The Smart Costumes research project explores the development of Smart Textiles and Wearable Technology for Pervasive Computing Environments. Heriot-Watt University’s Creativity Innovation and Design Theme funded the short speculative project. The aim is to explore the interfaces and interaction between smart textiles and smart – or pervasive – environments. The work is focused initially on Performance-based – rather than on everyday – interaction, as a time-limited non-task-related environment in which interaction can be studied in a purer form. The emphasis of exploration is the integration of colour-change technology and electronics within a smart costume. Leuco thermochromic dye systems and fluorescent dye systems are used to create multiple colour-change signals that switch between non-emissive and emissive displays. The research team includes myself, Lynsey Calder who is the Research Associate for the project and the creative lead, Ruth Aylett and Sandy Louchart who bring the computer science expertise.
The images are the work Lynsey has been producing for the project. Lynsey’s prior research was focused on optical illusion and distorting perception through pattern. She brings this together with her interest in origami to create electronically controlled thermochromic 3D textile structures, which transform in colour and pattern ultimately changing perception of depth and perspective. They show different colours not only with controlled temperature change but also under different lighting conditions.
MATAERIAL – a brand new method of additive manufacturing. This patent-pending method allows for creating 3D objects on any given working surface independently of its inclination and smoothness, and without a need of additional support structures. Conventional methods of additive manufacturing have been affected both by gravity and printing environment: creation of 3D objects on irregular, or non-horizontal surfaces has so far been treated as impossible . By using innovative extrusion technology we are now able to neutralize the effect of gravity during the course of the printing process. This method gives us a flexibility to create truly natural objects by making 3D curves instead of 2D layers. Unlike 2D layers that are ignorant to the structure of the object, the 3D curves can follow exact stress lines of a custom shape. Finally, our new out of the box printing method can help manufacture structures of almost any size and shape.
In the last few years, the number of papers devoted to applications of agent-based technologies to traffic and transportation engineering has grown enormously. Thus, it seems to be the appropriate time to shed light over the achievements of the last decade, on the questions that have been successfully addressed, as well as on remaining challenging issues. In the present paper, we review the literature related to the areas of agent-based traffic modelling and simulation, and agent-based traffic control and management. Later we discuss and summarize the main achievements and the challenges.
A review on agent-based technology for traffic and transportation Ana L. C. Bazzan and Franziska Klügl
Shapeways interviews the amazing Bathsheba Grossman, a sculptor who creates mathematics-inspired 3D printed objects that can be bought on the Shapeways store. I own a bunch of her pieces, and I never tire of staring at them and handling them.
GLITCH at RUA RED is an annual festival that brings together leading media and technology artists, curators, researchers, and artist groups with audiences to explore emerging and established contemporary cultural and critical issues that arise from artists intersection and investigations with digital technology. GLITCH was founded in 2011 and has gone from strength to strength ever since.