21st Century Learning
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Gamify your classrooms with Kahoot. | ipadders.eu

Gamify your classrooms with Kahoot. | ipadders.eu | 21st Century Learning | Scoop.it
"This week I’ve been getting excited about using Kahoot in the classroom. Kahoot delivers online quizzes and surveys to your students. It works very similar to the more well-known Socrative. The teacher displays the question and the answers on the beamer or tv in the front of the classroom. The students see the corresponding icon and color on their screen. They have 30 seconds to answer on their devices and get points for every question they answer right. The quicker they answer the more points they receive. After each question the top 5 students are shown on the board with their scores. This is where it gets exciting. The students love this immediate feedback and want to get to the top position. I have never seen students so focused on answering the questions correctly."
Via John Evans
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Judih Weinstein Haggai's curator insight, May 30, 2014 2:05 AM

tried it! like it!

Daniel Pastor Peidro's curator insight, May 30, 2014 2:34 AM

Muy fácil para los alumnos, aunque puede ser un poco "simple". Pero divertido.

mrsjgarcia's curator insight, May 30, 2014 10:53 AM

This looks great. We will be adding it to our toolbox of student response apps for the upcoming school year. Thanks for sharing.

 

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How to Use YouTube Video Essays in the Classroom | MindShift | KQED News

How to Use YouTube Video Essays in the Classroom | MindShift | KQED News | 21st Century Learning | Scoop.it
YouTube video essays have a unique style and narrative structure. Quality video essays can be great teaching tools for the classroom, according to Tanner Higgin
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Making Good Decisions

Making Good Decisions | 21st Century Learning | Scoop.it
An interactive module helps students see how their values can guide their actions, even in complex and uncertain times.
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Helping Strangers May Help Teens' Self-Esteem

Helping Strangers May Help Teens' Self-Esteem | 21st Century Learning | Scoop.it
Adolescents are under more pressure than ever, and many suffer from depression and anxiety. But new research suggests that volunteering to help strangers makes them feel better about themselves.
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How parents and teens can reduce the impact of social media on youth well-being

How parents and teens can reduce the impact of social media on youth well-being | 21st Century Learning | Scoop.it
Parents should ask their teens to show them how they use social media and how it works so they can have conversations about what the risks are and how to reduce them.

Via Jay
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DigitalVibes's curator insight, December 10, 2017 7:53 AM
¿Sabíais que el 60% de los padres no ayuda nunca a guiar a sus hijos en Internet ni en las redes sociales? Una encuesta reciente de Australian Psychology Society (Asociación Australiana de Psicología), ha mostrado este dato entre otros muy relevantes, estableciendo una comparación entre los usos de la tecnología entre adolescentes y adultos australianos. En ella se muestra la gran dependencia de la tecnología en la actualidad por parte de los adolescentes, pero también por gran parte de los adultos.

Además, explica cómo este uso masivo puede afectar directa y negativamente en el autoestima de los más jóvenes. Por ello, aporta soluciones en las que los padres adquieren un gran papel, ya que se aconseja que los mismos naveguen por Internet con sus propios hijos, descubran redes sociales juntos, les ayuden a tomar las decisiones correctas, etc., pero siempre actuando como "compañero" y no como supervisor. Así se aseguraría la seguridad en Internet.

Artículo interesante vía @Jay52_TX
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4 ways to use augmented and virtual reality apps in the classroom

4 ways to use augmented and virtual reality apps in the classroom | 21st Century Learning | Scoop.it
Check out these teacher-approved apps and lesson plans for teaching with AR and VR.

Via EDTECH@UTRGV
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Presenters's curator insight, November 1, 2017 3:08 PM
Tanto la realidad aumentada como la realidad virtual ofrecen gran cantidad de posibilidades, en este caso, encontramos 4 caminos (aprobados por docentes) para introducir estas tecnologías en el aula.
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Sophia the robot walks for the first time - Video

Sophia the robot walks for the first time - Video | 21st Century Learning | Scoop.it
The humanoid robot now has legs provided by DRC-Hubo and she can walk, but not quickly.
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eLearning In 2018: 7 Trends To Keep An Eye On - eLearning Industry

eLearning In 2018: 7 Trends To Keep An Eye On - eLearning Industry | 21st Century Learning | Scoop.it
Wondering what will eLearning In 2018 be like? Check 7 most prominent trends you should watch out for concerning eLearning In 2018.

Via Steve Yuen, Yashy Tohsaku
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Presenters's curator insight, January 6, 6:02 AM
Recién estrenado el 2018 queremos empezar a descubrir las tendencias en e-learning más interesantes. 
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11 Kids Activities to Learn Coding without a Computer

11 Kids Activities to Learn Coding without a Computer | 21st Century Learning | Scoop.it
Fun kids activities to learn coding without a computer. That's right! You don't need a computer to learn fundamental coding concepts.
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The 23 best ARKit apps to try on iPhone and iPad

The 23 best ARKit apps to try on iPhone and iPad | 21st Century Learning | Scoop.it
If you got a new iPhone for Christmas or an old iPad that runs iOS 11, you need to try an augmented reality app. Here are the ones to try first.
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Document Studio Google Sheets Add-on

Document Studio Google Sheets Add-on | 21st Century Learning | Scoop.it
Document Studio is a new Google Sheets add-on that allows you to create certificates, personalized letters, purchase orders and othe

Via WebTeachers
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Swift Playgrounds expands coding education to new devices

Swift Playgrounds expands coding education to new devices | 21st Century Learning | Scoop.it
Swift Playgrounds coding app enables kids to program and control LEGO MINDSTORMS Education EV3, the Sphero Robot, Parrot Drones and more.

Via jerometonnelier
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The Teacher's Guide To Twitter | Edudemic

The Teacher's Guide To Twitter | Edudemic | 21st Century Learning | Scoop.it
This teacher's guide to Twitter is designed for anyone ready to use the service or already old hat. Whatever your skill level, this should help!
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Mark Jarvis's curator insight, October 27, 2017 2:11 PM
Social media is a powerful teaching/research tool...in the right hands and circumstances. I want to gain mastery of it. Who's with me?
RebeccaMoore's curator insight, November 26, 2017 2:53 PM
Keep this as a handy reference for future Tweets, Edchats, and other tips for using Twitter as a classroom resource.
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48 Critical Thinking Questions For Any Content Area

48 Critical Thinking Questions For Any Content Area | 21st Century Learning | Scoop.it

"...critical thinking is more than understanding something — it involves evaluation, critiquing, and a depth of knowledge that surpasses the subject itself and expands outward. It requires problem-solving, creativity, rationalization, and a refusal to accept things at face value. 

It’s a willingness and ability to question everything."

 

Jim Lerman's insight:

 

A great list for use in nearly any situation requiring analysis.


Via Jim Lerman
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2018 Instructional Design Trends And Learning Trends: The Journey Of Learning

2018 Instructional Design Trends And Learning Trends: The Journey Of Learning | 21st Century Learning | Scoop.it
Interested in the latest Instructional Design Trends? Check which Instructional Design Trends and learning trends you'll be hearing about in 2018.
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Google Slides: Watch Students Collaborate with Grid View :: Alice Keeler

Google Slides: Watch Students Collaborate with Grid View :: Alice Keeler | 21st Century Learning | Scoop.it

"I’m a huge fan of collaborative Google Slides. Why open 30 documents when you can open ONE! The steps are simple.

-Create a Google Slides.
-Name the slides.
-DO NOT PUT ANYTHING ON THEM. Students will delete your slides. Don’t bother.
-Close the Slides.
-Share with edit access to the students. (You can do this in Google Classroom by choosing “Students can edit file” or before you close the slides use the blue share button to change to “anyone can edit.”
-Ask students to add a slide and put their name in the speaker notes.


"I try to use collaborative Google Slides or collaborative Google Sheets more often than I have students do individual documents. We become a community of learners and I only have ONE document to open and give feedback on rather than 30."

 

Jim Lerman's insight:

 

This appears to be an especially useful and productive learning strategy. Keeler describes how to do it in great detail.


Via Jim Lerman
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The NEW Periodic Table of iOS Apps for AR and VR

The NEW Periodic Table of iOS Apps for AR and VR | 21st Century Learning | Scoop.it
One of the most exciting arenas for innovation in education with technology is that of augmented reality and virtual reality. I’ve been a fan of exploring how these types of apps can be used …
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Three Geography Games Based on Google Maps and Google Earth

Three Geography Games Based on Google Maps and Google Earth | 21st Century Learning | Scoop.it
One of the things that I emphasize to students before they embark on any kind of research or problem-solving task is to take a good lon

Via Grant Montgomery, Jim Lerman, Mark E. Deschaine, PhD
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Apple launches app development curriculum for high school and community college students

Apple launches app development curriculum for high school and community college students | 21st Century Learning | Scoop.it
New full-year program available for free from Apple’s iBooks Store for community college and high school students.
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Alexa-powered smartglasses? Yes, from Vuzix

Alexa-powered smartglasses? Yes, from Vuzix | 21st Century Learning | Scoop.it
Talking to your glasses via Amazon's voice assistant is possible, thanks to Vuzix and what looks like an imminent CES reveal, according to Bloomberg.
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Making a difference with making - Smart Brief

Making a difference with making - Smart Brief | 21st Century Learning | Scoop.it
If your region is anything like mine, there is a tremendous need for support related to makerspaces. The Maker Movement is one that centers on putting the design of learning, and all that comes along with it, ultimately in the hands of the learners themselves. Whether putting a pre-existing device together, solving a problem through the building of a device or designing a model for something that doesn’t yet exist, making is as much about the process of behind-the-scenes learning as it is about the product being formed.

In truth, making is so much more than re-imagining the tech or shop classes of our past. We’ve learned over the last few years that to appropriately support schools and districts in their journey to make meaning through making, we need to keep in mind a few important ideas.

Via John Evans
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4 Things Innovative Schools Have In Common -

4 Things Innovative Schools Have In Common - | 21st Century Learning | Scoop.it
4 Things Innovative Schools Have In Common by Steve Wheeler, Associate Professor, Plymouth Institute of Education A recent list of 13 innovative schools is interesting because it is so diverse. Clearly innovation and creativity is not one dimensional. Some of the schools on the list are considered innovative because of the way they use their learning …
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For Computer Science Ed Week - Teach Thinking NOT Coding

For Computer Science Ed Week - Teach Thinking NOT Coding | 21st Century Learning | Scoop.it
When planning activities for Computer Science Ed Week, focus on fostering students computational thinking and problem-solving skills instead of teaching them to "code."
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Have Students Build Learning Databases with Google Sheets

Have Students Build Learning Databases with Google Sheets | 21st Century Learning | Scoop.it

Google Sheets is an amazingly flexible tool, allowing you to randomly generate writing prompts, create pixel art, and discover mathematical properties. Another great use for Google Sheets is for students to create interactive learning databases.


Via paul rayner
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paul rayner's curator insight, November 20, 2017 3:26 PM
The questions kids need to ask and the methodical approach they use is more important than the tool they're using. There's potential for deep learning here.
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Teaching physics with Sphero robots

Teaching physics with Sphero robots | 21st Century Learning | Scoop.it

"Teaching physics with Sphero robots increases student engagement while incorporating coding into the science lesson for middle school students ..."


Via Leona Ungerer
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Sphero Edu + Swift Playgrounds – Sphero Edu – Medium

Sphero Edu + Swift Playgrounds – Sphero Edu – Medium | 21st Century Learning | Scoop.it
At the Apple Worldwide Developers Conference in 2016, Apple announced Swift Playgrounds, a revolutionary app for the iPad that makes learning the Swift language interactive and fun for all learners. Swift Playgrounds is essentially a video game that teaches kids how to code using Apple’s Swift programming language. The interface allows you see what you’re creating with code as you write it — type your code on the left and immediately see the result on the right. Earlier in 2017, the Sphero Edu team partnered with Apple to build the first integrated Playground content designed to control real world robots. On June 5th at WWDC, Apple unveiled the new content that is now part of the Swift Playgrounds app. Thanks to our new partnership, you can now program real world robots including Sphero’s very own SPRK+.

Via John Evans
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