Digital Technologies
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Why use Glogster?: text, images, music, video | Glogster EDU - 21st century multimedia tool for educators, teachers and students

See the Glog! Why use Glogster?: text, images, music, video | Glogster EDU - 21st century multimedia tool for educators, teachers and students
Francine Nicole Govender's insight:

Click on http://bellagov.edu.glogster.com/why-use-glogster/ and it will take you to my Glogster presentation about Glogster. Teachers, Glogster is fantastic! 

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Rescooped by Francine Nicole Govender from Digital Technologies curriculum
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Scratch - Imagine, Program, Share

Scratch - Imagine, Program, Share | Digital Technologies | Scoop.it
Make games, stories and interactive art with Scratch. (scratch.mit.edu)

Via Paul Newhouse
Francine Nicole Govender's insight:

A great resource for Digital Technologies classrooms. It is fun, engaging, interactive, inspiring and easy to use. 

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Paul Newhouse's curator insight, December 16, 2013 4:57 AM

The ideal visual programming environment for children.

Rescooped by Francine Nicole Govender from Digital technologies within the classroom
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teaching-with-technology

teaching-with-technology | Digital Technologies | Scoop.it

Via Angie Walter, Jade Karger
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Angie Walter's curator insight, March 7, 2014 7:39 PM

Check out this great visual image that helps to link digital technology with Bloom’s Taxonomy. Students could select specific resources to assist them with planning, evaluating, designing, investigating or communicating their design ideas, plans and solutions or alternatively use one of these digital technologies to research, collect and collate information relevant to their market research for a new product or product re-design they are working on. Whether your students are engaging in higher or lower order thinking technology activities, there is a digital resource here to suit their needs. 

 

Curriculum Links:

 

Generate, develop, test and communicate design ideas, plans and processes for various audiences using appropriate technical terms and technologies including graphical representation techniques (ACTDEP036) (ACARA, 2014).

 

Effectively and safely use a broad range of materials, components, tools, equipment and techniques to make designed solutions (ACTDEP037) (ACARA, 2014).

 

Use project management processes when working individually and collaboratively to coordinate production of designed solutions (ACTDEP039) (ACARA, 2014).

Karen Willis's curator insight, April 27, 2014 1:46 AM

Wonderful ideas utilising many digital technologies to promote blooms taxonomy in the contemporary classroom. Digital resources are displayed and linked to relevant blooms taxonomies. A great resource to keep handy in the classroom and an excellent guide in implementing blooms taxonomy through ICT and modern technologies. 

 

This links to the relevant content descriptors of the Australian Curriculum:

 

Identify, use and explore digital systems (hardware and software components) for a purpose (ACTDIK001)

 

http://www.australiancurriculum.edu.au/technologies/design-and-technologies/Curriculum/F-10

Rescooped by Francine Nicole Govender from Digital Technologies curriculum
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Digital Technologies: An Introduction - YouTube

Introduction to the Australian Curriculum: Digital Technologies. Members of the Digital Technologies Advisory Group discuss the features of the curriculum.

Via Paul Newhouse
Francine Nicole Govender's insight:

An insightful video. Definitely depicts the importance of Digital Technologies learning in the classroom. This video is easy to understand and explains the curriculum in a detail and practical way. 

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Paul Newhouse's curator insight, April 3, 2014 1:24 AM

A useful video released by ACARA to explain the intentions behind the curriculum.

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Picture Graphs - Data : 2nd Grade Splash Math App

http://studypadinc.com Download 2nd Grade Splash Math App http://bit.ly/xZN8pt Splash Math is a fun and innovative way to practice math. With 13 chapters cov...
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Teachit Primary - Primary numeracy resources: KS1 data handling - graphs and maths resources for level 1 2 3

Teachit Primary - Primary numeracy resources: KS1 data handling - graphs and maths resources for level 1 2 3 | Digital Technologies | Scoop.it
Fun teaching resources, ideas, games and interactive programs for Key Stage 1 numeracy and maths. Ideal for year 1 and 2 lessons about data handling and graphs.

Via Doug Dickinson
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Rescooped by Francine Nicole Govender from Issues for learning and technology 2012
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“The impact of digital technologies on human wellbeing.”

Brief report about The Impact of Digital Technologies on Human Wellbeing from uk charity Nominet Trust...

Via Tee Neal
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Rescooped by Francine Nicole Govender from Digital technologies within the classroom
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VCEC - Design Briefs

VCEC - Design Briefs | Digital Technologies | Scoop.it
The Virginia Children's Engineering Council website

Via Emily Robinson, Jade Karger
Francine Nicole Govender's insight:

This website has aided me immensely in creating a relevant design brief. The design briefs are easy to understand and there are many examples to look at and learn from. 

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Emily Robinson's curator insight, June 7, 2013 9:41 PM

According to the DRAFT Australian Technologies Curriculum, in the early years play is important in how students learn; it provides a form of engagement and a sense of purpose to their activities. In Technologies, students have opportunities to learn through purposeful and directed play. They explore materials and technologies and use drawing and modelling to communicate their design ideas. The VCEC Design Briefs webpage has a range of wonderful design briefs with the goal of these instructional units being to assist teachers in grades F-5 to provide relevant classroom instruction that helps children develop a degree of technological or design capability.

Jade Karger's curator insight, June 14, 2014 2:36 AM

In Technologies (ACARA, 2014), students have opportunities to learn through purposeful and directed play to develop attitudes of care about the places and resources they use. They explore materials, tools and equipment and use drawing and modelling to communicate their design ideas (ACARA, 2014).  They learn about and experience connections between technologies and the designed world (ACARA, 2014). This website offers a variety of engaging instructional units to assist teachers to provide relevant classroom instruction to help children, in grades K-5, to develop a degree of technological and design capability. Each instructional unit includes a design brief, a guided portfolio and an assessment rubric(s) in a convenient pdf format. 

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Detailed Tutorial on Glogster EDU - Online teaching and learning tool - YouTube

Visit http://edu.Glogster.com - an interactive online teaching and learning tool. New to Glogster EDU? Here's all the know-how. Watch this video tutorial and...
Francine Nicole Govender's insight:

Glogster is a great resource. It has many uses and can be incorporated across all learning areas of the curriculum. It is fun and students will definitely enjoy using and creating with this valuable resource. 

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Represent and Interpret Data - Make Picture Graph

Francine Nicole Govender's insight:

This fits in well with the Australian Curriculum: Technology (Digital Technology) content description and elaborations. The video ties in perfectly with the content description: Collect, explore and sort data, and use digital systems to present the data creatively. This is an

exceptional video to give students insight on how to represent and interpret data by creating a picture graph and will assist teachers on an easy and achievable way to ensure students understand this content description clearly. 

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