Latitude Research helps clients create engaging content, software and technology that harness the possibilities of the Web. Join us in exploring where the Web can go next and how you can help lead the way.
Panel moderator Liz Rosenthal, of digital media group Power to the Pixel, opened Independent Film Week's "Transmedia is for the People" discussion by lamenting declines in the time and money that audiences have to ...
WiredWhen It Comes to Children's Technology, Content Is as Important as DesignWiredAs I say to teachers and app developers alike, the touch screen itself is only the beginning; it is what is on that screen and how you support children to use it...
At the Center for Future Storytelling, researchers envision how technology can give people more control over TV programs they encounter and stories they follow.
Gardner: What was discussed at the Story 3.0 gathering?
Bove: One topic was a project from my group called “surround vision” in which we are saying “let’s take your high-definition television set and add augmented reality to it.” What that means is you’re watching a debate, a talk show, an entertainment program, a sporting event, and it’s the same thing everybody else can see. So you’d say, “I want to see the audience’s reaction to what Jay [Leno] just said.” On “The Tonight Show” there’s always a camera pointed at the audience, but most of the time the feed doesn’t go out. What if those additional video feeds were available and all I had to do was take my iPhone and hold it up and look around behind me? Or during a debate I could look at the reactions of the other candidates to what the person at the podium just said. I would not then be relying on the producer providing the video to decide which view I ought to see. Or for a sporting event, I may want to look at the other end of the field than what they are showing right now. The field is surrounded by cameras, so video is being shot.
We are looking at a variety of content ranging from entertainment to sports to news and public affairs....
Niall Leonard, the husband of Fifty Shades of Grey author E.L. James, pens a thriller for young adults -- welcoming readers into a whole new (and age-appropriate) world. In Crusher, Leonard brings to bear a landscape of heroes who become villains, cops on the take, dangerous damsels in distress and at least one ruthless killer with a heart of gold -- a joyous hearkening to the fiction of Alistair MacLean or Irvine Welsh for the teenage set.
At the Storyworld Conference that will be held in LA October 17-19th, 2012, Robert Pratten will be hosting a panel entitled “Participatory Storytelling – How to Create Raving Fans.” There are numerous reasons for creating raving fans, but - in the...
In the Beech Forest was written by Gary Crew, iIllustrated by Den Scheer, and published by Ford St (2012). It's a beautifully presented picture book for older kids, with Ford St suggesting 10+. In the Beech Forest is a story from long ago, from ...
The book apps market is evolving and maturing, and as the tablet market grows, opportunities for successful publishing in this area will increase. At The Bookseller we are now going to begin exploring how we can better reflect the range of activity in this sector. In the past we have reviewed apps, particularly the bigger launches, but what now seems more useful would be to compile a forthcoming apps release column. The aim is to provide our audience with a regular listing of what is coming out, and when, so we can all be better informed about this market. We can only do this in the old fashioned way however, by publishers supplying us with advance information ahead of release. We’d like notice of apps (and enhanced e-books), to be published on iOS or Android devices. I am aware that publication dates are a moveable item, so we'll be asking for a notional publication date (we'll aim to work a week in advance, though we may also highlight apps whose publication date is further away, if we have that information). Felicity Wood at The Bookseller will compile the listing each week, and you can email her or me with your views on how we should present this material, if you wish. The email address to begin sending advance information to is firstname.lastname@example.org
25 years of asking: Iconic children's book character celebrates a quarter-centuryThe MissoulianHe won't be difficult to find now that the 25th anniversary has kicked off for the bespectacled, and beloved, children's book character.
Robert Pratten: “Many writers and producers when they first come to transmedia storytelling aren't sure how to tie together the storytelling part with the experiential part” … See on www.scoop.it. Be Sociable, Share!
The way I write has fundamentally changed. I used to outline or write a treatment — maybe create backstory or generate character notes. From there I'd move into constructing a three-act screenplay. Since I tend to work in the horror genre, I'd often find myself adhering to scripting conventions — scare in the first five pages, introduce all my main characters before page 15 — not to mention a host of other trappings that dictated the way in which I told a story. Convention dictated that authorship was within my hands and the more thought-out and developed the script was, the less likely it would be subject to outside interference. Also, not to mention, the intended experience from an audience perspective was a passive one. They would sit, watch and hopefully enjoy and then maybe tell someone else about it.
This is no longer the case. We are now in a time of open creativity when amateurs and professionals are collaborating around media in ways similar to how those in the open-source software movement work together to develop, share and maintain software code. As this emerging participatory culture becomes more common within media it will forever change the relationship between creator and audience. The audience will become collaborators and, ironically, could replace distributors, especially if filmmakers can efficiently cross-pollinate the audiences that they build with other filmmakers, musicians, game designers and/or software developers.
The Concept Of Story Architecture
What was once a single-format design for me is changing. I now consider my process akin to architecture, where storytelling, technology, gaming, delivery and experience design work together to serve the stories I wish to tell.
The process starts with the creation of a storyworld bible, a document that provides an overview of the experience that I wish to create. It shows the relationships between storylines, characters, locations and interactions online and in the real world. Media consumption habits of the audience are considered and there is focus placed on how to build story bridges that provide seamless flow across devices and screens.......
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