21st Century Learners
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Dystopia - Learn Coding through Storytelling

Dystopia - Learn Coding through Storytelling | 21st Century Learners | Scoop.it
Do you like graphic novels or comic books? Are you interested in learning to code? If you answered, yes, then you'll love Dystopia 2153! This brand new, three-episode series teaches kids the basics of coding through a digital graphic novel. It connects 21st Century skills with the love of reading. Use code to solve puzzles that help the characters overcome obstacles and escape their dystopian world.

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Limitless Learning Limited's curator insight, November 9, 2017 1:26 PM
A more interesting and memorable way to learn coding
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12 Good iPad Tips Teachers Should Know About - Educators Technology

12 Good iPad Tips Teachers Should Know About - Educators Technology | 21st Century Learners | Scoop.it

"Here is a handy infographic we designed specifically for teachers and students. The visual is based on a post we published here a few days ago featuring a total of 15 practical iPad tips to help you make the best of this device in education. Some of the features mentioned in the earlier post relate to Safari, we omitted those and kept only the ones that are strictly technical."


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Joyce Valenza's curator insight, July 11, 2017 2:23 PM
Simple but critical tips!
 
Brentwood School Economics Department's curator insight, July 11, 2017 9:45 PM
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GwynethJones's curator insight, July 12, 2017 3:14 AM

as says the guru:

Joyce Valenza's insight:
Simple but critical tips!
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Custom Holograms - Dryden Art - Tricia Fuglestad @fuglefun

Custom Holograms - Dryden Art - Tricia Fuglestad @fuglefun | 21st Century Learners | Scoop.it

A year ago I learned about using a smartphone to view holograms. The idea definitely interested me but it needed to be tweaked to work for my art room.


First, I needed the idea to work on iPads since that is what students have access to. Secondly, I wanted my students to be makers, not just consumers, so I needed a way for them to make their own hologram videos in the style of these examples. 


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Linda Jones's curator insight, June 22, 2017 6:58 PM
Ca
n't wait to try this out.
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The Gingerbread Man Coding Reteel

The Gingerbread Man Coding Reteel | 21st Century Learners | Scoop.it

"This week we've been reading a favourite winter time story! The children love the adventures the Gingerbread Man has as he runs away from the different characters in the story. They are always so sad at the end when he is eaten by the fox!
 
Today I challenged them to retell the story and help the Gingerbread Man outsmart the bakers, cow, goat, cat and fox by using a coding game. This activity helped the children to strengthen their retell as they recalled the story and sequenced the events of the story, and encouraged them to practise their coding skills, specifically oral language related to directionality and number.
 
We used a small stuffed Gingerbread Man, photos of the different characters from the text, our coding board (sensory table lid with tape), and directional coding cards. "


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The Beginner's Guide to Using Periscope for Education - Pike Mall Tech

The Beginner's Guide to Using Periscope for Education - Pike Mall Tech | 21st Century Learners | Scoop.it
Periscope, Twitter’s live video streaming app, is taking the education world by storm.  Since its debut in early 2015, teachers and administrators are trying to figure out how to use Periscope for education and not just as a way for students to stream silly human tricks on live video to their friends.

Before we can get into how to use Periscope for education, let’s first define what exactly Periscope is and how you use it for those of you that are clueless for now.

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mrsjgarcia's curator insight, September 5, 2016 2:29 PM
I find myself in the same situation. It is really cool but how to make the best use of it with students. 
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‘Design Squad Global’ Hooks Up US, Africa Kids in STEM Exchange « Techtonics

‘Design Squad Global’ Hooks Up US, Africa Kids in STEM Exchange « Techtonics | 21st Century Learners | Scoop.it
In an increasingly digitized world, cultivating a science, technology, engineering and math (STEM) mindset is crucial to mint a new generation of makers who understand unmet global needs. One partnership is looking to do that by building bridges between U.S. and southern African kids to give STEM skills a boost. Using after-school programs or “clubs,” […]

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9 Maker Projects for Beginner Maker Ed Teachers | Teach.com

9 Maker Projects for Beginner Maker Ed Teachers | Teach.com | 21st Century Learners | Scoop.it
Maker education (often referred to as “Maker Ed”) is a new school of educational thought that focuses on delivering constructivist, project-based learning curriculum and instructional units to students. Maker education spaces can be as large as full high school workshops with high-tech tools, or as small and low-tech as one corner of an elementary classroom. A makerspace isn't just about the tools and equipment, but the sort of learning experience the space provides to students who are making projects.

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Your Students can be “Makers”: 16 Projects Invented by Teachers - Getting Smart

Your Students can be “Makers”: 16 Projects Invented by Teachers - Getting Smart | 21st Century Learners | Scoop.it
The premise is simple: start with a quick tour of the facility and very brief show-and-tell of the tools (less than 30 minutes!), follow with a group brainstorming session around project ideas (less than 30 minutes!), then form groups to jump into projects. Even before lunch on the first day, groups were already sketching and tinkering with Hummingbird Robotics kits, MaKeyMaKeys, cardboard and MakeDo’s, and more. For two days, I jumped in to help groups, learned new tools myself (LittleBits!), fetched tools and supplies as needed (copper tape! wire strippers!), recommended resources and suppliers (Sparkfun! DigiKey!), and acted as cheerleader for teachers pushing themselves to learn incredible new skills and create amazing artifacts of their learning.

The final projects blew ALL of us coaches away! The absolute best part, from my perspective, is that every single project was immediately applicable back in the participant’s classroom. Most of them are generally applicable in any learning environment! Serious high school science content, literature and history, elementary grades, even social/emotional learning… This was absolutely the most excellent collection of practical and academically-oriented maker projects I’ve seen!

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Edupronet's curator insight, June 25, 2015 11:43 AM

Quant les enseignants inventent leurs propres projets pédagogiques

Sandra Ciccarello's curator insight, June 28, 2015 2:26 AM

Spent some time learning about STEMSEL ....... Purchased two inventors kits, now going to take it to my students. Thanks for the ideas!

ManufacturingStories's curator insight, June 29, 2015 2:02 PM

#Maker #MAKE #CODE #Robotics #MakerSpace #MakerClub #Education

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What We Learn from Making - Usable Knowledge

What We Learn from Making - Usable Knowledge | 21st Century Learners | Scoop.it
What are the real benefits of a maker-centered approach to learning? It’s often described as a way to incubate STEM skills or drive technical innovation — and it is probably both of these. But as a new report from Project Zero’s Agency by Design concludes, the real value of maker education has more to do with building character than with building the next industrial revolution.  

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Mrs.Piltz' Kinders's curator insight, June 13, 2015 5:25 PM

There is such value in problem solving and persevering through a challenge.

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This Is Why Students Need to Learn Coding ~ Educational Technology and Mobile Learning

This Is Why Students Need to Learn Coding ~ Educational Technology and Mobile Learning | 21st Century Learners | Scoop.it

"Coding is becoming one of the essential literacies in the 21st century education. There is a growing demand now for teaching students how to code. In his wonderful TED talk titled "Let's teach kids to code", Scientist Mitch Resnick made this beautiful analogy :

 

"When kids learn to code , it enables them to learn many other things, opens up many new opportunities for learning. It's useful to make an analogy to reading and writing, when you learn to read and write it opens up opportunities for you to learn so many other things, when you learn to read you can then read to learn, which is the same thing with coding, if you learn to code you can code to learn.""


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Global storytelling with a green screen and iPads

Global storytelling with a green screen and iPads | 21st Century Learners | Scoop.it
Send your students around the world to tell their stories These 6th graders found a way to do some digital global storytelling with a green screen and their iPads.

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Julie Lindsay's curator insight, February 25, 2015 8:13 PM

Interesting applications for cross-school & global sharing

Scott Besterman's curator insight, February 27, 2015 1:42 PM

The use of green screens is a fun and effective way of "visually" bringing the outside world into your video stories.

Pauline denis's curator insight, March 23, 2015 3:31 PM

It's a new way to show a presentation and also "why not" to do a virtual travel all around the world!

 

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Apply This Storytelling Technique to Create More Engaging eLearning

Apply This Storytelling Technique to Create More Engaging eLearning | 21st Century Learners | Scoop.it
Sometimes when designing eLearning, we rely on the use of storytelling to give a stronger communication and instructional value to the learning content.

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Linda Kaiser, PhD's curator insight, December 1, 2014 2:47 PM

A novel approach to writing e-learning content. If you are looking for a new way to present that dry content, then you might look to this "Back to the Future" approach.

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The MindShift Guide to Digital Games and Learning

The MindShift Guide to Digital Games and Learning | 21st Century Learners | Scoop.it
The MindShift Guide to Digital Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use.
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Luís Cálix's curator insight, November 19, 2014 10:38 AM

PDF aqui

http://www.kqed.org/assets/pdf/news/MindShift-GuidetoDigitalGamesandLearning.pdf

Ruth Reynolds's curator insight, November 19, 2014 11:16 PM

This has great implications for Humanities and Social Sciences teaching - gaming as learning.

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Educational Apps for learning Music curated by Educators' Technology

Educational Apps for learning Music curated by Educators' Technology | 21st Century Learners | Scoop.it
Free resource of educational web tools, 21st century skills, tips and tutorials on how teachers and students integrate technology into education

Via Tom D'Amico (@TDOttawa)
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28 Awesome STEM Challenges for the Elementary Classroom - Teach Junkie

28 Awesome STEM Challenges for the Elementary Classroom - Teach Junkie | 21st Century Learners | Scoop.it
Ever wonder what STEM challenges to serve up to your students? Here is an amazing list of clever, unique and simple set up STEM lesson plans from other teachers. You’re going to love what your students come up with and the number of standards you can meet with these.

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What happens when students embrace design thinking?

What happens when students embrace design thinking? | 21st Century Learners | Scoop.it
The Global Day of Design just wrapped up on May 2nd. If you want to see what happens when 80,000+ students embrace design thinking, check out the Twitter stream and #GDD17 hashtag!

Students from six different continents (over 20 countries) participated and rocked this event in the second year in existence. Teachers and entire schools carved time out for students to not only beginning with empathy, not only brainstorm and navigate ideas, but to make, create, build, and design while in school.

This was only one day, and although the event was a success for our students, the real question is: What happens when students embrace design thinking beyond one day?


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Nando Castellanos's curator insight, May 15, 2017 6:55 PM
This article contains one of the most determining topics in education. Promoting desing thinking or critical thinking in students is one of the most challenging and significant aspects to do for teachers. Therefore, this article provides an example about how can we make that students come up with ideas which become trascendental in their likes and in their learning processes. Exposing students to such activities will make that our labor be more meaningful. Therefore, our task is to reflect how can we promote this kind of ideas in our classrooms.
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Apple Released Its 10 Best Apps of 2016

Apple Released Its 10 Best Apps of 2016 | 21st Century Learners | Scoop.it
Apple has recently released its year-end list of the most popular apps in the app store. Some educational apps we have previously reviewed here in Edtech and mLearning have also made it into the list (e.g Tinycards and Hyper). The rest of the apps cover different areas from news to finance.  ‘Snapchat is the most downloaded free iPhone app, while the craze of the summer, Pokémon GO, unsurprisingly lands on both the iPhone and iPad charts. The top paid iPhone apps cover a range of categories, with FaceTune, Heads Up!, 7 Minute Workout Challenge, KIMOJI, Geometry Dash and Face Swap Live among the top 10. Minecraft: Pocket Edition is the most downloaded paid iPad app, while YouTube is the top free iPad app.’

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Eija Terävä's curator insight, December 11, 2016 11:03 AM
Applen suosituimmat sovellukset vuonna 2016.
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How To Use Robots in Elementary Classrooms - Daily Genius

How To Use Robots in Elementary Classrooms - Daily Genius | 21st Century Learners | Scoop.it
Two years ago, my school obtained a grant from the Sphero Robotics company that brought 10 Sphero Robots to our school. At first, we used them in math and science. However, this year, we expanded our use of robotics and acquired Ozobots, SPRKS, bb8s, and BeeBots. My elementary faculty impressed me with their ability to use these 21st-century robots in a variety of subject areas including language arts and humanities. Here are four examples of how A. Harry Moore teachers used robots to teach lessons in English, Language Arts, and Humanities classes.

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GwynethJones's curator insight, August 3, 2016 4:31 PM

Coolness for the Classroom!

Lynda Kilpatrick's curator insight, August 5, 2016 2:59 PM
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‘Design Squad Global’ Hooks Up US, Africa Kids in STEM Exchange « Techtonics

‘Design Squad Global’ Hooks Up US, Africa Kids in STEM Exchange « Techtonics | 21st Century Learners | Scoop.it
In an increasingly digitized world, cultivating a science, technology, engineering and math (STEM) mindset is crucial to mint a new generation of makers who understand unmet global needs. One partnership is looking to do that by building bridges between U.S. and southern African kids to give STEM skills a boost. Using after-school programs or “clubs,” […]

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100 Engineering Projects For Kids - The Homeschool Scientist

100 Engineering Projects For Kids - The Homeschool Scientist | 21st Century Learners | Scoop.it
Here's 100 Engineering Projects For Kids to get that them excited about construction, design, electronics, and more.

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Liz Curtis's curator insight, September 22, 2015 9:57 AM

Love anything to do with engineering education - especially when it involves bringing together the core subjects. Click for more engineering and programming projects

nihal abitiu's curator insight, September 22, 2015 11:20 AM

100 Engineering Projects for Kids

J. Mark Schwanz's curator insight, January 18, 2016 2:33 AM

This is great and just in time to help parents help their kiddos with science fair type projects.

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MinecraftEdu Takes Hold in Schools

MinecraftEdu Takes Hold in Schools | 21st Century Learners | Scoop.it

Minecraft’s education options are as vast as the game itself. Don’t worry if you feel limited by time or your own imagination. Thousands of others are imaging worlds, too—and are willing to share.


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Monika Macias's curator insight, June 9, 2015 10:18 AM

Creating your own virtual world is easy - so much so that elementary school researchers have discovered that children who play Minecraft make better readers! http://bit.ly/1dst3Hm

Mark Rasi's curator insight, June 9, 2015 11:41 PM

So many opportunities for schools to do great things and connect with where students are at...

Carlos Rodrigues Cadre's curator insight, July 10, 2015 4:13 PM

adicionar sua visão ...

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Memorizers are the lowest achievers and other Common Core math surprises

Memorizers are the lowest achievers and other Common Core math surprises | 21st Century Learners | Scoop.it
It’s time to debunk the myths about who is good in math, and Common Core state standards move us toward this worthy goal. Mathematics and technology leaders support the standards because they are rooted in the new brain and learning sciences. All children are different in their thinking, strength and interests. Mathematics classes of the …

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How Google Apps For Education Can Be Used In Your Classroom - TeachThought

How Google Apps For Education Can Be Used In Your Classroom - TeachThought | 21st Century Learners | Scoop.it
Like Apple and Microsoft, Google also wants a place in your classroom.

Google Apps for Education is a free suite of cloud-based tools created by Google to use in your classroom. You probably knew that part, and likely have a vague awareness of what’s available (Google Drive, Google Form, etc.) But Sylvia Duckworth has gone a step further, giving you an extended metaphor (a train), a graphic (with color), and a brief description of each “stop” of the Google Apps for Education train.

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Deborah Banker's curator insight, February 22, 2015 5:20 PM

Yes, but linking google anything and Blackboard is a bit of a glitch yet.

Maru Peltonen's curator insight, February 24, 2015 9:59 AM

Hyvin tiivistetty.

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When Not to Use Technology: 15 Things That Should Stay Simple In Education - InformED

When Not to Use Technology: 15 Things That Should Stay Simple In Education - InformED | 21st Century Learners | Scoop.it
Most of us know better than to use technology for technology?s sake. The Shiny New Tech Syndrome is taking the world by storm, and with the added pressur

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Beth Dichter's curator insight, November 29, 2014 1:32 AM

There is no question that technology may have a positive impact on education. This post looks at two research studies that support the value of technology in areas such as blended learning, digital fluency, critical thinking, project-based learning and much more.

But there is a flip side to this. Consider these two concepts:

* Learning from computers

* Learning with the technology

Take a moment to think how you would define these two concepts. Are they saying the same thing, or are they proposing two different ways of learning? The post discussed these two concepts before listing 15 times you should not use technology. Below is a list of three of the items. Click through to the post to read more. Each is discussed and some include additional links.

* When it undermines deep learning

* When it decreases interaction

* When it reduces the chance of failure

You may find that you do not agree with all the items listed, but you will be challenged to think about how you use technology in your classroom, and perhaps find some new ideas that you will implement in the future.

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5 Online Games That Teach Kids the Art of Persuasion

5 Online Games That Teach Kids the Art of Persuasion | 21st Century Learners | Scoop.it
Sure, games can teach gravity or supply and demand, but can they show us how to build a good argument? The following five games do just that by modeling the work of argumentation. Best of all, they approach the subject critically, showing the myriad uses for persuasion and how it's always political.
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