Second Language Acquisition in Virtual Worlds | AdLit |

Virtual worlds such as Second Life are particularly well suited for teaching and learning second languages. Students can immerse themselves in linguistically appropriate environments (e.g. Chinese restaurant with Mandarin signs, menus, etc), adopt roles and even identities that can provide a rich affective and cognitive model for language performance, as well as interact and collaborate with others to achieve complex goals through pedagogically appropriate media such as text, voice and video.

Via Diana Salazar, Rui Guimarães Lima, Lynnette Van Dyke