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The Art of Storytelling in Gaming

The Art of Storytelling in Gaming | Young Adult and Children's Stories | Scoop.it

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Jeni Mawter's insight:

As story telling in gaming gets more sophisticated it will have a flow on effect to storytelling in all types of narratives.

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The Digital Rocking Chair's curator insight, December 30, 2014 12:56 PM


Kamal Sinclair:  "Games have done more work to pioneer best practices in interactive and participatory storytelling than any medium since the ancient theater traditions. Still, questions continue to circulate about its ability to match other mediums in terms of complex and cathartic stories, nuanced and fully evolved characters, and empathy."

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The Evolution Of Storytelling In Video Games

The Evolution Of Storytelling In Video Games | Young Adult and Children's Stories | Scoop.it

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Jeni Mawter's insight:

Gaming is improving in storytelling!

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The Digital Rocking Chair's curator insight, June 7, 2014 12:51 PM


Will Westwater:  "Advanced technology continues to bring newer and more effective techniques to a player’s gaming experience. However, even in the industry’s early days developers were finding ways to tell compelling stories through video games."

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Exploring SyFy’s Transmedia Project ‘Defiance’

Exploring SyFy’s Transmedia Project ‘Defiance’ | Young Adult and Children's Stories | Scoop.it

Alan Robinson:  "Whether it has been through novels, webisodes, or interactive “alternate reality” games, the concept of transmedia storytelling continues to evolve in news ways as technology becomes more accessible. Nothing has been quite so immersive, however, as the SyFy Channel’s upcoming TV series, Defiance" ...


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Jeni Mawter's insight:

For lovers of Sci Fi everywhere.

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The Digital Rocking Chair's curator insight, December 30, 2012 8:45 PM

I'm really hoping Defiance lives up to expectations ... I guess only time will tell.

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Will storytelling take social TV’s center stage in 2013?

Will storytelling take social TV’s center stage in 2013? | Young Adult and Children's Stories | Scoop.it

Jacob Shwirtz:  "As social TV continues to evolve, with more start-ups, more consolidation and broader impact on our industry, it seems appropriate to take stock of 2012 and try to foresee what 2013 has in store for the hottest buzzword in the media industry."


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Alternate Reality Gaming for Kids

Alternate Reality Gaming for Kids | Young Adult and Children's Stories | Scoop.it

Daniel Donahoo: "One of the most enjoyable games I’ve been a part of in recent times has been an Alternate Reality Game (ARG) being run by an innovative teacher from Australia" ...

 

DRC: Jess McCulloch's participation at StoryWorld 2012 last week sparked a lot of interest.  So, here's an article from the archive which gives great insight into the fantastic work that she's doing ...


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OFFSHORE: a creative space between serious games and i-docs

OFFSHORE: a creative space between serious games and i-docs | Young Adult and Children's Stories | Scoop.it

Sandra Gaudenzi: "It combines game logic and immersive interface to tackle a serious problem such as offshore oil extraction: its dangers, its economic and ecologic consequences. More than anything it tries to find a new language to engage a web audience that is game savvy, but maybe not energetically engaged" ...


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The Positive Side of Video Games: Part II

The Positive Side of Video Games: Part II | Young Adult and Children's Stories | Scoop.it

Dr Pamela Rutledge: "Video games have been at the forefront of interactive media and continue to be a significant part of the participatory media environment."


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Games For Civic Participation, Social Causes, And Fun

Games For Civic Participation, Social Causes, And Fun | Young Adult and Children's Stories | Scoop.it

Ben Schiller: '"Games allow you to create a system that when people participate, they generate a story," says Jeff Watson, a proponent of "civic games"--play that’s not just for fun, but has some underlying social purpose.'


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Video Games and Storytelling


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Mariana Soffer's comment, July 23, 2012 6:21 AM
thanks
Rescooped by Jeni Mawter from Transmedia: Storytelling for the Digital Age
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Video Games and Storytelling


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Mariana Soffer's comment, July 23, 2012 6:21 AM
thanks
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Whyfinding: what pervasive gaming has taught me about 3D videogame design

Whyfinding: what pervasive gaming has taught me about 3D videogame design | Young Adult and Children's Stories | Scoop.it

Via The Digital Rocking Chair
Jeni Mawter's insight:

Christy Dena shares her insights.

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The Digital Rocking Chair's curator insight, August 3, 2014 3:45 AM


Christy Dena:  "In this post I’ll describe my problem with (some) videogames, how I figured out the nature of the problem, and what it means."

Helen Teague's curator insight, August 3, 2014 9:15 AM

Extremely interesting discussion by Christy Dena about pervasive games, the fictional world we create overlaps with the player’s world. Dena includes external links to important studies and resources. I did not know what QWOP meant until this post (QWOP is a 2008 ragdoll-based Flash game created by former Cut Copy bassist Bennett Foddy. Players control an athlete named "Qwop" using only the Q, W, O, and P keys)

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TYPE:RIDER Video game, documentary and transmedia

TYPE:RIDER Video game, documentary and transmedia | Young Adult and Children's Stories | Scoop.it

Type:Rider is a multiplatform game whose name evokes its basic plan, a mix of mechanical writing (“type” of the typewriter) with the idea of a race (the “rider”).


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Love the mix of Writing with Transmedia.

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Dolly Bhasin 's curator insight, April 12, 2013 12:18 AM

Gamification is the new Mantra for elearning!

Socius Ars's curator insight, April 14, 2013 10:01 PM

add your insight...

 

 
Ann Vega's curator insight, April 15, 2013 1:53 PM

Intriguing concept - the video introduction is great.

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How Video Game Stories Are Written

How Video Game Stories Are Written | Young Adult and Children's Stories | Scoop.it
Having just endured the train wreck that was Far Cry 3's narrative arc, now's the perfect time to look at this guide by GameFront on how to write a story for a video game.

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Writing for video games brings its own challenges.

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The Digital Rocking Chair's curator insight, December 19, 2012 12:42 AM

Links to a very fun and somewhat (LOL) insightful infographic.

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'Hawken': From indie computer game to transmedia powerhouse

'Hawken': From indie computer game to transmedia powerhouse | Young Adult and Children's Stories | Scoop.it

Brian Crecente:  "Hawken: A year and a half ago no one, beyond the team of nine working on the game, had ever heard the name. But by the end of this year, if all goes to plan, Hawken the game will launch in the eye of a transmedia storm that includes a video web series, a graphic novel, feature film and plans for an animated television show, action figures, a novel and perhaps, one day, lunch boxes."


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James Bond retrospective: A look back at 007 in video games

James Bond retrospective: A look back at 007 in video games | Young Adult and Children's Stories | Scoop.it

Mark Langshaw: "Few fictional characters have captured the world's imagination like James Bond. Ian Fleming's iconic spy took literature by storm in the 1950s and 60s, and went on to feature in one of the most prolific film franchises of all time" ...


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SocialSamba's Aaron Williams on Hashtag Killer, working with USA, and that interactive Emmy

SocialSamba's Aaron Williams on Hashtag Killer, working with USA, and that interactive Emmy | Young Adult and Children's Stories | Scoop.it
The Pottermore Insider: The Official Blog of Pottermore. Written by members of the Pottermore team, the Insider is here to bring you the latest news and updates on all things Pottermore.

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The Positive Side of Video Games: Part II

The Positive Side of Video Games: Part II | Young Adult and Children's Stories | Scoop.it

Dr Pamela Rutledge: "Video games have been at the forefront of interactive media and continue to be a significant part of the participatory media environment."


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Role-Playing the Transmedia World of Continuum

Role-Playing the Transmedia World of Continuum | Young Adult and Children's Stories | Scoop.it

DELVERINTOVIDEOGAMES: "New TV series Continuum explores dystopia of corporate hegemony, time travel and human augmentation and establishes a compact transmedia world with strong gaming elements."


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Benjamin Johnson's comment, March 21, 2013 9:48 PM
Leave it to the geeks to show us the way.
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Imagine a Pixar video game …

Imagine a Pixar video game … | Young Adult and Children's Stories | Scoop.it

Rich Stanton: "Thinking of movies and games as totally distinct enterprises ignores all the blurring that happens at the boundaries, where new ways of telling stories and engaging audiences are constantly being born."


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On Anita Sarkeesian, Sexism In Video Games, And Why We Need To Have The Conversation

On Anita Sarkeesian, Sexism In Video Games, And Why We Need To Have The Conversation | Young Adult and Children's Stories | Scoop.it

Erik Kain: "Blatant sexism and misogyny in gaming culture may be the work of a minority of gamers, but it’s still an important issue that deserves an open conversation. The ugly backlash to Anita Sarkeesian’s Tropes vs. Women Kickstarter project is an illustration why."


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Mariana Soffer's comment, July 15, 2012 7:44 AM
this things are a bit disgusting that is why people should be warned