Amiga Demoscene
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Amiga Demoscene
Computer art subculture with great activity in the early 90's. Today known as old skool demos
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Rebels (1990) - Megademo 2

Rebels created this megademo in 1990. Megademos were quite popular before the release of Mental Hangover by Scoopex, which was the first Trackmo. Megademos consisted of small demos, which were executed sequentially. There was typically a loader screen between each demos. The demos were created by various members of the demo group.

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The Polka Brothers (1994) - Friday at eight

The Polka Brothers were a demo group which started activity on the amiga AGA platform (amiga 1200 / 4000). There demos had a very recognizable style, which may have been inspired by Melon Dezign. They have produced some of the best AGA productions.

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Anarchy (1992) - In The Kitchen

A nice demo from Anarchy featuring mostly vector objects with very fast transitions between the effects. The code was performed by Slammer, the music was composed by 4mat, and the graphics were drawn by Facet & Xience.

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Rebels (1989) - Subway

The "Subway demo" is an old school demo by Rebels. It was coded by Vandal, the music and graphics were produced by Static. A lot of attention were given to the details, by paying attention, you'll see King Kong, an UFO and lots of funny things happening on this one screen demo. The hip-hop style music works perfectly with the rest of the demo. This production is today considered as a classic.

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Impact inc. (1990) - Vectorballs

A very nice demo from Impact Inc. featuring big Vectorballs objects. This was the last production from Impact Inc., a french group in which Moby started his career. The code was performed by Alan with the help of Manu for the mathematics. The superb logo was painted by Sybex. Two samples from the excellent music called 'Progressive Funk' composed by Moby were used by Walkman in the music of the famous Cryptoburners demo 'The hunt for 7th October'.
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Tomsoft (1991) - Virtual World

This demo features for the first time a new kind of 3d objects built with spheres and ellipses. The music is performed by Audiomonster. The code was done by Thomas Landspurg who was a famous coder not affiliated with any group (which was quite uncommon in the scene).
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Crusaders (1990) - Space Deliria

This demo has no real design, it contains some good effects like its nice plasma, but without real transitions between the effects or synchronization with the absolutely great music by Dr Awesome (AKA bjorn Lynne). Difficult to explain why, but not only thanks to the music, it was and still is a very nice demo.
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Razor 1911 (1990) - Vertical Insanity

Vertical Insanity consists of one effect combined with a great music by Uncle Tom. The demo was coded by Doctor No who claimed to have discovered an hidden instruction from the microprocessor (the Motorola MC68000) which permitted very fast switching of the background color. In fact this demo was coded using amiga's HAM mode which enabled to display all the 4096 accessible colors but with some limitations. The logo and the scroll text were displayed using "sprites", because of the HAM mode which needed all of the 6 bit planes to encode colors. The sprites could not cover all the screen so the coder geniously designed his demo in order to overpass this limitation in an innovative way.
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Delight (1991) - Overdose

This demo features very nice plasma effects, these effects were produced with the help of the Copper chipset by modifying the background color every 8 pixels. The excellent music is one of the first known ones from Audiomonster.
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Rebels (1990) - Total Triple Trouble

Total Triple Trouble is one of the most memorable amiga demos. It features "vertical raster bar effects" which were produced thanx to an intelligent use of the computer's graphic chipset. The coder makes some references to the chipsets which were actually named Paula, Denise And Agnus. The music by Static is absolutely unbelievable.
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Scoopex (1989) - Glory Stars

Glory Stars is a classical demo released in 1989 at Summer Conference copy party. The music by Osterman was quite different from the mainstream demo music, the design and effect were quite simple (in that time it was often done by the coder). The logo was painted by JOE who is mainly known for its legendary melting TRSI logo.
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Spaceballs (1992) - State of the Art

Presented in 1992 at The Party, State of the Art was a shock for the demoscene as it promoted design over technical performances.
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Virtual Dreams / Fairlight (1993) - Fullmoon

Fullmoon is a masterpiece from Virtual Dreams, mostly developed by Dr. Skull, who was certainly one of the strongest coders in these times. It includes a lot of bitmap effects like zooms and rotations, with excellent graphics. The end part is absolutely wonderfull, with its fractal roto-zoom and a fantastic music by Jogeir.

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Spaceballs (1993) - 9 Fingers

This demo by Spaceballs was released at The Party 93 demo competition, where it ranked 4th. This can be seen as an evolution from there legendary State of the Art demo which was released one year ealier.

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Sanity (1992) - World of Commodore

This two parts demo was released at the World of Commodore 1992 party where it ranked 2nd. The graphics where drawn by Cruiser, the musics were composed by Jester and Bit Arts, and the code was performed by Chaos and Mr. Pet.

This demo is an accumulation of very impressive routines, including full screen sinus scroll, zoomer and roto-zoomer, etc... Most of the effects were world first, and also considered impossible to do before this demo was released. The two parts have different design and musics, the second part offers a very nice techno music and a design which reminds the Hardwired demo by Crionics and Silents

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PARANOIMIA (n/a) - Crack Intro

This is a fairly typical crack intro with a wireframe logo and a so called sinus scroll. The music by Jochen Hippel is one the best chiptunes released in these times.
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Melon Dezign & Crystal (1992) - The Tetris Intro

This 40 Kb intro features a very nice realtime raytracing. The music is a russian theme inspired chiptune. During parties, the sceners got into competition for best demo, music and graphics. In the 90's came the idea to compete on intros with some limitations like the 40Kb limit. Actually, the competitions mainly include demo competitions with limit in the order of 10 to 16Mb and two intro competitions with limits of 64Kb and 4Kb.
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Razor 1911 (1991) - Voyage

Razor 1911 released this super production at The Party in 1991. Razor 1911 was one of the legendary groups of the amiga demoscene, they produced one of the best amiga demos with this one, including stuning 3d with texture mapping and tons of other effects. The music composed by Tip and Mantronix is absolutely great.
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Phenomena (1990) - Animotion

A brilliant demo from the legendary coder Celebrandil. The first effect is a ray-traced animation which was pre calculated by its own software. After this animation, we can see some filled vector objects and vector balls. This demo introduced transparent filed vector objects which ware later called "glenz vectors". Despite having the original idea, many coders claimed that Celebrandil did a poor implementation (ironically named "Celebrandil Mode" because of the visible bugs of the line drawing / surface filling routine). This led to a competition between demo coders to get the biggest and smoothest glenz vectors.
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Crionics & The Silents (1991) - Hardwired

Released at the party in 1991, this mega-production was the result of a cooperation between Crionics and The Silents. It features beautiful graphics and tones of effects, and for the first time the so called "shade bobs". The music was composed by the danish Jesper Kyd, who is yet known for composing video game and film scores. Jesper Kyd won 2 BAFTA awards and was nominated for a MTV Video Music award.
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Razor 1911 (1988) - Amusing IV

Amuzing IV is a typical demo from the early days featuring a simple scroller text a top of a fullscreen logo with an "old skool" music.
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Sanity (1993) - ARTE

Sanity was known for its excellent coders, among them Chaos who is still an active demo scener now in a german demo group called Farbraush. The musics were done by Moby, one of the most respected musicians in the amiga demo scene.
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Cryptoburners (1990) - The hunt for seventh october

One of the first 3d only demo on the amiga. Tec, the coder, was able to display very big 3d inconvex objects in a reasonably smooth way, which in that time was a real performance.
The music from Walkman is considered as a masterpiece.
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