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New US study finds kids’ tablet use jumps 13% & kids 4-14 own average of...wait for it...10 devices!

New US study finds kids’ tablet use jumps 13% & kids 4-14 own average of...wait for it...10 devices! | Young Adult and Children's Stories | Scoop.it
Console and portable video game systems still get the most usage among kids ages four to 14, but a new study from market research company The NPD Group has revealed that tablet use by kids is catching up quickly.

Other results from the survey found that homes with kids ages four to 14 own an average of 10 different devices, with kids using an average of five of them. Televisions, computers and cell/smartphones maintain the highest household ownership.

 


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Yes! Cinematic Gaming in Cinemas! Birmingham Giant Screen to stage Britain's biggest computer game

Yes! Cinematic Gaming in Cinemas! Birmingham Giant Screen to stage Britain's biggest computer game | Young Adult and Children's Stories | Scoop.it
The Giant Screen Cinema, at the city’s Millennium Point science park, will host the larger than life event this Tuesday, and believe that it could be the first of many to come to town.
Gamers of all ages will be invited to form teams and shifting alliances as they battle an alien menace from beyond the stars. At stake could be the very survival of Planet Earth itself. The game is called [Renga] and its creators describe it as “an interactive, cinematic game that mixes new technology, adventure and a wry sense of humour to turn the traditional hero’s journey on its head.
“Ambushed and left for dead in deep space, the audience must work together to rebuild their ship and return home,” they say.
“While fighting off satellite warships, harvesting asteroids and constructing defences, the audience must build consensus on a ship fraught with politics – and that’s before confrontation with the alien mothership.”

Presented by wallFour, a new live event gaming company based at Birmingham Science Park, the action will be played out on the cinema’s giant digital screen, which is 95ft tall and 72ft wide.


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Matthew Long's curator insight, March 21, 2013 6:18 AM

A newly developed interactive game designed to work on a cinema screen. This allows gamers to come together and engage in a new type of gameplay.

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What is the future of storytelling? Immersion, interactivity, integration and impact

What is the future of storytelling? Immersion, interactivity, integration and impact | Young Adult and Children's Stories | Scoop.it
As consumer technology evolves at an ever-quickening pace, opportunities for new forms of storytelling are emerging. Experimentation is all well and good, but what do audiences actually ...

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Rescooped by Jeni Mawter from Tracking Transmedia
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How Remix Culture Fuels Creativity & Invention: Kirby Ferguson at TED

How Remix Culture Fuels Creativity & Invention: Kirby Ferguson at TED | Young Adult and Children's Stories | Scoop.it
From Bob Dylan to Steve Jobs, or how copyright law came to hinder the very thing it set out to protect.

 

Remix culture is something I think about a great deal in the context of combinatorial creativity, and no one has done more to champion the popular understanding of remix as central to creativity than my friend and documentarian extraordinaire Kirby Ferguson. So I’m enormously proud of Kirby’s recent TED talk about his Everything is a Remix project, exploring remix culture, copyright and creativity — watch and take notes:...

 

 


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Rescooped by Jeni Mawter from Transmedia: Storytelling for the Digital Age
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The End of TV as We Know It & The Birth of Transmedia

Ogilvy & Mather: "Telling [stories] has evolved due to the primary role of digital in our lives and disruptive innovation which has given us the ability to craft transmedia experiences. Transmedia has brought a bought a new set of creative tools and narratives that are rooted in content, formed by context and crossed by all things culture. Are you a story? Or are you a teller?"


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Ha! Generation Read: Millennials Buy More Books Than Everybody Else - Education - GOOD

Ha! Generation Read: Millennials Buy More Books Than Everybody Else - Education - GOOD | Young Adult and Children's Stories | Scoop.it
Born between 1979 and 1989? You like to buy books.

 

Forget the stereotype of the tweeting, texting, YouTube-watching millennial with a short attention span. According to the 2012 U.S. Book Consumer Demographics and Buying Behaviors Annual Review, if you were born between 1979 and 1989, you spent more money on books in 2011 than older Americans. The survey found that millennials now buy 30 percent of books. In comparison, baby boomers, who have far more disposable income than most millennials, only made 24 percent of book purchases...


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PlaySquare

PlaySquare | Young Adult and Children's Stories | Scoop.it
PlaySquare™ is Touchable Television™ – a totally new iPad experience for children where they become part of the storyworld with the touch of a finger!

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Disney, BBC and JK Rowling back Sony's Wonderbook - Licensing.biz

Disney, BBC and JK Rowling back Sony's Wonderbook - Licensing.biz | Young Adult and Children's Stories | Scoop.it

Licensing.bizDisney, BBC and JK Rowling back Sony's WonderbookLicensing.bizDuring its press conference at Gamescom last night, Sony confirmed that BBC will be releasing a Walking with Dinosaurs product for Wonderbook, while Disney will also be...


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New page in e-book sales from Reading Room

New page in e-book sales from Reading Room | Young Adult and Children's Stories | Scoop.it
AT a time when e-book sales are being dominated by American giants Amazon and Apple, an online Australian book club is preparing to sell a "very different" e-book experience.
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First Learning to Read App for Children Launched on iPad | Cool ...

First Learning to Read App for Children Launched on iPad | Cool ... | Young Adult and Children's Stories | Scoop.it
Gold Coast, Australia – The brand new children's educational app, Learning to Read with Byron -Visual Tracking, has been launched now in the iTunes.
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For the blind Augmented Reality finger puppet that tells you what is in front of you! Tech Review

For the blind Augmented Reality finger puppet that tells you what is in front of you! Tech Review | Young Adult and Children's Stories | Scoop.it

The EyeRing takes this a step further by offering aural feedback via a wearable device. And while it's still just a research project, some experts believe wearable electronics will eventually become common—an idea Google recently put in the spotlight by confirming it's working on glasses that can show the wearer maps, messages, and more (see "You Will Want Google Goggles").


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Rescooped by Jeni Mawter from Transmedia 4 Kids: Creating Content For Children
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Three Pivotal Beginning Reading Benchmarks for Parents and Teachers

Three Pivotal Beginning Reading Benchmarks for Parents and Teachers | Young Adult and Children's Stories | Scoop.it
When should kids be able to read chapter books independently?

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Rescooped by Jeni Mawter from Transmedia: Storytelling for the Digital Age
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Video games have more storytelling potential than any other medium

Video games have more storytelling potential than any other medium | Young Adult and Children's Stories | Scoop.it

Ethan Clevenger: "Recently, I came across Ico: Castle in the Mist, a novelization based on the critically acclaimed PlayStation 2 title Ico. This struck me as odd" ...


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Slides from Ogilvy: End of TV, Story is Key, The Birth of Transmedia - for marketing at least ht @Sioflynn

Throughout history, we have told stories. Stories are what connect us across geographies, cultures and experiences; stories demonstrate that we share the same hope, dreams, fears, challenges and desires. Today's complex, digtally connected consumer universe makes brand storytelling more challenging, but also creates opportunities for brands to tell their stories in new ways.

Doug Scott and Matt Doherty discussed how the idea of TV might be a thing of the past, but the stories that drive our content will always be our constant. Our variable? Telling. Telling has evolved due to the primary role of digital in our lives and disruptive innovation which has given us the ability to craft transmedia experiences. Transmedia has brought a bought a new set of creative tools and narratives that are rooted in content, formed by context and crossed by all things culture. Are you a story? Or are you a teller?


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Much Ado about Digital Theatre's streaming of Shakespeare

Much Ado about Digital Theatre's streaming of Shakespeare | Young Adult and Children's Stories | Scoop.it

Liz Shannon Miller: "Whether you spell it "theatre" or "theater," any fan of classic or contemporary theatrical works ought to check out the full-length productions available through VOD site Digital Theatre."


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Publishing Is Broken, We're Drowning In Indie Books - And That's A Good Thing - Forbes

I love books.  Physical books.  Books that sit in my lap and warm it like a sleeping pup.  Three and a half years ago, I had an e-reader unwillingly thrust upon me.  I ignored it at first; shunned it.  Then one day I was packing for a long trip and...


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Scholastic Goes Global to Promote Its Latest Transmedia Epic | Digital Book World

Scholastic Goes Global to Promote Its Latest Transmedia Epic | Digital Book World | Young Adult and Children's Stories | Scoop.it

[Press Release]

NEW MULTI-PLATFORM TIME TRAVEL ADVENTURE SERIES
infinity ring™ LAUNCHES WITH global promotional campaign
FROM SCHOLASTIC

 

KIDS CAN PREVIEW THE INFINITY RING ONLINE GAME
ON WWW.INFINITYRING.COM STARTING TODAY

 

Scholastic (NASDAQ: SCHL), the global children’s publishing, education, and media company, today announces a massive worldwide campaign to promote INFINITY RING™, a new multi-platform time travel adventure series for children ages 8-12, launching on August 28th simultaneously in the United States, Canada, United Kingdom, Australia, and New Zealand with “Book 1: A Mutiny in Time” by New York Times bestselling author James Dashner. As the pioneering force behind the groundbreaking and international bestselling The 39 Clues® series, Scholastic expands its innovative multi-platform publishing program with Infinity Ring, a fully immersive reading experience which combines books, an interactive “Hystorian’s Guide” map, and an online game experience where readers travel back in time to “fix” history.

 

Starting today through August 27th, Scholastic has unlocked a special advance sneak peak of the action-packed 3-D Infinity Ring online game on www.infinityring.com. During the two-week sneak peek period, kids who play and register online will earn a special “Pioneer Medal,” a digital reward for being an early adopter of the online game. The full game site experience, which will allow kids to play as main characters from the books, launches August 28, 2012...


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Role-Playing the Transmedia World of Continuum

Role-Playing the Transmedia World of Continuum | Young Adult and Children's Stories | Scoop.it

DELVERINTOVIDEOGAMES: "New TV series Continuum explores dystopia of corporate hegemony, time travel and human augmentation and establishes a compact transmedia world with strong gaming elements."


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Benjamin Johnson's comment, March 21, 2013 9:48 PM
Leave it to the geeks to show us the way.
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What Audiences Want: Study Uncovers Possible Futures for Storytelling | Latitude Research°

Earlier this year, Latitude set out to understand audiences’ evolving expectations around their everyday content experiences—with TV shows, movies, books, plot-driven video games, news, and even advertising. We began by speaking with leaders in the emerging “transmedia” space to investigate the challenges and the opportunities that today’s storytellers are encountering.


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The Children's App Manifesto: Supporting High Quality, Affordable Educational Apps

The Children's App Manifesto: Supporting High Quality, Affordable Educational Apps | Young Adult and Children's Stories | Scoop.it

In case you missed it: The need for a Children's App Manifesto.


Via Dr. Alison C Kay PGCE
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Rescooped by Jeni Mawter from Publishing Digital Book Apps for Kids
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Why Self-Published Books Look Self-Published — The Book Designer

Why Self-Published Books Look Self-Published — The Book Designer | Young Adult and Children's Stories | Scoop.it

Recently I had the opportunity to act as a judge for the annual BAIPA Book Awards.

 

Many of the books in the competition were produced by independent pressses who have professional book people on staff or hire them for specific projects and, of course, those books look just the way they are supposed to look. There were also quite a few self-published books, and among those there was a lot of variation in how well they were put together. 

 

One thing that distinguishes the BAIPA awards is that the participants receive the actual judging forms that we filled out, with all the comments included. One of the authors whose book I judged wrote to me recently. She asked me to explain the remarks on her judging form. I wondered whether she knew that I was the author of the comments, which were submitted without identification. I don’t know, but I’d bet that she made an educated guess before she wrote to me. Authors are a pretty clever bunch, aren’t they?

 

I told her I would be happy to explain, and that it would help more authors if she would allow me to do this on my blog. With her agreement, here is her query and my responses ...

 


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Video games have more storytelling potential than any other medium

Video games have more storytelling potential than any other medium | Young Adult and Children's Stories | Scoop.it
Video games have the potential to be much more effective than books or films could ever be.

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Sounds Shapes lets you create and share your own musical worlds (review)

Sounds Shapes lets you create and share your own musical worlds (review) | Young Adult and Children's Stories | Scoop.it
Sound Shapes is not the best platformer you'll ever play, but this Vita and PlayStation 3 game deserves your attention for its accessible level editor and playful visualizations of sound.

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New US study finds kids’ tablet use jumps 13%

New US study finds kids’ tablet use jumps 13% | Young Adult and Children's Stories | Scoop.it

Console and portable video game systems still get the most usage among kids ages four to 14, but a new study from market research company The NPD Group has revealed that tablet use by kids is catching up quickly.

 

According to Kids and Consumer Electronics: 2012 Edition, tablet usage increased by 13% in 2012 compared to 3% last year, and tablet usage is highest among younger children ...


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Comics Crusader For The Digital Age- Mark Waid’s Thrillbent

Comics Crusader For The Digital Age- Mark Waid’s Thrillbent | Young Adult and Children's Stories | Scoop.it

Noah J Nelson: "Waid has begun remaking comics for iPads and similar gizmos. These stories use simpler pictures and bigger text that read well on any size screen. He’s found new storytelling tricks: like captions that shift over a static piece of art."


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