Although reading something once or twice and then remembering it for life would be ideal, the reality is that much of what we learn goes in one ear and out the other. In fact, research shows that within just one hour, if nothing is done with new information, most people will have forgotten about 50% of what they learned. After 24 hours, this will be 70%, and if a week passes without that information being used, up to 90% of it could be lost.
Ich erstelle meine digitalen Mindmaps mit Freemind. Hier wird beschrieben, wie man diese dann in Beiträge einbetten kann. Hier ist der Screenshot von meiner Freemind-Map (Der Prozess der Erstellung wird in diesem Beitrag erklärt.): Drei Möglichkeiten zum Einfügen in einen
This is the first article in a series of 4 discussing strategies to assist in becoming a better teacher. Each article is based around a poster that I have up in my classroom, with each poster having 4 sections that deal with a general topic I want to work on in my teaching: Questioning, Feedback, Classroom expectations, and Listening.
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In a flipped classroom, students typically interact with a short micro-video (flipped video) before class and then class time is transformed into an active place of engagement and learning. Some teachers think that students take to flipped learning quickly. However, since many students have been trained in how to learn passively, they need to have explicit instructions on how to learn differently in a flipped classroom. Below is a series of suggestions teachers may find helpful to hand out to students to prepare them for a flipped classroom.
When it comes to enhancing students writing skills, technology can play a decisive role. In his celebrated work “The Digital Writing Workshop’, author Troy Hicks explains in details how you can integrate technology in your writing instruction to help students become good writers. One key concept in this discussion is viewing writing as a process instead of an end product. Process here insinuates a state of unfinishedness because writing is always a task in the making. Students are continuously engaged in a never-ending process of discovery and sense making through the use of language. In this regard, the writing process is comprised of several phases or stages each of which has a specific role in creating and enhancing students writing skills. Going beyond the problematic of nomenclature, we will stick here with the conventional classification of the writing process as espoused by many scholars including Donal Murray, Donal Graves, Lucy Calkins and many more. This process is composed of four main stages: pre-writing, writing, revising, and publishing. The purpose of today’s post is to provide you with a number of tools and apps to help your students' writing needs in each of these stages.
A cloud executive and engineer that I highly respect wrote a blog post detailing why he believes CIO’s should avoid building private clouds. Subbu Allamaraju comes from Yahoo and Ebay. He knows private clouds extremely well. He’s now the VP of Cloud at Expedia. So, he knows what he’s talking about when it comes to building and managing private clouds. I don’t doubt any of his advice. I found the advice well thought from his lens.
As he mentioned in his blog post, he has debated his thoughts with his peers. So, smart people don’t agree. I wanted to capture some additional points when considering private cloud.
Digital Literacy is a term that is growing ever more popular among those teaching our 21st Century Learners. Also known as Information Literacy, Digital Literacy is an important component of what is known as Digital Citizenship. It is a skill that many children and adults grapple with. One of my favorite memes on the topic is right here!
We all chuckle, but then the conversation kind of fizzles out from there. It isn't that we shouldn't believe anything that we find online, it is that we need to be critical of the validity of what we find.
Gamifying a lesson or longer learning experience provides powerful differentiation opportunities to support achievement so all can learn. The best way to start gamifying is to try it with one lesson. Having gamified whole courses, I recommend starting small—try developing some achievements and badges. (Find more game mechanics at Badgeville Wiki.) If you are concerned that students might not do work if they’re not earning extra credit, establish experience points and levels. As in open sandbox games, adding one game mechanic at a time can transform your classroom.
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