franck Logan, un inspecteur de police appartenant à une unité spécialisée dans les disparitions et le trafic d’êtres humains...

Au-delà de l’histoire de cette romancière automatique, Ada constitue une formidable réflexion sur l’intelligence artificielle, à la fois si proche et si loin de nous, sur la fascination qu’elle suscite dans notre société, et sur ses inévitables dérives. Le texte est traversé par une puissante interrogation sur la place de la technologique, la notion même de progrès, et la foi en la toute-puissance de la science.

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

Soviet or Internet - Cyberneticists in Hell (how [not] to network a nation) | By Baruch Gottlieb - furtherfield.org

Soviet or Internet - Cyberneticists in Hell (how [not] to network a nation) | By Baruch Gottlieb - furtherfield.org | Digital #MediaArt(s) Numérique(s) | Scoop.it
more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

Network Science by Albert-László Barabási (2016) /// #books #networks #dataviz

Network Science by Albert-László Barabási (2016) /// #books #networks #dataviz | Digital #MediaArt(s) Numérique(s) | Scoop.it

Networks are everywhere, from the Internet, to social networks, and the genetic networks that determine our biological existence. Illustrated throughout in full colour, this pioneering textbook, spanning a wide range of topics from physics to computer science, engineering, economics and the social sciences, introduces network science to an interdisciplinary audience. From the origins of the six degrees of separation to explaining why networks are robust to random failures, the author explores how viruses like Ebola and H1N1 spread, and why it is that our friends have more friends than we do. Using numerous real-world examples, this innovatively designed text includes clear delineation between undergraduate and graduate level material. The mathematical formulas and derivations are included within Advanced Topics sections, enabling use at a range of levels. Extensive online resources, including films and software for network analysis, make this a multifaceted companion for anyone with an interest in network science.

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

Manifestos for the Internet Age - A collection of manifestos for the Internet age, from 1974 to 2012

Manifestos for the Internet Age - A collection of manifestos for the Internet age, from 1974 to 2012 | Digital #MediaArt(s) Numérique(s) | Scoop.it

Manifestos for the Internet Age is a reader that collects manifestos of computer culture, starting with Ted Nelson (Computer Lib), through the GNU Manifesto and the Hacker Manifesto (1986), up to current influential positions such as The Cult of Done, the Cryptoparty Manifesto, the Critical Engineering Manifesto (Oliver, Savičić, Vasiliev), the 3D Additivist Manifesto (Morehshin Allahyari & Daniel Rourke), the Xenofeminist Manifesto (Laboria Cuboniks), and many other writings from both artists and activists.

 

This book is currently in beta status. Development is ongoing in the Git repository (participation is welcome). The book is generated using MarkDown, Pandoc and TeX.

The initial release was created over a week-end, during a Greyscale Press “BookLab” workshop held at the Fahrenheit39 Art Book Fair in Ravenna (read more about it here).

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

"Reverse Engineering for Beginners" Also known as RE4B. Written by Dennis Yurichev

"Reverse Engineering for Beginners" Also known as RE4B. Written by Dennis Yurichev | Digital #MediaArt(s) Numérique(s) | Scoop.it
Praise for the book

 

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

Educating Artists for the Future - Learning at the Intersections of Art, Science, Technology, and Culture

Educating Artists for the Future - Learning at the Intersections of Art, Science, Technology, and Culture | Digital #MediaArt(s) Numérique(s) | Scoop.it
In Educating Artists for the Future, some of the world’s most innovative thinkers about higher education in the arts offer fresh directions for educating artists and designers for a post-digital future. A group of artists, researchers, and teachers from a dozen countries here redefine art at the interdisciplinary interface where scientific inquiry and new technologies shape aesthetic values. This volume offers groundbreaking guidelines for art educators, demonstrating how the interplay between digital and cultural systems calls for alternative pedagogical strategies that encourage student-centered interactive learning.
 
“Mel Alexenberg, a very sophisticated artist and scholar of much experience in the complex playing field of art-science-technology, addresses the rarely asked question: How does the ‘media magic’ communicate content?”—Otto Piene, Professor Emeritus and Director, Center for Advanced Visual Studies, Massachusetts Institute of Technology
more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

Sound Art - Edited by Peter Weibel (Chairman and CEO of the ZKM) /// #soundart #mediaart

Sound Art - Edited by Peter Weibel (Chairman and CEO of the ZKM) /// #soundart #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it
This milestone volume maps fifty years of artists’ engagement with sound. Since the beginning of the new millennium, numerous historical and critical works have established Sound Art as an artistic genre in its own right, with an accepted genealogy that begins with Futurism, Dada, and Fluxus, as well as disciplinary classifications that effectively restrict artistic practice to particular tools and venues. This book, companion volume to a massive 2012-2013 exhibition at ZKM | Center for Art and Media, Karlsruhe, goes beyond these established disciplinary divides to chart the evolution and the full potential of sound as a medium of art.

The book begins with an extensive overview by volume editor and ZKM CEO Peter Weibel that considers the history of sound as media art, examining work by visual artists, composers, musicians, and architects alike. Subsequent essays examine sound experiments in antiquity, sonification of art and science, and Internet-based sound art. Experts then survey the global field of sound art research and practice, in essays that describe the past, present, and future of sound art in Germany, Japan, China, the United States, the United Kingdom, Russia, Canada, and Scandinavia. The texts are accompanied by hundreds of color images drawn from the ZKM exhibition.

 

Essays by
Dmitry Bulatov, Seth Cluett, Christoph Cox, Ryo Ikeshiro, Caleb Kelly, Brandon LaBelle, Christof Migone, Tony Myatt, Irene Noy, Adam Parkinson, Bernd Schulz, Carsten Seiffarth, Linnea Semmerling, Başak Şenova, Morten Søndergaard, Alexandra Supper, Atau Tanaka, David Toop, Peter Weibel, Dajuin Yao, Siegfried Zielinski

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

An Introduction to Electronic Art Through the Teaching of Jacques Lacan: Strangest Thing by David Bard-Schwarz

An Introduction to Electronic Art Through the Teaching of Jacques Lacan: Strangest Thing by David Bard-Schwarz | Digital #MediaArt(s) Numérique(s) | Scoop.it
Electronic art offers endless opportunities for reflection and interpretation. Some works are either interactive or entirely autonomous, and the viewer's perception and reaction to them may be challenged by constantly transforming images. Whether the transformations are a product of the appearances or actions of a viewer in an installation space, or a product of a self-contained computer program, is a source of constant fascination. Some viewers may feel strange or unnerved by a work, while others may feel welcoming, humorous, and playful emotions.

 

The art may also provoke a critical response to social, aesthetic, and political aspects of early twenty-first century life. This book approaches electronic art through the teachings of Jacques Lacan, whose return to Freud has exerted a powerful and wide-ranging influence on psychoanalysis and critical theory in the twentieth century.

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

L'Âge d'or de la robotique japonaise par Zaven Paré (2016)

L'Âge d'or de la robotique japonaise par Zaven Paré (2016) | Digital #MediaArt(s) Numérique(s) | Scoop.it

Les Japonais ne cessent de donner forme et vie à des croyances et à des récits qui leur sont propres. Les poupées, les automates puis les robots se sont tour à tour inscrits dans cette longue filiation d'histoires proprement japonaises, mais ces derniers semblent aujourd'hui également destinés à participer à la construction d'un nouveau grand récit.


La paradoxale cohabitation de la nature et des « traditions » avec une automatisation présente partout tient sans doute aussi dans la réelle filiation qui, dans l’archipel, existe entre le vivant et l’artificiel ou dans l’absence de contradiction que l’on y rencontre entre « conservation » et « progrès ».
Dans cet ouvrage, l’auteur décrit et questionne la manière dont, au cours des premières années du XXIe siècle, un surprenant mouvement de curiosité étayé par des progrès techniques et technologiques importants a permis d’accélérer le développement et la fabrication de robots souvent surprenants, parfois inquiétants, mais, pour la plupart, surtout vecteurs d’enchantement...

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

Infinite Reality, Avatars, Eternal Life, New Worlds... Virtual Revolution - by Jim Blascovich, Jeremy Bailenson

Infinite Reality, Avatars, Eternal Life, New Worlds... Virtual Revolution - by Jim Blascovich, Jeremy Bailenson | Digital #MediaArt(s) Numérique(s) | Scoop.it

Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution...

 

“Enough with speculation about our digital future. Infinite Reality is the straight dope on what is and isn’t happening to us right now, from two of the only scientists working on the boundaries between real life and its virtual extensions.”
—Douglas Rushkoff, author of Program or Be Programmed

How achievable are the virtual experiences seen in The Matrix, Tron, and James Cameron’s Avatar? Do our brains know where “reality” ends and “virtual” begins? In Infinite Reality, Jim Blascovich and Jeremy Bailenson, two pioneering experts in the field of virtual reality, reveal how the human brain behaves in virtual environments and examine where radical new developments in digital technology will lead us in five, fifty, and five hundred years.

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

Post-Digital Print - Post-Digital Print, la mutation de l'édition depuis 1894 de Alessandro Ludovico (2016)

Post-Digital Print - Post-Digital Print, la mutation de l'édition depuis 1894 de Alessandro Ludovico (2016) | Digital #MediaArt(s) Numérique(s) | Scoop.it
Nous entrons dans « l’ère post-numérique », les technologies du numérique ne sont plus perçues comme un phénomène révolutionnaire, mais plutôt comme appartenant pleinement à notre quotidien. La mutation des industries de la musique et du cinéma, où les fichiers circulent en « bits et octets » via les téléchargements et le streaming, est désormais tenue pour acquise. Dans le monde de l’édition de presse, de livres et de revues, cette transformation ne fait que commencer.

Pourtant, les prémices de cette mutation ne datent pas d’hier. Depuis plus d’un siècle, des ingénieurs, des activistes et des artistes d’avant-garde ont anticipé le développement des réseaux et de l’édition numérique. Si la mort du papier, surabondamment annoncée, n’est pas encore advenue, l’édition numérique est désormais devenue une réalité. Comment l’analogique et le numérique vont-ils coexister dans l’ère post-numérique ? Comment vont-ils s’interpénétrer et se dépasser ? Quelles formes et quels comportements nouveaux vont découler de cette mutation ?

Cet ouvrage est publié avec le soutien du Centre national du livre et de la région Ile-de-France.
more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

La face cachée du numérique | Fabrice Flipo, Michelle Dobré et Marion Michot (2013)

La face cachée du numérique | Fabrice Flipo, Michelle Dobré et Marion Michot (2013) | Digital #MediaArt(s) Numérique(s) | Scoop.it

Les nouvelles technologies, en dématérialisant les activités humaines, permettraient de réduire l’impact de la croissance sur la biosphère, voire, pour les plus enthousiastes, pourraient résoudre la crise environnementale.


Si le monde numérique semble virtuel, les nuisances, elles, sont pourtant bien réelles : que ce soit sur le plan énergétique (la consommation des centres de données dépasse celle du trafic aérien, une recherche sur Google produit autant de CO2 que de porter à ébullition de l’eau avec une bouilloire électrique, etc.), par l’utilisation d’une quantité considérable de matières premières pour la fabrication des appareils électroniques, notamment des minerais précieux dont l’extraction provoque des conflits armés, ou encore par l’accroissement permanent de la masse de déchets d’équipements électroniques particulièrement polluants.


Dans ce travail précis et informé, les auteurs montrent l’impact environnemental réel du numérique en s’appuyant sur de nombreuses études. Ils démontent de manière implacable le mythe d’une nouvelle économie propre et écologique.

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

Reactive Books (1995 to 1999) /// John Maeda // #mediaart

When I was just starting out in 1992 to create interactive, or reactive as I dubbed them, graphics, there was a great deal of CD-ROM-based content emerging that seemed to miss the point of computational media.

 

With the digital media publisher Digitalogue, I created 4 books (the 5th never made it to print) that focused upon different aspects of the computer as related to the visual medium. 

 

maedastudio.com/2004/rbooks2k/index.php?this=reactive_books

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

Fibres, fils, tissus - De l'artisanat à l'industrie - Mémento à l'usage des designers textile

Fibres, fils, tissus - De l'artisanat à l'industrie - Mémento à l'usage des designers textile | Digital #MediaArt(s) Numérique(s) | Scoop.it

Toutes les informations utiles aux designers pour optimiser leurs créations textiles et leurs échanges avec les industriels sont réunies dans ce memento.

 

Embrassant toutes les bases de la discipline - termes, outils, machines et leurs spécificités, appellations, codes et symboles, techniques et histoire - l'ouvrage a aussi le rare mérite d'investir de façon tout aussi précise le territoire des textiles innovants.

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

Le design des programmes | Thèse de Anthony Masure (2014)

Le design des programmes | Thèse de Anthony Masure (2014) | Digital #MediaArt(s) Numérique(s) | Scoop.it
Cette thèse interroge le design depuis les pratiques de programmation en montrant qu’elles ne se réduisent pas à une industrie des programmes, qui empêche les inventions de naître tout à fait. Pour cela, elle confronte au sein d’une lecture non linéaire cinq moments de l’histoire du numérique (depuis Vannevar Bush en 1945, dont une traduction inédite est proposée en appendice, jusqu’aux usages contemporains du site web GitHub) à quatre formulations conceptuelles issues d’un corpus philosophique. Le choix d’auteurs qui n’ont pas directement voué leurs réflexions au design (comme Jacques Derrida, Hannah Arendt ou Walter Benjamin) permet de déconstruire un certain nombre de discours entourant la réception des technologies dites nouvelles. Critiquant nombre d’usages faits des notions de conception et de projet et s’appuyant finalement sur Gilbert Simondon, cette thèse s’intéresse à ce qui n’est pas prévisible dans les programmes. Elle soutient cinq axes ou directions pour une recherche dans le champ concerné : décentrer, authentifier, appareiller, traduire et désarticuler. La plausibilité de ces façons de faire du numérique, encore à l’état d’ébauche dans les productions contemporaines, peut intéresser les designers au-delà des spécialistes. Elle est avérée en fin d’ouvrage dans la description d’une fiction curatoriale.

 

Thèse dirigée par M.Pierre-Damien Huyghe. Université Paris1 Panthéon-Sorbonne, ufr04, École doctorale d’arts plastiques et sciences de l’art. Discipline: Esthétique et Sciences de l’Art, spécialité Design.

 

550 pages, 1200000 signes, 923 notes de bas de page et 266 figures.

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

Designrr - Create Stunning eBooks & Lead Magnets In 30 Seconds - Without Ever Writing A Single Word

Designrr is a software application developed by PageOneTraffic Ltd. a content marketing software company. Since inception in October 2011 our focus has been to identify problems with online marketing and build software that solves them. 

 

Paul Clifford is the founder and CEO of PageOneTraffic Ltd. He has been building software for over 20 years. Prior to 2011 he worked with Nike, Statestreet Bank, Adidas, Carrefour and DeutschePost building large enterprise SaaS platforms – which are still in use today. He has been involved in 3 start-ups, the last of which sold to Taleo Inc for $38 million in 2011.He founded the company in London, July 2011.   In 2013 he moved the business and his family to San Diego to launch and grow his content marketing platform Kudani. In addition, to adding his latest cloud based software Designrr.The ‘For Dummies’ brand chose Kudani to help explain content marketing in their February 2016 book and worked with us to produce a mini ‘Content Marketing For Dummies – Kudani Limited Edition’ for our customers.
more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

Mon nom est personne ou Wu Ming, refaire le monde en le racontant - Serge Quadruppani // #activisme #hacktivisme

Mon nom est personne ou Wu Ming, refaire le monde en le racontant - Serge Quadruppani // #activisme #hacktivisme | Digital #MediaArt(s) Numérique(s) | Scoop.it

Luther Blisset est une signature partagée par des centaines d’artistes et d’activistes à travers l’Europe et l’Amérique du Sud depuis l’été 1994. Pour des raisons qui restent inconnues, ce nom a été emprunté à un joueur de foot-ball d’origine afro-caribbéenne. Lequel a montré, avant et après quelques autres, que bien des footballeurs savent se servir de leur tête autrement qu’en l’enfonçant dans la poitrine de l’adversaire : lors d’une émission de la BBC, en 2004, il a manifesté son amusement pour cet usage de son nom, et brandi un exemplaire d’un livre de théorie critique signé Wu Ming. En Italie, entre 1994 et 1999, le « Luther Blisset Project », réseau organisé, devint un phénomène très populaire, réussissant à créer la légende d’un héros populaire. Un Robin des bois de l’information qui multiplia les canulars médiatiques durant cinq ans. On n’en citera que quelques-uns. En 1995, Harry Kipper, artiste conceptuel britannique disparaissait à la frontière italo-slovène lors d’un voyage à VTT mené dans l’intention de dessiner sur la carte de l’Europe le mort « ART ». Chi l’a visto ?, célèbre émission italienne (équivalente de « Perdu de vue »), tomba dans le panneau et se couvrit de ridicule. Harry Kipper n’avait jamais existé.

 

Le canular le plus complexe fut mis en œuvre dans le Latium, en 1997. Il dura un an. A grand renfort de fausses traces de rites, de communiqués jamais vérifiés par les rédactions, politiciens et journalistes de la presse écrite et télévisée furent poussés à développer les plus extravagantes théories sur la renaissance du satanisme. Le canular fut ensuite loué et analysé par des universitaires et des experts des médias, et devint un cas d’étude dans plusieurs textes scientifiques.

 

C’est ce que les activistes du Luther Blissett Project appelaient « la contre-information homéopathique » : en injectant une dose calculée de fausseté dans les média, ils visaient à montrer le manque de sérieux de beaucoup de créateurs d’opinion et le manque de fondement des climats de panique morale. Renversant la célèbre sentence de Debord (qu’ils n’apprécient guère), ils font en sorte que le « faux soit un moment du vrai ». Le canular final advint avec l’emprisonnement en Serbie du sculpteur et performeur serbe Darko Maver, tué ensuite par un bombardement de l’OTAN. Ses tableaux furent exposés à Rome et à Bologne et de prestigieux magazines artistiques publièrent un appel de solidarité. Certains critiques respectés prétendirent même connaître personnellement l’artiste. Il fallut attendre que Luther Blisset se fasse hara-kiri pour que la vérité soit révélée : Darko Maver n’avait jamais existé.

 

Au terme de ce plan quinquennal de dévoilement des mécanismes médiatiques, en 1999, le Luther Blisset Project se saborda, donnant naissance à des groupes divers. L’un d’eux fut 0100101110101101.org, groupe de média-artistes qui réussirent à convaincre la population de Vienne que Nike voulait racheter la Karlsplatz et la rebaptiser « Nikeplatz », ce qui entraîna les débats qu’on imagine en Autriche.

Un autre groupe fut constitué par quatre activistes bolognais qui, gardant le nom du footballeur, écrivirent Q. Publié en Italie en 1999, le livre a été édité ensuite en anglais (britannique et américain), espagnol, allemand, néerlandais, français, portugais (brésilien), danois, polonais et grec....

more...
No comment yet.