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Rescooped by Mohammed Berhil from Edtech and assessment
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Open Educational Practices

Open Educational Practices | AI | Scoop.it
Open learning has been a hot topic in education for some time, and most recently, in educational technology circles. Digital content, communication and collaboration technologies have made possible open educational resources (OER), open courseware (OCW), MOOCs, and open access (OA) to research and data. This topic is a collection of resources for those  who are doing something 'open' or who simply want to keep an eye on developments in the ongoing opening of educational practices.  
Via Julie Tardy
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Rescooped by Mohammed Berhil from Educational Technology News
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6 Factors Of Classroom Gamification

6 Factors Of Classroom Gamification | AI | Scoop.it

"When the technology integration coach in my school district handed me a copy of The Multiplayer Classroom: Designing Coursework as a Game by Lee Sheldon, I was enthralled. The book was an easy read— cover to cover in just a few days. Lee Sheldon’s students are learning content through game play. College level coursework with students enrolled in a class devoted to designing video games."


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