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Rescooped by Jeni Mawter from Pervasive Entertainment Times onto Young Adult and Children's Stories |
Clunky points of entry are a sticking point for interactivity.
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Presentation about moving from Education 1.0 to Education 3.0; from pedagogy to andragogy to heutagogy; from instructivism to constructivism to connectivism in the context of mobile learning Via Anne Whaits
Jeni Mawter's insight:
Great update for writers of children and young adult stories for the education market.
Anne Whaits's curator insight,
May 1, 9:42 PM
@jackiegerstein shares a detailed presentation rich in resources - from pertinant research cited to a wealth of fit-for-purpose links. She explores what learning should be; provides some guiding principles and offers lots of analytical data that can evidence mobile trends. Her exploration of a new paradigm model: the Education 1.0 - 3.0 spectrum makes for interesting reading/viewing and I love the question she poses to the self-directed learner: "How would you document your learning?" Delete the scoop?
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"Teachers aren't just seeing cell phones as potential disruptions these days; many are using them in the classroom to teach in creative ways."
A great list of ideas well worth exploring and sharing. Via Anne Whaits Delete the scoop?
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Because audience engagement is central to this form of storytelling, make sure whichever platform you're using gets readers to interact in a very simple way. "Interface is king; nothing kills an ambitious multiplatform effort faster than a clunky point of entry," Jessica Clark, AIR media strategist, wrote in a yearly roundup of exemplary transmedia projects.