A list of resources that focus upon the use of digital technology in a year one classroom following the standards outlined in the Australian Curriculum: Technologies, building upon the Early Years Framework.
SpexWorld! Playground is for young people aged 6yrs to 99yrs to plan and design a playground on the computer.
Tashibear Laz's insight:
A program designed to create a 3D playground. Students can create their own plaground were they can walk around see what they have created. The program allows children to easily create their own virtual world. The program combines technology and mathematics. This same program can be made simple or more complex as more concepts are introduced. Students can plan out their plaground looking at budgets and ow much things would cost etc. An exciting and bright program that is bound to get students learing and interested.
Infinite Monkeys allows you the chance to make your own app. This app would be great app to make with all the components that your class needs. Connecting school and home through this app. The app could be used to:
- Receive updates of upcoming events or assessments
- Checking calendar for events, due dates, birthdays
YouTube for Schools lets schools access free educational YouTube videos while limiting access to other YouTube content. Students can learn from more than 400...
Tashibear Laz's insight:
Youtube is a wonderful tool to use in educating children. Videos create a whole new aspect to students learning experience, enabling them to see videos of what they are learning about connecting their digital world with their real world. Songs are a great way to engage and teach students, Youtube provides access to videos that contain educational songs to enrich students learning. Youtube is a popular way to communicate information in a real and fun way. Youtube for school is a great new advancement that has improved the lives of schools. Many teachers are using youtube to enrich the lives of their students but there has always been the risk of what is going to appear in the recommend ideos on the side or as the video finishes. Teachers race to turn it off incase there is the chance of inapporiate content appearing, Youtube for schools takes away this risk and fear with the removal of related content and comments. Youtube for schools is always advancing with thousands of videos related to education being upload each day. This advancement improves students engagment and understanding of the world around them and core curriculum content.Youtube videos and songs are an engaging and fun way to integrate content and technology into the classroom to enrich learners learning.
A website of maths games. These games help teachers to enhance students learning and understanding on a topic in a fun and engaging way. This site saves teachers so much time having it all in one place is fantastic. Students love the chance to play on the computer and forget that they are learning while they are playing.
Scratch is a computer program that has been developed to introduce children to programing. This program could be intoduced to students as early as year two and possibly year one and then beyond. Once students understand the program their creativity and technology skills can take them anywhere. This program relates to the draft of the Australian Curriculum for Technology. Students develop critical and creative thinking when using this program. This program can be used to create games, stories and programs which can be as complex and creative as the student develops.
Maths Apps are the ones most frequently searched for on this site. I sometimes think that if I had some of these apps I would have taken a greater interest in Maths as a kid. It was not that I was disinterested I just missed some of the basics. With some of these game based apps at least students can be engaged long enough to discovery some of the basic maths concepts.
Interactive matematics games that incorporate the different maths strands. These games can be used to introduce a concept or recap a concept. Students can deonstrate their understanding of the learnt concepts through these games.
The National STEM Centre eLibrary enables you to search thousands of teaching resources for Science, Technology, Engineering and Mathematics (STEM) subjects.
Tashibear Laz's insight:
This website looks at incoporating digital technologies into the classroom. There are lesson ideas for teachers to use and implenet within the classroom. These activities all relate to the Australian Curriculum for technology. The site covers a range of different subject areas such as design technologies. The design technologies contains a list of lessons and tasks that students can do that meet the requirements for design technologies that students would be engaged and learning through.
With a library of over 3,000 videos covering everything from arithmetic to physics, finance, and history and hundreds of skills to practice, we're on a mission to help you learn what you want, when you want, at your own pace.
Tashibear Laz's insight:
A website designed to help you learn. Watch videos and learning anything from mathematics to animation. Students can watch videos and learn things at their own pace. Some students just need the chance to hear things more than once and work at their own pace. Khan Academy allows students to work at their own pace.
QR Codes are wonderful way to engage students and let them take control of their own learning. The teacher can set up a series of activities that the children can access with the use of Ipods or Ipads. Students can work at their own pace accessing the next QR Code once they have finished the first activity. Videos, questions, games, quizes and information can be linked to the QR codes. It is an engaging way of presenting information and finding out what students know and understand. Students will be taking control of their learning becoming effective communicators as they share and communicate within their digital and real world. The QR Codes can be linked to any subject or topic and introduced in many different ways from scavenge hunters around the school to assignments.
This resource takes a simple children game and turns it into a learning opportunity with the use of QR Codes. The children scan the QR codes that can be changed to link to the different topic that the children are learning about. This game is fun and engaging and enforces the topic that the children have been learning about.
Edmodo provides a safe and easy way for your class to connect and collaborate, share content, and access homework, grades and school notices.
Tashibear Laz's insight:
Edmondo is a site that allows the teacher to log on and create questions for the class. Students can then log on and and answers questions posed by the teacher and other peers. Students can pose their own questions to challenge their teacher and peers with. Edmondo is a digital online versions of a class discussion. Students will learn to become effective communicators through their interactions with people they know online. Over time as students communication skills and knowledge develop the discussions on Edmondo will become more in depth and spark higher order thinking and topics that can be explored further. Teachers can use Edmondo to set daily tasks or the assignment task. Edmondo is a free site that the students can access not only at school but at home.
This website looks at linking apps and sites to Blooms Taxonomy. The site provideds valuable resources that could be implement into a classroom or be used to assit in teaching. Each app is sorted under the six elements of Blooms Taxonomy.
This site is set up to enrich students mathematical knowledge. Students can play games, solve maths problems and complete tasks. The site allows students to work through different activities that incorportate maths and technology.
The Guardian (blog) iPads in the classroom: embedding technology in the primary curriculum The Guardian (blog) This code can be printed off, so whenever a pupil posts digital work to their blog space they can use this QR Code in their book or on a...
This blog address how two teachers include Ipads into a year six classroom incorporating its usage across the curriculum. The blog identifies different apps they used and the ways they incorporated it into their curriculum. Ipads created children centered learning as apposed to teacher directed learning that normally toke place. This created a Vygotsky approach to learning where children could work at there own pace. Students can re visit and watch or read things again when they need to. Work could then be modified to suit different capabilities. This is good blog to make you think about the endless possibilities and how they can help you as a teacher to create exciting lessons that engage students while catering to the Australian Curriculum. This blog can be applied to the early years as it gives teachers ideas of what people have done with Ipads. There are many different possibilities that can be used to cater for younger children to keep them engaged and learning.
Do you have solid answers that are deeply grounded in the teaching pedagogy and literature to provide those inquirers or you are using technology because it is " a la mode " and everybody else is using it?
This matrix helps you to include digital technologies into the different strands. It is important the digital technologies is used for a purpose not just because you should. This tool helps to make sure that digital technologies are meeting the pedagogy.
This site looks at different apps that students can use on the computer that introduce them to programing. Programing is a powerful way to engage students get them thinking critically and creatively. Children as young a preschool can start being introduced to programing with the app Kodable. Children give a series of comands to make objects move, make noise and change. Students can begin to create games and simple programs using these programing apps.
This blog is looking at the importance of making learning fun. when students are having fun they are engaged and more likely to obtain information. Students learn through combining a range of techniques together not just written but by doing, seeing and feeling. It is important to remember that learners all learn differnetly.
Interactive whiteboards are a popular tool in many classes now creating awhole new world of teaching and learning. Students can interact with board playing different games that enhance their skils and knowledge. This website looks at different tools to help teachers with teaching maths.
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