Integration of Digital Technologies in the Early Years
293 views | +0 today
Follow
Integration of Digital Technologies in the Early Years
A list of resources that focus upon the use of digital technology in a year one classroom following the standards outlined in the Australian Curriculum: Technologies, building upon the Early Years Framework.
Curated by Tashibear Laz
Your new post is loading...
Your new post is loading...
Rescooped by Tashibear Laz from Using Technology in the Early Years
Scoop.it!

Design Technology Teaching Ideas

Design Technology Teaching Ideas | Integration of Digital Technologies in the Early Years | Scoop.it
Find free Design Technology teaching ideas, activities and resources for your primary and secondary classroom.

Via Teegan King
Tashibear Laz's insight:

A great website that contains different ideas on ways to incorporate design and technology into the classroom. Students will love these fun engaging tasks. 

more...
Teegan King's curator insight, June 7, 2013 12:47 AM

This is an interetsting website that contains various resources and activities for young students to participate in. There are many design technology ideas that students will find fun and insightful! Most activities are hands on, authentic and fun which will really motivate young students. Activities include:

- Inventions

- Designing the classroom

- Newspaper creations

- Build a bridge

This is only a few of the exciting activities available on this website.

Scooped by Tashibear Laz
Scoop.it!

Design a  Playground - Children's Educational software to design a playground

Design a  Playground - Children's Educational software to design a playground | Integration of Digital Technologies in the Early Years | Scoop.it
SpexWorld! Playground is for young people aged 6yrs to 99yrs to plan and design a playground on the computer.
Tashibear Laz's insight:

A program designed to create a 3D playground. Students can create their own plaground were they can walk around see what they have created. The program allows children to easily create their own virtual world. The program combines technology and mathematics. This same program can be made simple or more complex as more concepts are introduced. Students can plan out their plaground looking at budgets and ow much things would cost etc. An exciting and bright program that is  bound to get students learing and interested. 

more...
No comment yet.
Scooped by Tashibear Laz
Scoop.it!

Infinite Monkeys - The Machine - Beta

Infinite Monkeys - The Machine - Beta | Integration of Digital Technologies in the Early Years | Scoop.it
Tashibear Laz's insight:

Infinite Monkeys allows you the chance to make your own app. This app would be great app to make with all the components that your class needs. Connecting school and home through this app. The app could be used to: 

-       Receive updates of upcoming events or assessments

-       Checking calendar for events, due dates, birthdays

-       Upload and view documents

-       Upload and view pictures

-       Links to favorite websites

-       Link to class blog

-       Link to chosen class charity

-       Sports

-       Class community communicating

-       News happening in the class

-       Setting homework or task


more...
No comment yet.
Scooped by Tashibear Laz
Scoop.it!

YouTube for Schools: Join the Global Classroom Today!

YouTube for Schools lets schools access free educational YouTube videos while limiting access to other YouTube content. Students can learn from more than 400...
Tashibear Laz's insight:

Youtube is a wonderful tool to use in educating children. Videos create a whole new aspect to students learning experience, enabling them to see videos of what they are learning about connecting their digital world with their real world. Songs are a great way to engage and teach students, Youtube provides access to videos that contain educational songs to enrich students learning. Youtube is a popular way to communicate information in a real and fun way. Youtube for school is a great new advancement that has improved the lives of schools. Many teachers are using youtube to enrich the lives of their students but there has always been the risk of what is going to appear in the recommend ideos on the side or as the video finishes. Teachers race to turn it off incase there is the chance of inapporiate content appearing, Youtube for schools takes away this risk and fear with the removal of related content and comments. Youtube for schools is always advancing with thousands of videos related to education being upload each day. This advancement improves students engagment and understanding of the world around them and core curriculum content.Youtube videos and songs are an engaging and fun way to integrate content and technology into the classroom to enrich learners learning. 

more...
No comment yet.
Rescooped by Tashibear Laz from Mathematical_Learning
Scoop.it!

Pictograph Maker | Under Ten Minutes

Pictograph Maker | Under Ten Minutes | Integration of Digital Technologies in the Early Years | Scoop.it

Watch the video to create a graph in seconds using http://primaryschoolict.com/pictograph


Via Julia Briggs
Tashibear Laz's insight:

This site teaches students to make picture graphs. Students begin to understand the components needed to make a picture graph. This site applies the mathematical strand with technology. 

more...
No comment yet.
Rescooped by Tashibear Laz from Digital Delights for Learners
Scoop.it!

Free Maths Learning Clips

Free Maths Learning Clips | Integration of Digital Technologies in the Early Years | Scoop.it

Via Ana Cristina Pratas
Tashibear Laz's insight:

A website of maths games. These games help teachers to enhance students learning and understanding on a topic in a fun and engaging way. This site saves teachers so much time having it all in one place is fantastic. Students love the chance to play on the computer and forget that they are learning while they are playing. 

more...
No comment yet.
Rescooped by Tashibear Laz from Digital Technology in Mathematics
Scoop.it!

Scratch | Home | imagine, program, share

Scratch | Home | imagine, program, share | Integration of Digital Technologies in the Early Years | Scoop.it
Scratch: a programming language for everyone. Create interactive stories, games, music and art - and share them online.

Via Peter Albion, Aaron Lutter
Tashibear Laz's insight:

Scratch is a computer program that has been developed to introduce children to programing. This program could be intoduced to students as early as year two and possibly year one and then beyond. Once students understand the program their creativity and technology skills can take them anywhere. This program relates to the draft of the Australian Curriculum for Technology. Students develop critical and creative thinking when using this program. This program can be used to create games, stories and programs which can be as complex and creative as the student develops. 

more...
Emma Pails's curator insight, March 6, 2014 8:36 PM

This interactive resource has been scooped by Peter Albion’s page, as it triggered my thinking about how programing stories, games, animations and newly made creations could be done in the classroom.

 

Multiple educators have been supporting the Scratch creators since 2007, in both formal and informal learning environments throughout all primary year levels.

 

When first looking at this resource I instantly thought how it could be used and implemented within classrooms, allowing 21st century learners to develop the skills required to become active and engaged citizens of society (MCEETYA, 2008). Some of the skills this resource allows the primary year students to develop is to think creatively, reason systematically, and work collaboratively.

 

In regards to the Australian Curriculum (2013), there are clear links evident between the Scratch resource and The Draft Australian Curriculum: Technologies (2013) strand. In particular Design and Technologies, as it allows students to use design thinking to generate design ideas, to in turn communicate them to a variety of audiences (ACARA – Technology, 2013).

 

Content descriptors that could be aligned with a lesson sequence that incorporate the use of the Scratch resource include: Design and Technologies Processes 4.6, 4.8 and 4.9.

Jacynta Baker's curator insight, March 13, 2014 5:36 AM

 Scratch is an online source that is a highly effective and creative choice of technology. This seven year old creation can be implemented into a primary classroom allowing students and educators to develop games, stories and endless individualized creations. By employing this fantastic online source into a learning environment educators are assisting students in developing lifelong skills such as working collaboratively and thinking creatively. This can be linked to many key learning areas from the Australian Curriculum (2013), in particular Technology.

Pearta Nolan's curator insight, June 5, 2014 9:41 PM

Scratch (2014) is an online program that can assist students to complete and share interactive media.  There is also the added benefit of students being able to collaborate and share with people from all over the world.  Some of the benefits of scratch include; stories, games and animation.  Direct alignment between Scratch (2014) and the Australian Curriculum Technologies (ACARA, 2014) are evident within multiple content descriptors in the Digital Technologies process and production skills allotment.  Students are scaffolded to implement digital solutions as visual programs with algorithms involving decisions, repition and input, furthermore students are to design, modify and follow simple algorithms including a sequence of steps, decisions and input (ACARA, 2014).

 

Whilst completing the Scratch activities I found that it was best to follow the instructions to get a general understanding of the program.  Once this was achieved, I found that I was more confident in trailing new steps; I created a scratch that involved a helicopter swooping down to collect the cat and taking it into the sky.  Throughout this activity I learnt to have a go and trial new things and remember that there is always a help section.  Overall I believe that this was very exciting activity and I can the application to school as smooth transition.  

Rescooped by Tashibear Laz from Technology Education and Mathematics
Scoop.it!

7 Fun Ways to Use Technology in the classroom to enrich learning

7 Fun Ways to Use Technology in the classroom to enrich learning | Integration of Digital Technologies in the Early Years | Scoop.it
With classroom technology educators can get more students engaged, improve collaboration, and most importantly make learning fun!

Via juandoming, Mel Wruck
Tashibear Laz's insight:

This article is a great way to get you thinking about how technology can be incoporated into the classroom. Students respond well to anything related to technology. 

more...
Sherry Olivares's curator insight, June 6, 2013 12:19 PM

This piece provides a nice starting point for teachers.

Teegan King's curator insight, June 6, 2013 11:31 PM

I think this is a great way of looking at how we can use technology in the classroom. It allows students to become more engaged, more enthusiastic about their work and more focused on doing something that actually looks interesting and fun! These steps can be used throughout all year levels, obviously students in the lower levels may need more guidance. These steps are in guidance with the Australian Curriculum, Foundation to year 2, 'Collect, use and play with personal, family and classroom data (including nummerical, categorical, text, image, audio and video data) and understand why it was collected and use digital systems to present this data', and 'Identify, explore and use digital systems (hardware and software components) for personal and classroom needs'.

Mel Wruck's curator insight, June 13, 2013 12:16 AM

This site lists a number of ways to use technology to enrich learning. They include video streaming, iPad apps and games, social media, blogging and podcasts. These types of activities improve student engagement and enrich education. These technologies can be used across a range of curriculum strands. 

Rescooped by Tashibear Laz from Technology Education and Mathematics
Scoop.it!

Apps in Education: Cool Maths apps for kids

Apps in Education: Cool Maths apps for kids | Integration of Digital Technologies in the Early Years | Scoop.it

Maths Apps are the ones most frequently searched for on this site. I sometimes think that if I had some of these apps I would have taken a greater interest in Maths as a kid. It was not that I was disinterested I just missed some of the basics. With some of these game based apps at least students can be engaged long enough to discovery some of the basic maths concepts.


Via Felix Jacomino, Kellie Beddoe
Tashibear Laz's insight:

A list of Maths apps for kids. These maths games incorportate the the mathematical strands in a fun and engaging way. 

more...
Felix Jacomino's curator insight, January 15, 2013 10:10 PM

Thanks Greg!

Kellie Beddoe's curator insight, March 9, 2013 10:55 PM

A collection of great Maths Apps to engage younger learners with some basic maths skills.

PeteandJennyD's curator insight, March 10, 2013 3:31 AM

Sites like this take the hard work out of looking for appropriate apps to use - very helpful.  Thank you.

Rescooped by Tashibear Laz from ICTmagic
Scoop.it!

Base Ten

Base Ten | Integration of Digital Technologies in the Early Years | Scoop.it

Via ICTmagic
Tashibear Laz's insight:

A great game to teach students place value or see who understands the conept of Place value. 

more...
Cierra Johnson's curator insight, December 16, 2013 3:20 PM

I loved this website! It has not only activities for place value but for almost every other core standard being taught in math. This example is of a game that is interactive for students, using virtual hundreds, tens and ones blocks. It is colorful, engaging, and honestly quite fun! What better way to teach this tricky concept?

Rescooped by Tashibear Laz from Maths for K-3 students
Scoop.it!

Maths interactive shape games

Maths interactive shape games | Integration of Digital Technologies in the Early Years | Scoop.it

A safe site for kids, K-3, overflowing pages of educational and entertaining web pages.


Via Fiona Beal
Tashibear Laz's insight:

Interactive matematics games that incorporate the different maths strands. These games can be used to introduce a concept or recap a concept. Students can deonstrate their understanding of the learnt concepts through these games. 

more...
No comment yet.
Rescooped by Tashibear Laz from Maths for K-3 students
Scoop.it!

XP Math - FREE Math Games - Common Core Math

XP Math - FREE Math Games - Common Core Math | Integration of Digital Technologies in the Early Years | Scoop.it

Via Fiona Beal
Tashibear Laz's insight:

Mathematical games focused around Number Sense and Operations, Algebra, Geometry, Measurement, and Data Analysis and Probability.

more...
No comment yet.
Scooped by Tashibear Laz
Scoop.it!

National STEM Centre - Browse Collection

National STEM Centre - Browse Collection | Integration of Digital Technologies in the Early Years | Scoop.it
The National STEM Centre eLibrary enables you to search thousands of teaching resources for Science, Technology, Engineering and Mathematics (STEM) subjects.
Tashibear Laz's insight:

This website looks at incoporating digital technologies into the classroom. There are lesson ideas for teachers to use and implenet within the classroom. These activities all relate to the Australian Curriculum for technology. The site covers a range of different subject areas such as design technologies. The design technologies contains a list of lessons and tasks that students can do that meet the requirements for design technologies that students would be engaged and learning through. 

more...
No comment yet.
Scooped by Tashibear Laz
Scoop.it!

Khan Academy

Khan Academy | Integration of Digital Technologies in the Early Years | Scoop.it
With a library of over 3,000 videos covering everything from arithmetic to physics, finance, and history and hundreds of skills to practice, we're on a mission to help you learn what you want, when you want, at your own pace.
Tashibear Laz's insight:

A website designed to  help you learn. Watch videos and learning anything from mathematics to animation. Students can watch videos and learn things at their own pace. Some students just need the chance to hear things more than once and work at their own pace. Khan Academy allows students to work at their own pace. 

 

more...
No comment yet.
Scooped by Tashibear Laz
Scoop.it!

Integration of Digital Technologies in Mathematics in the Early Years

Integration of Digital Technologies in Mathematics in the Early Years | Integration of Digital Technologies in the Early Years | Scoop.it
Math Fishing Fun
Tashibear Laz's insight:
QR Codes are wonderful way to engage students and let them take control of their own learning. The teacher can set up a series of activities that the children can access with the use of Ipods or Ipads. Students can work at their own pace accessing the next QR Code once they have finished the first activity. Videos, questions, games, quizes and information can be linked to the QR codes. It is an engaging way of presenting information and finding out what students know and understand. Students will be taking control of their learning becoming effective communicators as they share and communicate within their digital and real world. The QR Codes can be linked to any subject or topic and introduced in many different ways from scavenge hunters around the school to assignments. 

This resource takes a simple children game and turns it into a learning opportunity with the use of QR Codes. The children scan the QR codes that can be changed to link to the different topic that the children are learning about. This game is fun and engaging and enforces the topic that the children have been learning about.

more...
No comment yet.
Scooped by Tashibear Laz
Scoop.it!

Edmodo | Where Learning Happens | Sign up, Sign In

Edmodo provides a safe and easy way for your class to connect and collaborate, share content, and access homework, grades and school notices.
Tashibear Laz's insight:

Edmondo is a site that allows the teacher to log on and create questions for the class. Students can then log on and and answers questions posed by the teacher and other peers. Students can pose their own questions to challenge their teacher and peers with. Edmondo is a digital online versions of a class discussion. Students will learn to become effective communicators through their interactions with people they know online. Over time as students communication skills and knowledge develop the discussions on Edmondo will become more in depth and spark higher order thinking and topics that can be explored further. Teachers can use Edmondo to set daily tasks or the assignment task. Edmondo is a free site that the students can access not only at school but at home. 

more...
No comment yet.
Scooped by Tashibear Laz
Scoop.it!

Bloomin' Apps

Bloomin' Apps | Integration of Digital Technologies in the Early Years | Scoop.it
Includes all the Bloomin' versions in one place!
Tashibear Laz's insight:

This website looks at linking apps and sites to Blooms Taxonomy. The site provideds valuable resources that could be implement into a classroom or be used to assit in teaching.  Each app is sorted under the six elements of Blooms Taxonomy. 

more...
Julia Briggs's curator insight, June 9, 2013 5:29 AM

The range of learning that is taking place.  The height and width of that learning depends on the way in which the teacher plans the activity/task.

Rescooped by Tashibear Laz from Mathematical_Learning
Scoop.it!

NRICH enriching mathematics

NRICH enriching mathematics | Integration of Digital Technologies in the Early Years | Scoop.it

NRICH maths for Early Years, Lower Primary and Upper Primary.

 

The Nrich Maths Project Cambridge,England. Mathematics resources for children,parents and teachers to enrich learning.

 

Problems,children's solutions,interactivities,games,articles,news.


Via Julia Briggs
Tashibear Laz's insight:

This site is set up to enrich students mathematical knowledge. Students can play games, solve maths problems and complete tasks. The site allows students to work through different activities that incorportate maths and technology. 

more...
No comment yet.
Rescooped by Tashibear Laz from Digital Technology in Mathematics
Scoop.it!

iPads in the classroom: embedding technology in the primary curriculum - The Guardian (blog)

iPads in the classroom: embedding technology in the primary curriculum - The Guardian (blog) | Integration of Digital Technologies in the Early Years | Scoop.it
The Guardian (blog) iPads in the classroom: embedding technology in the primary curriculum The Guardian (blog) This code can be printed off, so whenever a pupil posts digital work to their blog space they can use this QR Code in their book or on a...

Via Aaron Lutter
Tashibear Laz's insight:

This blog address how two teachers include Ipads into a year six classroom incorporating its usage across the curriculum. The blog identifies different apps they used and the ways they incorporated it into their curriculum. Ipads created children centered learning as apposed to teacher directed learning that normally toke place. This created a Vygotsky approach to learning where children could work at there own pace. Students can re visit and watch or read things again when they need to. Work could then be modified to suit different capabilities. This is good blog to make you think about the endless possibilities and how they can help you as a teacher to create exciting lessons that engage students while catering to the Australian Curriculum. This blog can be applied to the early years as it gives teachers ideas of what people have done with Ipads. There are many different possibilities that can be used to cater for younger children to keep them engaged and learning.

more...
Aaron Lutter's curator insight, March 7, 2013 7:46 PM

The blog promotes the use of ipad’s across a variety of curriculum strands including mathematics, which resulted in high levels of student enthusiasm. The effectiveness of different apps including Garage band and Creative Book Builder and how and when they should be incorporated is also a key element of the blog. This ultimately allows the students to work at their own pace without having to wait for further instructions from the teacher. The maths component included a number app to create a spread sheet to calculate the cost of the components of the vehicle and hire of the equipment that the students were constructing as part of the unit. Would definitely consider using different parts from this blog in planning my own units of work.

Rescooped by Tashibear Laz from Technology Education and Mathematics
Scoop.it!

A Must Have Technology Integration Matrix for Teachers ...

A Must Have Technology Integration Matrix for Teachers ... | Integration of Digital Technologies in the Early Years | Scoop.it
Do you have solid answers that are deeply grounded in the teaching pedagogy and literature to provide those inquirers or you are using technology because it is " a la mode " and everybody else is using it?

Via Kellie Beddoe
Tashibear Laz's insight:

This matrix helps you to include digital technologies into the different strands. It is important the digital technologies is used for a purpose not just because you should. This tool helps to make sure that digital technologies are meeting the pedagogy. 

more...
Kellie Beddoe's curator insight, March 6, 2013 10:44 PM

This article and matrix is a great tool to ensure that the inclusion of digital technologies within your maths class (or any curriculum strand) is serving a pedagogical need.  Digital technologies should be used as "cognitive tools" or "Mindtools for engaging and enhancing multiple forms of thinking in learners" (Finger, Russel, Jamieson-Proctor & Russell, 2007, p. 12).

 

Finger, G., Russell, G., Jamieson-Proctor, R. & Russell, N. (2007). Transforming Learning With ICT: Making It Happen. (p. 12). Frenchs Forest NSW: Pearson Education Australia

Rescooped by Tashibear Laz from Digital technologies resources
Scoop.it!

iPad apps for young coders

iPad apps for young coders | Integration of Digital Technologies in the Early Years | Scoop.it
Teaching your children to code should be high on the priority list for parents. To make this task easier, there are a growing number of tools that use

Via Peter Albion
Tashibear Laz's insight:

This site looks at different apps that students can use on the computer that introduce them to programing. Programing is a powerful way to engage students get them thinking critically and creatively. Children as young a preschool can start being introduced to programing with the app Kodable. Children give a series of comands to make objects move, make noise and change. Students can begin to create games and simple programs using these programing apps. 

more...
Peter Albion's curator insight, May 7, 2013 6:12 PM

brief descriptions with links to some Scratch alternatives that work on an iPad. I haven't had a chance to try these and they may not be as powerful as Scratch but could be useful for situations where iPads are being used in place of or alongside computers.

Rescooped by Tashibear Laz from Communication and Autism
Scoop.it!

ENGAGING CHILDREN BY MAKING LEARNING FUN

ENGAGING CHILDREN BY MAKING LEARNING FUN | Integration of Digital Technologies in the Early Years | Scoop.it
Today I decided to take advantage of the children’s creativity and curiosity. I am reinforcing math skills by developing a secret code. We sat in a circle with math manipulative s. I carved potato ...

Via Communica8GH
Tashibear Laz's insight:

This blog is looking at the importance of making learning fun. when students are having fun they are engaged and more likely to obtain information. Students learn through combining a range of techniques together not just written but by doing, seeing and feeling. It is important to remember that learners all learn differnetly. 

more...
Communica8GH's curator insight, March 6, 2013 8:03 AM

Great teachers matter all the time, for ALL learners. Everyone should be so lucky...

Scooped by Tashibear Laz
Scoop.it!

Interactive Whiteboard Teacher Tools | DreamBox Learning®

Interactive Whiteboard Teacher Tools | DreamBox Learning® | Integration of Digital Technologies in the Early Years | Scoop.it
Tashibear Laz's insight:

Interactive whiteboards are a popular tool in many classes now creating awhole new world of teaching and learning. Students can interact with board playing different games that enhance their skils and knowledge. This  website looks at different tools to help teachers with teaching maths. 

more...
No comment yet.