Your book is addressed to budding transmedia practitioners–authors and filmmakers, for example–who would do well to consider creating comics to build interest and engagement, and to expand their fictional worlds. But how would you change your advice if addressing tweens and teens, or those who work with them to create media?One could probably write another book on this alone, but what handful of precepts might you emphasize?
I don’t know that I would necessarily change anything, but I would be sure to emphasize that the most important requirement of creating comics (or creating with any medium) is that you have to have an exemplary storytelling sense. It all comes down to the craft of telling a story that makes readers, viewers, players and so on, want to absorb that story into their lives.
From there, I’d focus on the building blocks of comics storytelling, the elements that make comics comics: page, panel, art, narration, word balloon, thought balloon, sound effects, gutter, grid. What stories are best told through the comics medium? How can you tell a story that is OF the comics medium and not just an extended storyboard with staples? What story can you find that will let you bring your own unique voice to comics?...
Via siobhan-o-flynn



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