Animes Games And Rock
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Rock Music

Rock music is a genre of popular music that originated as "rock and roll" in the United States in the 1950s, and developed into a range of different styles in the 1960s and later, particularly in the United Kingdom and the United States.[1][2][3] It has its roots in 1940s' and 1950s' rock and roll, itself heavily influenced by rhythm and blues and country music. Rock music also drew strongly on a number of other genres such as blues and folk, and incorporated influences from jazz, classical and other musical sources.

Musically, rock has centered around the electric guitar, usually as part of a rock group with bass guitar and drums. Typically, rock is song-based music usually with a 4/4 time signature utilizing a verse-chorus form, but the genre has become extremely diverse and common musical characteristics are difficult to define. Like pop music, lyrics often stress romantic love but also address a wide variety of other themes that are frequently social or political in emphasis. The dominance of rock by white, male musicians has been seen as one of the key factors shaping the themes explored in rock music. Rock places a higher degree of emphasis on musicianship, live performance, and an ideology of authenticity than pop music.

By the late 1960s, referred to as the "golden age"[1] or "classic rock"[2] period, a number of distinct rock music sub-genres had emerged, including hybrids like blues rock, folk rock, country rock, and jazz-rock fusion, many of which contributed to the development of psychedelic rock influenced by the counter-cultural psychedelic scene. New genres that emerged from this scene included progressive rock, which extended the artistic elements; glam rock, which highlighted showmanship and visual style; and the diverse and enduring major sub-genre of heavy metal, which emphasized volume, power, and speed. In the second half of the 1970s, punk rock both intensified and reacted against some of these trends to produce a raw, energetic form of music characterized by overt political and social critiques. Punk was an influence into the 1980s on the subsequent development of other sub-genres, including new wave, post-punk and eventually the alternative rock movement. From the 1990s alternative rock began to dominate rock music and break through into the mainstream in the form of grunge, Britpop, and indie rock. Further fusion sub-genres have since emerged, including pop punk, rap rock, and rap metal, as well as conscious attempts to revisit rock's history, including the garage rock/post-punk and synthpop revivals at the beginning of the new millennium.

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Larissa Rodrigues's comment, September 18, 2013 1:11 PM
Não curto rock,
Thalys Ewerson Castro's comment, September 23, 2013 11:28 PM
parabéns, a história ficou legal
JẴї❣'s curator insight, September 12, 2015 8:24 AM

Keep Rock'n and take a Peek it's a Cool History △☮△ I wanted to share with YOU \m/..(◣_◢)..\m/

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Evanescence - Fallen

Evanescence - Fallen | Animes Games And Rock | Scoop.it
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Michele Viana's comment, September 17, 2013 7:14 PM
Muito legal essa banda!
Kelvin Souza's comment, September 18, 2013 11:43 PM
a voz dela e demais , tenho cds dela muito boa musica
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History of games

The history of games dates to the ancient past.[1] Games are an integral part of all societies. Like work and relationships, they are an expression of some basic part of the human nature. Games are formalized expressions of play which allow people to go beyond immediate imagination and direct physical activity. Games capture the ideas and behaviors of people at one period of time and carry that through time to their descendants. Games like liubo, xiangqi, and go illustrate the thinking of the military leaders who employed them centuries ago. When archaeologists excavate an ancient society they find artefacts related to living, working, family and social activities, games often become an archival record of how individuals and groups played in earlier times.

Dice appear to be among the earliest pieces of specialised gaming equipment used by humans, having been used throughout Asia since before recorded history, the oldest known examples being a 3000-year-old set unearthed at an archaeological site in southeastern Iran.[2] Notable dice games have included Hazard, a game popular in Europe from the 14th through the 18th centuries, Chuck-a-luck, a related game also known as birdcage, Craps, which replaced Hazard in popularity during the 19th century, and Sic bo, a Far Eastern Chuck-a-luck variant which evolved into a popular casino game in the 20th century. Toy

What appear to have been the earliest references to gaming tiles are mentions of kwat pai, or "bone tiles", used in gambling, in Chinese writings no later than 900 CE.[3] The earliest definite references to Chinese dominoes are found in the literature of the Song Dynasty (960-1279), while Western-style dominoes are a more recent variation, with the earliest examples being of early-18th century Italian design.[4] The tile game Mahjong, also of Chinese origin, first appears in the written record in the mid-19th century, and was first mentioned in a publication written in a language other than Chinese in 1895.

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Israel Christy's comment, September 3, 2013 7:26 PM
A sua historia fala bem sobre a tecnologia
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Animes ><

Anime (Japanese: アニメ Hepburn: Anime?, [a.ni.me] ( listen); English Listeni/ˈænɨm/ or /ˈɑːnɨm/ or /ˈænɨmə/; ANƏ-may or ANI-may) are Japanese animated productions featuring hand-drawn or computer animation. The word is the abbreviated pronunciation of "animation" in Japanese. The term, "anime", itself did not emerge until the mid-1980s,[1] and its intended meaning of the term sometimes varies depending on the context.[2] Among Japanese, the term references all animation.[3] In English, the term is defined as a Japanese-disseminated animation style often characterized by colorful graphics, vibrant characters and fantastic themes.[4][5] Arguably, the stylization approach to the meaning may open up the possibility of anime produced in countries, other than Japan.[6][7][8] Yet, for simplicity, many Westerners strictly view anime as an animation product from Japan.[5]

While the earliest known Japanese animation dates to 1917, and many original Japanese animations were produced in the ensuing decades. The characteristic anime style developed in the 1960s—notably with the work of Osamu Tezuka—and became known outside Japan in the 1980s.[9] Anime has a large audience in Japan and recognition throughout the world. Distributors can release anime via television broadcasts, directly to video, or theatrically, as well as online.

Anime is primarily used for animated television series, featured films, and Internet-based releases. Both hand-drawn and computer-animated anime exist. The style is also used in video games and commercials. Yet, these are not explicitly labeled as anime but rather by their respective media. Furthermore, anime encompasses most, if not all, genres of fiction.[10] Finally, anime utilizes various media as sources, particularly print media, like manga, literature, and other works. As the market for anime increased in Japan, it also gained popularity in East and Southeast Asia. Anime is currently popular in many different regions around the world.

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Lucas Folha's comment, September 18, 2013 3:42 PM
bem explicado pois eu so assisto nunca quis saber como foram criados!
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Naruto - Anime

Naruto - Anime | Animes Games And Rock | Scoop.it
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Lucas Folha's comment, September 18, 2013 3:38 PM
um dos melhores que eu já assisti e ensina uma boa historia de vida!!