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Zentrum für multimediales Lehren und Lernen (LLZ)
E-Learning, E-Teaching, E-Assessment, E-Portfolio, Multimedia, OER, Datenschutz, Mobile Learning, E-Strategie, Implementierung, Social Media, ILIAS, Tools
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The Science behind Google Earth

The Science behind Google Earth | Zentrum für multimediales Lehren und Lernen (LLZ) | Scoop.it

"Google is using a new technology to automatically generate  3D buildings from 45-degree angle aerial photography made by overlapping passes of aircraft.  The aerial photos are combined to create 3D models."


Via Seth Dixon
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Annenkov's curator insight, April 15, 9:46 PM

This technology of visualization I would name "3D landscape"

Mirta Liliana Filgueira's curator insight, April 16, 5:40 PM

Tecnología para generar imágenes en 3D con Google Earth

Sid McIntyre-DeLaMelena's curator insight, May 29, 11:06 AM

Google Earth has made the Earth easier to decipher and examine in a geographical sense of location and place by being able to see multiple layers. This article goes into the 3D designs and usage of aerial photography to create 3D images.

Rescooped by LLZ Uni Halle from Eclectic Technology
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The Difference Between Doing Projects Versus Learning Through Projects

The Difference Between Doing Projects Versus Learning Through Projects | Zentrum für multimediales Lehren und Lernen (LLZ) | Scoop.it

Via Beth Dichter
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Beth Dichter's curator insight, November 3, 2013 5:46 PM

The graphic (above) provides a nice visual to help understand the difference between project based learning and traditional units with a final project. Where are the differences? Traditional units have lectures, activities, quizzes, a review, an exam the project. With project bases learning you begin with an event plus a rubric and then move through a series of activites that help students reach benchmarks. Project based learning is authentic learning.

More information on this can be found in the post.

Melissa Jenkins Borchers's curator insight, November 16, 2013 6:03 AM

Good visual as to how we should be shifting learning. 

Rescooped by LLZ Uni Halle from Games & E-Learning
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Why games are good for learning?

Why games are good for learning? | Zentrum für multimediales Lehren und Lernen (LLZ) | Scoop.it

Via Beth Dichter, Elke Lackner, Kathrin Jäger, frauheinze
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Francesco G. Lamacchia's curator insight, November 21, 2013 8:48 AM

Giocando....s'impara! 

Julio Cirnes's curator insight, November 25, 2013 12:46 PM

Please teacher, more games!

Ryan McDonough's curator insight, July 7, 5:19 AM

Self explanatory visual on the benefits of gaming as a means of learning. Outlined are the rewards, mastery, engagement, intensity, exercise, readiness, and competitiveness. These types of graphics need to be displayed in the classroom. There's always parents who are unsure of how gaming qualifies as teaching. Can't they just sit their kid in front of an iPad all day at home? Well, in the appropriate setting, with the right direction and guidance, games are certainly good for learning. Some people just don't know that from experience yet.