Both Xcode and AppCode intensively cache temporary “information” on the file system. Each time you cleanup the project, make a new build, or launch the app in iOS Simulator, IDE will read and write megabytes of files into the special folder named DerivedData. You will be surprized how much space can be freed up by executing rm -rf ~/Library/Developer/Xcode/DerivedData/* in Terminal. This command is totally safe, because Xcode will regenerate everything it needs from scratch when you build the next project.
As result of this caching, the speed of building and launching the app in debugger may significantly depend on the “speed” of your hard drive. With SSD, a typical iOS-project with precompiled information will launch in 5-10 seconds. With HDD, it will take more time. Anyway, you should know that there is an easy way to build and launch the app in iOS Simulator much faster.
Hello! After about 5 months of development, Shader Forge is finally ready to be released publicly :) With Shader Forge, I wanted to bring AAA quality shading to Unity with massive amounts of flexibility and customization in an intuitive way - not just a rigid set/pack of shaders. Asset Store Website Node documentation Feedback center - Report bugs / request features Old, WIP / devlog thread Mail: email@example.com Twitter: @JoachimHolmer or #ShaderForge
Hey guys, I'm Nate, co-author of libgdx and a number of OSS projects. I just wanted to drop in to spread the good word about a game development tool I've been writing with my good friend, Søren. I'm the programmer and he's the artist. The tool is called Spine and is used to build 2D skeletal animations specifically for games.
We are doing a Kickstarter and passed our intial goal in just 3.5 days! Two of our initial goals were for Unity: support for both Futile and 2DToolkit. So we'll do both
Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to come.