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David Truss :: 7 Ways to Transform Your Classroom

David Truss :: 7 Ways to Transform Your Classroom | AprendiTIC | Scoop.it

David Truss shares his Inquiry Hub model and a Slideshare presentation on the 7 Ways to Transform Your Classroom along with audio recordings of the Classroom 2.0 Show "Inquiry Learning and Empowering Students" on September 29th.  Here is just a glimpse of the 7 Ways to transform your classroom.

 

> Transforming Classrooms with Inquiry: It starts with educators asking really good questions.

> Transforming Classrooms with Voice: Be it a presentation to a small group, the entire school, the local community or online (with the world), work with students to craft their message in thoughtful, well represented ways.

> Transforming Classrooms with Audience: Through the use of blogs, wikis, digital portfolios and social media tools, you can invite the world to be a participatory audience in the work that our students do.

> Transforming Classrooms with Community: Provide opportunities for projects to extend beyond age-group peers to include younger and/or older students, parents and teachers, community members, subject area experts, and students from around the globe.

> Transforming Classrooms with Leadership: Buddy up with students in younger classes. Create activities and events which truly allow students to ‘run the show’.

> Transforming Classrooms with Play: There is a lot of pedagogy in play (at all ages). Do we provide “gaps” in our teaching? Time and spaces where students can be creative beyond the scope of the content we are teaching?

> Transforming Classrooms with Networks: Skype is a great tool to bring classes from across the country or across the globe together.

 

Thank you David for sharing your model and vision to transform learning!

 


Via Kathleen McClaskey, Luciana Viter
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Audrey's comment, January 8, 2013 5:50 PM
I am looking forward to learning these transformations, audrey@homeschoolsource.co.uk
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The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions | AvatarGeneration

The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions | AvatarGeneration | AprendiTIC | Scoop.it

Shona Whyte:

This looks interesting:

AvatarGenerations' Editor built a Serious Game using a platform called ThinkingWorlds to showcase the pedagogies in games and to investigate how teacher attitudes and perceptions changed before and after playing the game. The objective of the game was to provide a tailored contextual experience in a school environment that would have a positive affect on preconceptions, and change negative attitudes towards the role of serious games in the classroom. The game was designed to allow teachers to experience a range of educational activities, each built upon a clear and established pedagogy:   Gagné’s (1985) ‘Nine Events of Instruction’, Mayer’s (2002) cognitive theory of multimedia learning, Lave and Wenger’s situational learning theory (Lave and Wenger 1991), Kolb (1984) experiential learning theory and Skinner’s (1954) operant conditioning theory. 

The game was designed using a role-playing strategy to allow the user to become embodied in a virtual environment and identify with objects and characters. The player assumes the role of a new teacher on the first day of school and the principal “Principal Daily” assigns “Mr. Rooney” (the player) tasks and challenges that he must complete before the day is over. At the end of each level, the player is given information on the pedagogy embedded in the game level and when all tasks are finished, “Principal Daily” requests a short reflective report on the player’s experience.


Via Shona Whyte
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