Cellular Automata & Architecture
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Subset Sum Automata

Subset Sum Automata | Cellular Automata & Architecture | Scoop.it

Subset sum automata by Tom Quinn @algoritmic are a family of cellular automata based on the subset sum problem. They're on a square grid like Conway's Game of Life, but instead of each cell being just on or off, the state is a nonnegative integer. Follow the link to read more.

ArchiLab7's insight:

Subset sum automata by Tom Quinn @algoritmic are a family of cellular automata based on the subset sum problem. They're on a square grid like Conway's Game of Life, but instead of each cell being just on or off, the state is a nonnegative integer. Follow the link to read more.

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Francis Bitonti creates 3D-printed shoes using cellular automation

Francis Bitonti creates 3D-printed shoes using cellular automation | Cellular Automata & Architecture | Scoop.it
New York fashion designer Francis Bitonti has used a mathematical model to "grow" pairs of shoes with gradients of colour on a 3D printer.
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Michael Hansmeyer - Computational Architecture: Voxel Geometries

Michael Hansmeyer - Computational Architecture: Voxel Geometries | Cellular Automata & Architecture | Scoop.it
Voxel-based generative geometries: 3D Reaction-Diffusion (Gray Scott and Gierer Meinhardt), 3D Game-of-life and other cellular automatae etc.
ArchiLab7's insight:

This project continues the exploration of a procedural approach to generating architectural form. Rather than work with surfaces as in the subdivision experiments, this project uses volumetric cells - voxels - as its basic geometry.

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Michael Hansmeyer - Computational Architecture: Voxel Geometries

Michael Hansmeyer - Computational Architecture: Voxel Geometries | Cellular Automata & Architecture | Scoop.it
Voxel-based generative geometries: 3D Reaction-Diffusion (Gray Scott and Gierer Meinhardt), 3D Game-of-life and other cellular automatae etc.
ArchiLab7's insight:

This project continues the exploration of a procedural approach to generating architectural form. Rather than work with surfaces as in the subdivision experiments, this project uses volumetric cells - voxels - as its basic geometry. Two broad algorithms to control the interaction between voxels are explored

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Michael Hansmeyer - Computational Architecture: Voxel Geometries

Michael Hansmeyer - Computational Architecture: Voxel Geometries | Cellular Automata & Architecture | Scoop.it
Voxel-based generative geometries: 3D Reaction-Diffusion (Gray Scott and Gierer Meinhardt), 3D Game-of-life and other cellular automatae etc.
ArchiLab7's insight:

This project continues the exploration of a procedural approach to generating architectural form. Rather than work with surfaces as in the subdivision experiments, this project uses volumetric cells - voxels - as its basic geometry. Two broad algorithms to control the interaction between voxels are explored

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Grasshopper Tutorial: Cellular Automata CA Evolver - YouTube

Arc 586 Digital Design & Fabrication Fall 2014, School of Architecture, University of Miami, Assistant Prof. Juhong Park
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Kaleidoscopic 3D Fractals From Continuous Cellular Automata - YouTube

Such a simple way to create beautiful fractal patterns. In this video I show how these systems can be used to generate evolving multicolored fractals and bea...
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Parametric architecture. Cellular automata. AA DRL workshop. | Dmytro Aranchii Architects

Parametric architecture. Cellular automata. AA DRL workshop. | Dmytro Aranchii Architects | Cellular Automata & Architecture | Scoop.it
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Identification Of Cellular Automata eBook: Andrew Adamatzky: Amazon.co.uk: Kindle Store

Identification Of Cellular Automata eBook: Andrew Adamatzky: Amazon.co.uk: Kindle Store
ArchiLab7's insight:

Great all-round insight supported by numerous examples.

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Your name in the Game of Life

Your name in the Game of Life | Cellular Automata & Architecture | Scoop.it
A great one-shot site: punch your name in and watch it explode into a mass of wiggling cellular automata.
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The Archdruid Report: An Old Kind of Science

The Archdruid Report: An Old Kind of Science | Cellular Automata & Architecture | Scoop.it
ArchiLab7's insight:

Down to the point essay by J.M. Green on how Wolfram's work with Cellular Automata proposed a new aprroach for the modern science. 


"...the map is not the territory,  the scientific model is merely a representation of some aspects of the reality it tries to describe;  [not to] to understand nature by trying to force it to jump through hoops, in the manner of too much contemporary experimentation, and turn more attention instead to the systematic observation of what whole systems do on their own terms, in their own normal environments."

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Golly Game of Life Home Page

Golly Game of Life Home Page | Cellular Automata & Architecture | Scoop.it
ArchiLab7's insight:

A bit of fun! Golly is an open source, cross-platform application for exploring Conway's Game of Life and other cellular automata.

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Cellular Automata patterns in a new Japanese anime....

Subete ga F ni Naru: The Perfect Insider ED Song: Nana Hitsuji (ナナヒツジ) by Scenarioart
ArchiLab7's insight:

They've definitely explored the rules of Cellular Automata, diminishing however the actual concept behind it to a simply visual experience. Creators of BigHero6 did slightly better job.  

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Fargo Competition

Fargo Competition | Cellular Automata & Architecture | Scoop.it
  I recently competed another competition.  This one was for a multi-use building in  Fargo, North Dakota.  The results were not what I would call interesting, but I was very happy with my own...
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Michael Hansmeyer - Computational Architecture: Voxel Geometries

Michael Hansmeyer - Computational Architecture: Voxel Geometries | Cellular Automata & Architecture | Scoop.it
Voxel-based generative geometries: 3D Reaction-Diffusion (Gray Scott and Gierer Meinhardt), 3D Game-of-life and other cellular automatae etc.
ArchiLab7's insight:

This project continues the exploration of a procedural approach to generating architectural form. Rather than work with surfaces as in the subdivision experiments, this project uses volumetric cells - voxels - as its basic geometry. 

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Michael Hansmeyer - Computational Architecture: Voxel Geometries

Michael Hansmeyer - Computational Architecture: Voxel Geometries | Cellular Automata & Architecture | Scoop.it
Voxel-based generative geometries: 3D Reaction-Diffusion (Gray Scott and Gierer Meinhardt), 3D Game-of-life and other cellular automatae etc.
ArchiLab7's insight:

This project continues the exploration of a procedural approach to generating architectural form. Rather than work with surfaces as in the subdivision experiments, this project uses volumetric cells - voxels - as its basic geometry. Two broad algorithms to control the interaction between voxels are explored

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Grasshopper Tutorial: Cellular Automata Preperation - YouTube

Arc 586 Digital Design & Fabrication Fall 2014, School of Architecture, University of Miami, Assistant Prof. Juhong Park
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Grasshopper Tutorial: Cellular Automata - Applying simple geometries on CA generated curves. - YouTube

Arc 586 Digital Design & Fabrication Fall 2014, School of Architecture, University of Miami, Assistant Prof. Juhong Park
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Cellular Automata - Wolfram Demonstrations Project

Cellular Automata - Wolfram Demonstrations Project | Cellular Automata & Architecture | Scoop.it

Collection of hundreds of interactive Cellular Automata based codes. 

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Tweet from @fadesingh

Tweet from @fadesingh | Cellular Automata & Architecture | Scoop.it
Is it cellular automata in this Jain universe view from 16th century Gujarat? Or is it Pascal's triangle? pic.twitter.com/U6T5f9cXMT
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MARC Talks - Urban modelling: concepts, requirements and examples with cellular automata

MARC Talks - Urban modelling: concepts, requirements and examples with cellular automata | Cellular Automata & Architecture | Scoop.it
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Extended Cyclic Cellular Automata: Emulating Social Influence. By M...

Extended Cyclic Cellular Automata: Emulating Social Influence. By Moses A. Boudourides SunBelt XXVIII (January 22-27, 2008, St. Pete Beach, FL)
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Science for Designers: The Meaning of Complexity - Point of View - March 2012

Science for Designers: The Meaning of Complexity - Point of View - March 2012 | Cellular Automata & Architecture | Scoop.it
ArchiLab7's insight:

As fabulous as the complexity theory sounds, its application to the design and especially architecture idoesn't seem to work the way we woould like it to, the way it works in Nature. The essay explores the issue: "Earth and life systems manifest design intentionality (in the sense of organizing their complexity) and intrinsic intelligence. When we treat these systems as problems of simplicity, we fail to understand the actual complex systems that we are creating, disturbing, and often destroying — a neighborhood, a city, an ecology, a human economy, or a living planet. And so, today, we find ourselves in a great deal of trouble.".

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Michael Mehaffy - The New Modernity

Michael Mehaffy - The New Modernity | Cellular Automata & Architecture | Scoop.it
ArchiLab7's insight:

It is an essay on how to apply cellular automata to design, using very simple rules going stepwise toward a society of huge complexity

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