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Games and Education Scholar James Paul Gee on Video Games, Learning, and Literacy

James Paul Gee is an expert on how video games fit within an overall theory of learning and literacy. He is the Mary Lou Fulton Presidential Professor of Lit...

Via JackieGerstein Ed.D., Dennis T OConnor
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Jim Gee contextualising video games in learning. Insightful as always. 

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Martin (Marty) Smith's curator insight, December 30, 2012 10:22 AM

Great video remins me of the book Everything Bad Is Good For You By Steven Johnson. 

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Game Thinking - Breaking down gamification and games - Gamasutra (blog)

Game Thinking - Breaking down gamification and games - Gamasutra (blog) | www.seriousgaming.co.za | Scoop.it
Game Thinking - Breaking down gamification and games Gamasutra (blog) The first attempt was my article about the differences between serious games and gamification. This gave me a basic outline of the 4 areas ...
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Fair Contemplations: Do we need game research?

Fair Contemplations: Do we need game research? | www.seriousgaming.co.za | Scoop.it
I would call this good gamification. A great example of serious games is how the Norwegian military uses simulation games to practice teamwork and communication skills in serious situations that are hard to replicate in real ...
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Gamifying the War on Drugs - Huffington Post UK

Gamifying the War on Drugs - Huffington Post UK | www.seriousgaming.co.za | Scoop.it
Gamifying the War on Drugs Huffington Post UK Just because our form of expression is through games doesn't mean that we take the subject any less seriously. We've just released ...
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Designing an Interactive Learning Event | Kapp Notes

Designing an Interactive Learning Event | Kapp Notes | www.seriousgaming.co.za | Scoop.it
An Interactive Learning Event (ILE) can be a game, gamification effort or event a simulation. ... Include everyone to discover what can be done and to most effective integrate the serious outcomes into the ILE design process.
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Play and Learn Weekly – Jan. 20th, 2013 | Classroom Aid

Play and Learn Weekly – Jan. 20th, 2013 | Classroom Aid | www.seriousgaming.co.za | Scoop.it
The platform, called SimCityEDU, will serve as an online community to create and share learning tools that support use of the game in the classroom. SimCityEDU's curricular resources will be aligned to Common Core State ...
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Games and Education Scholar James Paul Gee on Video Games, Learning, and Literacy

James Paul Gee is an expert on how video games fit within an overall theory of learning and literacy. He is the Mary Lou Fulton Presidential Professor of Lit...

Via JackieGerstein Ed.D., Dennis T OConnor
Gamechangers Pty Ltd's insight:

Jim Gee contextualising video games in learning. Insightful as always. 

more...
Martin (Marty) Smith's curator insight, December 30, 2012 10:22 AM

Great video remins me of the book Everything Bad Is Good For You By Steven Johnson. 

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Game on Demand VS Serious Games | Play for Business!

Game on Demand VS Serious Games | Play for Business! | www.seriousgaming.co.za | Scoop.it
So, Serious Game are Simulation. They are useful, of course, and I strongly support them (as I support water, coffee and a relaxed environment in office). But, I think, Serious Games have little or nothing to do with Gamification.
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Serious Gaming and Social Connect 2012 - Viplav Baxi's Meanderings

Serious Gaming and Social Connect 2012 - Viplav Baxi's Meanderings | www.seriousgaming.co.za | Scoop.it
There were a lot of different interpretations around definitions – Serious Games, Gamification, Simulations, AR Games, Virtual Worlds and Social Network based games (no mention of Alternate Reality Games).
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Gamification, Simulations and Serious Games: They are different ...

Gamification, Simulations and Serious Games: They are different ... | www.seriousgaming.co.za | Scoop.it
We have recently come across this blog piece by Linda King, Head of Communications at G2G3, focusing on the differences of gamification, simulations and Serious Games. Now as I'm ...
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Play and Learn Weekly Sep.8th, 2012 | Classroom Aid

Play and Learn Weekly Sep.8th, 2012 | Classroom Aid | www.seriousgaming.co.za | Scoop.it
Today, NASA has loftier goals: An upcoming $10 million massively multi-player video game would simulate life on Mars and eventually provide 100 hours of playing time on the iPad, Sony Playstation and Microsoft Xbox.
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50 Best Twitter Feeds to Follow Educational Gaming - Situated ...

50 Best Twitter Feeds to Follow Educational Gaming - Situated ... | www.seriousgaming.co.za | Scoop.it
... here in no particular order. Kevin Corbett: One of the Web's foremost elearning experts expounds upon intersections between technology and education — which include plenty of forays into game-based learning, of course.
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It's Time Digital Banking Teams Took Games Seriously | Forrester ...

It's Time Digital Banking Teams Took Games Seriously | Forrester ... | www.seriousgaming.co.za | Scoop.it
Gamification, which Forrester defines as the insertion of game dynamics and mechanics into non-game activities to drive a desired behavior, has rightfully been a hot topic of debate in many roles and many industries.
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Walmart's Gamification Plan to Increase Employee Engagement ...

Walmart's Gamification Plan to Increase Employee Engagement ... | www.seriousgaming.co.za | Scoop.it
Simulations, games and apps that make work feel like playing a game™ ... Last week Inward Strategic Consulting announced they are doing a gamification project with Walmart to “increase employee engagement.” Lets take ...
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Interview: On gamification and making statistics fun - Digitally ...

For gamification is the buzzword of the games industry at the moment. What is it? Simply put it's the idea of taking something that is anything but a ...
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Applying game-based thinking to increase learner engagement ...

Applying game-based thinking to increase learner engagement ... | www.seriousgaming.co.za | Scoop.it
Simulations There is a question over whether these are really games, and there is some cross-over with serious games.
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How a computer game could radically alter manufacturing - The Engineer (blog)

How a computer game could radically alter manufacturing - The Engineer (blog) | www.seriousgaming.co.za | Scoop.it
The Engineer (blog) How a computer game could radically alter manufacturing The Engineer (blog) A team led by Aston University Business School are about to do just this by starting a five-year research project on the gamification of explaining...
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How 10 Colleges Are Using Game-Based Learning Right Now

How 10 Colleges Are Using Game-Based Learning Right Now | www.seriousgaming.co.za | Scoop.it
Topics: colleges, Game Based Learning, gamification, guide, How To ...
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Plenary Lecture 1 - Trends in Serious Gaming

Sue BOHLE Executive Director Serious Games Association Serious Games are now a multi-billion dollar business. The industry is estimated to generate anywhere from $2 - $10 billion in revenue worldwide, depending on what is included in the calculation.
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Gamification in the Realm of Employee Training | Kapp Notes

Gamification in the Realm of Employee Training | Kapp Notes | www.seriousgaming.co.za | Scoop.it
When most people within organizations think of games and simulations they think of high costs and the large time commitment just for people to play the developed game or simulation. Gamification can be done at a reduced ...
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Ross Smith Interview, 1 of 3

Interview with Ross Smith Taking Play Seriously with Truly Amazing People This is one in a series of interviews being conducted on the topic of Serious Play, Serious Gaming -- using games, simulation and virtual worlds to help stimulate learning in...
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The Simulations and Serious Games Registry: Irreconcilable ...

The Simulations and Serious Games Registry: Irreconcilable ... | www.seriousgaming.co.za | Scoop.it
uses gamification when I believe he means serious games. (The two overlap, but not substantively Frankly, gamification - the application of motivational and engagement techniques honed in computer games for non-game environments - is ...
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The Pleasure Revolution: Why Games Will Lead the Way (Jesse Schell)

Google Tech Talk (more info below) November 10, 2011 Presented by Jesse Schell. ABSTRACT In the 21st century, it turns out that the principles for designing videogames have become the principles for designing everything.
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