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20 BYOD
20 Things to Consider before you implement a BYOD program.
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Texting In The Classroom: Change This Distraction Into Engagement

Texting In The Classroom: Change This Distraction Into Engagement | 20 BYOD | Scoop.it


It is really a pitiful sight when you see a teacher going on about something the students should be learning while the students, yawning away, resort to their cell phones to kill time.


Via Becky Roehrs
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Becky Roehrs's curator insight, February 7, 2015 9:44 PM

Interesting alternatives to banning cell phones ...ideas on how to integrate cell phones into the classroom..And apps..

Rescooped by Renee Smith-Faulkner from Digital Delights - Avatars, Virtual Worlds, Gamification
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Gamification: Creating Engaged Learners:

Here are my slides for the LTEN Keynote (Life Sciences Trainers & Educators Network ) address.

Via Ana Cristina Pratas
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David Crookall's curator insight, January 22, 2015 10:29 AM

add your insight...

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Why Games May Become the Education of the Future

Why Games May Become the Education of the Future | 20 BYOD | Scoop.it
Parents and teachers are often wary of letting kids spend time playing video games, and would rather they spend time playing outside or reading. But a number of game developers are introducing exciting mods of popular games like Minecraft and SimCity into the classroom and re-imagining how video games can support traditional educational objectives, like learning about ecology, math, and physics.…

Via Ana Cristina Pratas
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David W. Deeds's curator insight, October 9, 2014 7:23 PM

Thanks to Ana Cristina Pratas.

Amy Radley's curator insight, October 16, 2014 6:06 AM

It is imperative that we get kids excited to learn these days, and games may be one of the most effective ways to do it. Teachers are now keen to inspire children to take their learning home with them too - perhaps a math based game they have been playing in class is so fun that they want to continue playing at home? This extends their learning time to outside of school hours - and doesn't seem like a chore! Homework in the form of online quizzes and tasks which can be digitally marked instantly makes a better experience for kids and teachers! Less marking and instant gratification for students! 

Ecole Wifaq Rabat's curator insight, March 14, 2016 6:32 PM

Thanks to Ana Cristina Pratas.

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BYOD Mainstream By 2020 Says Gartner - Web2 and More

BYOD Mainstream By 2020 Says Gartner - Web2 and More | 20 BYOD | Scoop.it
BYOD Mainstream By 2020 Says Gartner (BYOD Mainstream By 2020 Says Gartner http://t.co/SmnwQuSSrV via @kevincumbria)
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Rescooped by Renee Smith-Faulkner from Digital Delights - Avatars, Virtual Worlds, Gamification
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Smartur 3D, Augmented Reality, Stereo 3D, Interactive 3D

Smartur 3D, Augmented Reality, Stereo 3D, Interactive 3D | 20 BYOD | Scoop.it
smartur 3D, 3D models, Augmented reality, stereo 3D, interactive 3D.

Via Ana Cristina Pratas
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Welcome to Gamification.org! - Gamification Wiki

Welcome to Gamification.org! - Gamification Wiki | 20 BYOD | Scoop.it
Gamification.org is the leading resource and community for gamification information, research and examples in over 18 languages.

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How to Support My Teachers with our 1:1 Initiative?

How to Support My Teachers with our 1:1 Initiative? | 20 BYOD | Scoop.it
Image from teach.com post In my last post I shared that we are going 1:1 with iPads in all of our preschool through 5th grade classrooms in our building. Now, my question is how can I lead/support ...

Via Rob Furman
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Bring Your Own Device: Advantages, Dangers, Risks and best Policy to stay secure

Bring Your Own Device: Advantages, Dangers, Risks and best Policy to stay secure | 20 BYOD | Scoop.it
. . . Bring Your Own Device (BYOD) is more complex than most people know, read further to learn... . . . Keywords for this free course: . motivation, engagement, heroes, Security-Scouts, critical t...
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