Young Adult and Children's Stories
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Rescooped by Jeni Mawter from Transmedia: Storytelling for the Digital Age
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Getting Started in Transmedia Storytelling - 2nd Edition


Via The Digital Rocking Chair
Jeni Mawter's insight:

A wonderful resource for anyone interested in telling their story in a multitude of different ways.

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The Digital Rocking Chair's curator insight, August 20, 2015 2:28 PM


"This is the second edition of Robert Pratten's massively popular Getting Started in Transmedia Storytelling. It's a practical guide to developing cross-platform and pervasive entertainment written by a thought-leader and early practitioner."

Rescooped by Jeni Mawter from Transmedia: Storytelling for the Digital Age
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Transmedia Project Pitch Sheet

Robert Pratten:  'Simple one-sheet to help transmedia storytellers present their projects. The aim is to get some consistency of presentation so that those listening can "get it"'


Via The Digital Rocking Chair
Jeni Mawter's insight:

Thanks Robert Pratten!

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Dr. Pamela Rutledge's comment, May 27, 2013 4:26 AM
LucaVanin - It can have the same connotation of untruth in the west; just depends on context (and who's paying!) In Entertainment, of course, no one worries about superficial truth. Even (especially?) in Reality TV. What matters is the universal truth that stories can deliver. That is the real litmus test of truth.
Dolly Bhasin 's curator insight, June 1, 2013 1:06 AM

Excellent article, a must ready for digital story tellers of the 21st century!

Gav Morris's curator insight, June 18, 2013 3:10 AM

Interesting tool that could be adapted, I guess... 

Rescooped by Jeni Mawter from Transmedia: Storytelling for the Digital Age
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The three C’s of transmedia storytelling

The three C’s of transmedia storytelling | Young Adult and Children's Stories | Scoop.it

Via The Digital Rocking Chair
Jeni Mawter's insight:

Thanks to Robert Pratten.

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Angie Weihs's curator insight, July 5, 2015 8:11 PM

Yes, please explain, Mr. Pratten

Brad Tollefson's curator insight, July 9, 2015 12:38 AM

The three Cs are:

Characters – the importance of storyConvenience – the importance of getting the right content to the right people at the right timeCommunity – the importance of connecting fans and rewarding them.

At the intersections we see the actions and functions we must support:

Characters+Convenience – the personalization of the story experience for each person based on their relationship to the worldConvenience+Community – the continued “personalization” but in a broader sense as applied to audience segments. For example an audience team collaborates to unlock content that only they can see. Also at this intersection is the ability to share content and refer friends to the worldCommunity+Characters – this is the relationship between the community and the world. Creators should provide opportunities to strengthen the relationship through procedures and technology to allow fan contributions, character interactions and such like.
HEEJUN LIM's curator insight, August 3, 2015 11:23 PM

 

Robert Pratten:  "I created the diagram above in preparation for my talk at Neuchâtel film festival next week.  It probably needs a little explaining" ...